// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_ #define UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_ #include #include #include #include #include #include "base/containers/hash_tables.h" #include "base/files/file_path.h" #include "base/files/memory_mapped_file.h" #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/sequence_checker.h" #include "base/strings/string16.h" #include "base/strings/string_piece.h" #include "ui/base/layout.h" #include "ui/base/ui_base_export.h" #include "ui/gfx/font_list.h" #include "ui/gfx/image/image.h" #include "ui/gfx/native_widget_types.h" class SkBitmap; namespace base { class File; class Lock; class RefCountedMemory; } namespace ui { class DataPack; class ResourceHandle; // ResourceBundle is a central facility to load images and other resources, // such as theme graphics. Every resource is loaded only once. class UI_BASE_EXPORT ResourceBundle { public: // Legacy font size deltas. Consider these to be magic numbers. New code // should declare their own size delta constant using an identifier that // imparts some semantic meaning. static const int kSmallFontDelta = -1; static const int kMediumFontDelta = 3; static const int kLargeFontDelta = 8; // Legacy font style mappings. TODO(tapted): Phase these out in favour of // client code providing their own constant with the desired font size delta. enum FontStyle { SmallFont, BaseFont, BoldFont, MediumFont, MediumBoldFont, LargeFont, }; enum LoadResources { LOAD_COMMON_RESOURCES, DO_NOT_LOAD_COMMON_RESOURCES }; // Delegate class that allows interception of pack file loading and resource // requests. The methods of this class may be called on multiple threads. class Delegate { public: // Called before a resource pack file is loaded. Return the full path for // the pack file to continue loading or an empty value to cancel loading. // |pack_path| will contain the complete default path for the pack file if // known or just the pack file name otherwise. virtual base::FilePath GetPathForResourcePack( const base::FilePath& pack_path, ScaleFactor scale_factor) = 0; // Called before a locale pack file is loaded. Return the full path for // the pack file to continue loading or an empty value to cancel loading. // |pack_path| will contain the complete default path for the pack file if // known or just the pack file name otherwise. virtual base::FilePath GetPathForLocalePack( const base::FilePath& pack_path, const std::string& locale) = 0; // Return an image resource or an empty value to attempt retrieval of the // default resource. virtual gfx::Image GetImageNamed(int resource_id) = 0; // Return an image resource or an empty value to attempt retrieval of the // default resource. virtual gfx::Image GetNativeImageNamed(int resource_id) = 0; // Return a ref counted memory resource or NULL to attempt retrieval of the // default resource. virtual base::RefCountedMemory* LoadDataResourceBytes( int resource_id, ScaleFactor scale_factor) = 0; // Retrieve a raw data resource. Return true if a resource was provided or // false to attempt retrieval of the default resource. virtual bool GetRawDataResource(int resource_id, ScaleFactor scale_factor, base::StringPiece* value) = 0; // Retrieve a localized string. Return true if a string was provided or // false to attempt retrieval of the default string. virtual bool GetLocalizedString(int message_id, base::string16* value) = 0; protected: virtual ~Delegate() {} }; // Initialize the ResourceBundle for this process. Does not take ownership of // the |delegate| value. Returns the language selected. // NOTE: Mac ignores this and always loads up resources for the language // defined by the Cocoa UI (i.e., NSBundle does the language work). // // TODO(sergeyu): This method also loads common resources (i.e. chrome.pak). // There is no way to specify which resource files are loaded, i.e. names of // the files are hardcoded in ResourceBundle. Fix it to allow to specify which // files are loaded (e.g. add a new method in Delegate). // |load_resources| controls whether or not LoadCommonResources is called. static std::string InitSharedInstanceWithLocale( const std::string& pref_locale, Delegate* delegate, LoadResources load_resources); // Initialize the ResourceBundle using the given file region. If |region| is // MemoryMappedFile::Region::kWholeFile, the entire |pak_file| is used. // This allows the use of this function in a sandbox without local file // access (as on Android). static void InitSharedInstanceWithPakFileRegion( base::File pak_file, const base::MemoryMappedFile::Region& region); // Initialize the ResourceBundle using given data pack path for testing. static void InitSharedInstanceWithPakPath(const base::FilePath& path); // Delete the ResourceBundle for this process if it exists. static void CleanupSharedInstance(); // Returns true after the global resource loader instance has been created. static bool HasSharedInstance(); // Initialize the ResourceBundle using data pack from given buffer. // Return the global resource loader instance. static ResourceBundle& GetSharedInstance(); // Loads a secondary locale data pack using the given file region. void LoadSecondaryLocaleDataWithPakFileRegion( base::File pak_file, const base::MemoryMappedFile::Region& region); // Check if the .pak for the given locale exists. bool LocaleDataPakExists(const std::string& locale); // Registers additional data pack files with this ResourceBundle. When // looking for a DataResource, we will search these files after searching the // main module. |path| should be the complete path to the pack file if known // or just the pack file name otherwise (the delegate may optionally override // this value). |scale_factor| is the scale of images in this resource pak // relative to the images in the 1x resource pak. This method is not thread // safe! You should call it immediately after calling InitSharedInstance. void AddDataPackFromPath(const base::FilePath& path, ScaleFactor scale_factor); // Same as above but using an already open file. void AddDataPackFromFile(base::File file, ScaleFactor scale_factor); // Same as above but using only a region (offset + size) of the file. void AddDataPackFromFileRegion(base::File file, const base::MemoryMappedFile::Region& region, ScaleFactor scale_factor); // Same as above but using contents of the given buffer. void AddDataPackFromBuffer(base::StringPiece buffer, ScaleFactor scale_factor); // Same as AddDataPackFromPath but does not log an error if the pack fails to // load. void AddOptionalDataPackFromPath(const base::FilePath& path, ScaleFactor scale_factor); // Changes the locale for an already-initialized ResourceBundle, returning the // name of the newly-loaded locale. Future calls to get strings will return // the strings for this new locale. This has no effect on existing or future // image resources. |locale_resources_data_| is protected by a lock for the // duration of the swap, as GetLocalizedString() may be concurrently invoked // on another thread. std::string ReloadLocaleResources(const std::string& pref_locale); // Gets image with the specified resource_id from the current module data. // Returns a pointer to a shared instance of gfx::ImageSkia. This shared // instance is owned by the resource bundle and should not be freed. // TODO(pkotwicz): Make method return const gfx::ImageSkia* // // NOTE: GetNativeImageNamed is preferred for cross-platform gfx::Image use. gfx::ImageSkia* GetImageSkiaNamed(int resource_id); // Gets an image resource from the current module data. This will load the // image in Skia format by default. The ResourceBundle owns this. gfx::Image& GetImageNamed(int resource_id); // Similar to GetImageNamed, but rather than loading the image in Skia format, // it will load in the native platform type. This can avoid conversion from // one image type to another. ResourceBundle owns the result. // // Note that if the same resource has already been loaded in GetImageNamed(), // gfx::Image will perform a conversion, rather than using the native image // loading code of ResourceBundle. gfx::Image& GetNativeImageNamed(int resource_id); // Loads the raw bytes of a scale independent data resource. base::RefCountedMemory* LoadDataResourceBytes(int resource_id) const; // Loads the raw bytes of a data resource nearest the scale factor // |scale_factor| into |bytes|, without doing any processing or // interpretation of the resource. Use ResourceHandle::SCALE_FACTOR_NONE // for scale independent image resources (such as wallpaper). // Returns NULL if we fail to read the resource. base::RefCountedMemory* LoadDataResourceBytesForScale( int resource_id, ScaleFactor scale_factor) const; // Return the contents of a scale independent resource in a // StringPiece given the resource id. base::StringPiece GetRawDataResource(int resource_id) const; // Return the contents of a resource in a StringPiece given the resource id // nearest the scale factor |scale_factor|. // Use ResourceHandle::SCALE_FACTOR_NONE for scale independent image resources // (such as wallpaper). base::StringPiece GetRawDataResourceForScale(int resource_id, ScaleFactor scale_factor) const; // Get a localized string given a message id. Returns an empty // string if the message_id is not found. base::string16 GetLocalizedString(int message_id); // Get a localized resource (for example, localized image logo) given a // resource id. base::RefCountedMemory* LoadLocalizedResourceBytes(int resource_id); // Returns a font list derived from the platform-specific "Base" font list. // The result is always cached and exists for the lifetime of the process. const gfx::FontList& GetFontListWithDelta( int size_delta, gfx::Font::FontStyle style = gfx::Font::NORMAL, gfx::Font::Weight weight = gfx::Font::Weight::NORMAL); // Returns the primary font from the FontList given by GetFontListWithDelta(). const gfx::Font& GetFontWithDelta( int size_delta, gfx::Font::FontStyle style = gfx::Font::NORMAL, gfx::Font::Weight weight = gfx::Font::Weight::NORMAL); // Deprecated. Returns fonts using hard-coded size deltas implied by |style|. const gfx::FontList& GetFontList(FontStyle style); const gfx::Font& GetFont(FontStyle style); // Resets and reloads the cached fonts. This is useful when the fonts of the // system have changed, for example, when the locale has changed. void ReloadFonts(); // Overrides the path to the pak file from which the locale resources will be // loaded. Pass an empty path to undo. void OverrideLocalePakForTest(const base::FilePath& pak_path); // Overrides a localized string resource with the given string. If no delegate // is present, the |string| will be returned when getting the localized string // |message_id|. If |ReloadLocaleResources| is called, all overrides are // cleared. This is intended to be used in conjunction with field trials and // the variations service to experiment with different UI strings. This method // is not thread safe! void OverrideLocaleStringResource(int message_id, const base::string16& string); // Returns the full pathname of the locale file to load. May return an empty // string if no locale data files are found and |test_file_exists| is true. // Used on Android to load the local file in the browser process and pass it // to the sandboxed renderer process. base::FilePath GetLocaleFilePath(const std::string& app_locale, bool test_file_exists); // Returns the maximum scale factor currently loaded. // Returns SCALE_FACTOR_100P if no resource is loaded. ScaleFactor GetMaxScaleFactor() const; // Returns true if |scale_factor| is supported by this platform. static bool IsScaleFactorSupported(ScaleFactor scale_factor); // Sets whether this ResourceBundle should mangle localized strings or not. void set_mangle_localized_strings_for_test(bool mangle) { mangle_localized_strings_ = mangle; } private: FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetPathForLocalePack); FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetImageNamed); FRIEND_TEST_ALL_PREFIXES(ResourceBundleTest, DelegateGetNativeImageNamed); friend class ResourceBundleMacImageTest; friend class ResourceBundleImageTest; friend class ResourceBundleTest; friend class ChromeBrowserMainMacBrowserTest; class ResourceBundleImageSource; friend class ResourceBundleImageSource; struct FontKey; using IdToStringMap = base::hash_map; // Ctor/dtor are private, since we're a singleton. explicit ResourceBundle(Delegate* delegate); ~ResourceBundle(); // Shared initialization. static void InitSharedInstance(Delegate* delegate); // Free skia_images_. void FreeImages(); // Load the main resources. void LoadCommonResources(); // Loads the resource paks chrome_{100,200}_percent.pak. void LoadChromeResources(); // Implementation for the public methods which add a DataPack from a path. If // |optional| is false, an error is logged on failure to load. void AddDataPackFromPathInternal(const base::FilePath& path, ScaleFactor scale_factor, bool optional); // Inserts |data_pack| to |data_pack_| and updates |max_scale_factor_| // accordingly. void AddDataPack(std::unique_ptr data_pack); // Try to load the locale specific strings from an external data module. // Returns the locale that is loaded. std::string LoadLocaleResources(const std::string& pref_locale); // Load test resources in given paths. If either path is empty an empty // resource pack is loaded. void LoadTestResources(const base::FilePath& path, const base::FilePath& locale_path); // Unload the locale specific strings and prepares to load new ones. See // comments for ReloadLocaleResources(). void UnloadLocaleResources(); // Initializes the font description of default gfx::FontList. void InitDefaultFontList(); // Fills the |bitmap| given the data file to look in and the |resource_id|. // Returns false if the resource does not exist. // // If the call succeeds, |fell_back_to_1x| indicates whether Chrome's custom // csCl PNG chunk is present (added by GRIT if it falls back to a 100% image). bool LoadBitmap(const ResourceHandle& data_handle, int resource_id, SkBitmap* bitmap, bool* fell_back_to_1x) const; // Fills the |bitmap| given the |resource_id| and |scale_factor|. // Returns false if the resource does not exist. This may fall back to // the data pack with SCALE_FACTOR_NONE, and when this happens, // |scale_factor| will be set to SCALE_FACTOR_NONE. bool LoadBitmap(int resource_id, ScaleFactor* scale_factor, SkBitmap* bitmap, bool* fell_back_to_1x) const; // Returns true if missing scaled resources should be visually indicated when // drawing the fallback (e.g., by tinting the image). static bool ShouldHighlightMissingScaledResources(); // Returns true if the data in |buf| is a PNG that has the special marker // added by GRIT that indicates that the image is actually 1x data. static bool PNGContainsFallbackMarker(const unsigned char* buf, size_t size); // A wrapper for PNGCodec::Decode that returns information about custom // chunks. For security reasons we can't alter PNGCodec to return this // information. Our PNG files are preprocessed by GRIT, and any special chunks // should occur immediately after the IHDR chunk. static bool DecodePNG(const unsigned char* buf, size_t size, SkBitmap* bitmap, bool* fell_back_to_1x); // Returns an empty image for when a resource cannot be loaded. This is a // bright red bitmap. gfx::Image& GetEmptyImage(); const base::FilePath& GetOverriddenPakPath(); // If mangling of localized strings is enabled, mangles |str| to make it // longer and to add begin and end markers so that any truncation of it is // visible and returns the mangled string. If not, returns |str|. base::string16 MaybeMangleLocalizedString(const base::string16& str); // This pointer is guaranteed to outlive the ResourceBundle instance and may // be NULL. Delegate* delegate_; // Protects |locale_resources_data_|. std::unique_ptr locale_resources_data_lock_; // Handles for data sources. std::unique_ptr locale_resources_data_; std::unique_ptr secondary_locale_resources_data_; std::vector> data_packs_; // The maximum scale factor currently loaded. ScaleFactor max_scale_factor_; // Cached images. The ResourceBundle caches all retrieved images and keeps // ownership of the pointers. using ImageMap = std::map; ImageMap images_; gfx::Image empty_image_; // The various font lists used, as a map from a signed size delta from the // platform base font size, plus style, to the FontList. Cached to avoid // repeated GDI creation/destruction and font derivation. // Must be accessed only from UI thread. std::map font_cache_; base::FilePath overridden_pak_path_; IdToStringMap overridden_locale_strings_; bool is_test_resources_ = false; bool mangle_localized_strings_ = false; SEQUENCE_CHECKER(sequence_checker_); DISALLOW_COPY_AND_ASSIGN(ResourceBundle); }; } // namespace ui #endif // UI_BASE_RESOURCE_RESOURCE_BUNDLE_H_