// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_COCOA_MENU_CONTROLLER_H_ #define UI_BASE_COCOA_MENU_CONTROLLER_H_ #import #include "base/mac/scoped_nsobject.h" #include "base/strings/string16.h" #include "ui/base/ui_base_export.h" namespace ui { class MenuModel; } UI_BASE_EXPORT extern NSString* const kMenuControllerMenuWillOpenNotification; UI_BASE_EXPORT extern NSString* const kMenuControllerMenuDidCloseNotification; // A controller for the cross-platform menu model. The menu that's created // has the tag and represented object set for each menu item. The object is a // NSValue holding a pointer to the model for that level of the menu (to // allow for hierarchical menus). The tag is the index into that model for // that particular item. It is important that the model outlives this object // as it only maintains weak references. UI_BASE_EXPORT @interface MenuControllerCocoa : NSObject { @protected ui::MenuModel* model_; // Weak. base::scoped_nsobject menu_; } @property(nonatomic, assign) ui::MenuModel* model; // Whether to activate selected menu items via a posted task. This may allow the // selection to be handled earlier, whilst the menu is fading out. If the posted // task wasn't processed by the time the action is normally sent, it will be // sent synchronously at that stage. @property(nonatomic, assign) BOOL postItemSelectedAsTask; // Note that changing this will have no effect if you use // |-initWithModel:useWithPopUpButtonCell:| or after the first call to |-menu|. @property(nonatomic) BOOL useWithPopUpButtonCell; + (base::string16)elideMenuTitle:(const base::string16&)title toWidth:(int)width; // NIB-based initializer. This does not create a menu. Clients can set the // properties of the object and the menu will be created upon the first call to // |-menu|. Note that the menu will be immutable after creation. - (id)init; // Builds a NSMenu from the pre-built model (must not be nil). Changes made // to the contents of the model after calling this will not be noticed. If // the menu will be displayed by a NSPopUpButtonCell, it needs to be of a // slightly different form (0th item is empty). Note this attribute of the menu // cannot be changed after it has been created. - (id)initWithModel:(ui::MenuModel*)model useWithPopUpButtonCell:(BOOL)useWithCell; // Programmatically close the constructed menu. - (void)cancel; // Access to the constructed menu if the complex initializer was used. If the // default initializer was used, then this will create the menu on first call. - (NSMenu*)menu; // Whether the menu is currently open. - (BOOL)isMenuOpen; // NSMenuDelegate methods this class implements. Subclasses should call super // if extending the behavior. - (void)menuWillOpen:(NSMenu*)menu; - (void)menuDidClose:(NSMenu*)menu; @end // Protected methods that subclassers can override and/or invoke. @interface MenuControllerCocoa (Protected) // Called before the menu is to be displayed to update the state (enabled, // radio, etc) of each item in the menu. Also will update the title if the item // is marked as "dynamic". - (BOOL)validateUserInterfaceItem:(id)item; // Adds the item at |index| in |model| as an NSMenuItem at |index| of |menu|. // Associates a submenu if the MenuModel::ItemType is TYPE_SUBMENU. - (void)addItemToMenu:(NSMenu*)menu atIndex:(NSInteger)index fromModel:(ui::MenuModel*)model; // Creates a NSMenu from the given model. If the model has submenus, this can // be invoked recursively. - (NSMenu*)menuFromModel:(ui::MenuModel*)model; // Returns the maximum width for the menu item. Returns -1 to indicate that // there's no maximum width. - (int)maxWidthForMenuModel:(ui::MenuModel*)model modelIndex:(int)modelIndex; @end #endif // UI_BASE_COCOA_MENU_CONTROLLER_H_