// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_COCOA_MENU_CONTROLLER_H_ #define UI_BASE_COCOA_MENU_CONTROLLER_H_ #import #include "base/component_export.h" #include "base/mac/scoped_nsobject.h" #include "base/strings/string16.h" namespace ui { class MenuModel; } COMPONENT_EXPORT(UI_BASE) @protocol MenuControllerCocoaDelegate - (void)controllerWillAddItem:(NSMenuItem*)menuItem fromModel:(ui::MenuModel*)model atIndex:(NSInteger)index; @end // A controller for the cross-platform menu model. The menu that's created // has the tag and represented object set for each menu item. The object is a // NSValue holding a pointer to the model for that level of the menu (to // allow for hierarchical menus). The tag is the index into that model for // that particular item. It is important that the model outlives this object // as it only maintains weak references. COMPONENT_EXPORT(UI_BASE) @interface MenuControllerCocoa : NSObject // Note that changing this will have no effect if you use // |-initWithModel:useWithPopUpButtonCell:| or after the first call to |-menu|. @property(nonatomic, assign) BOOL useWithPopUpButtonCell; // NIB-based initializer. This does not create a menu. Clients can set the // properties of the object and the menu will be created upon the first call to // |-menu|. Note that the menu will be immutable after creation. - (instancetype)init; // Builds a NSMenu from the pre-built model (must not be nil). Changes made // to the contents of the model after calling this will not be noticed. If // the menu will be displayed by a NSPopUpButtonCell, it needs to be of a // slightly different form (0th item is empty). Note this attribute of the menu // cannot be changed after it has been created. - (instancetype)initWithModel:(ui::MenuModel*)model delegate:(id)delegate useWithPopUpButtonCell:(BOOL)useWithCell; // Programmatically close the constructed menu. - (void)cancel; - (ui::MenuModel*)model; - (void)setModel:(ui::MenuModel*)model; // Access to the constructed menu if the complex initializer was used. If the // default initializer was used, then this will create the menu on first call. - (NSMenu*)menu; // Whether the menu is currently open. - (BOOL)isMenuOpen; @end #endif // UI_BASE_COCOA_MENU_CONTROLLER_H_