// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/ui_base_switches.h" namespace switches { #if defined(OS_MACOSX) && !defined(OS_IOS) // Disable use of AVFoundation to draw video content. const char kDisableAVFoundationOverlays[] = "disable-avfoundation-overlays"; // Fall back to using CAOpenGLLayers display content, instead of the IOSurface // based overlay display path. const char kDisableMacOverlays[] = "disable-mac-overlays"; // Disable animations for showing and hiding modal dialogs. const char kDisableModalAnimations[] = "disable-modal-animations"; // Disable use of cross-process CALayers to display content directly from the // GPU process on Mac. const char kDisableRemoteCoreAnimation[] = "disable-remote-core-animation"; // Show borders around CALayers corresponding to overlays and partial damage. const char kShowMacOverlayBorders[] = "show-mac-overlay-borders"; #endif // Disables layer-edge anti-aliasing in the compositor. const char kDisableCompositedAntialiasing[] = "disable-composited-antialiasing"; // Disables use of DWM composition for top level windows. const char kDisableDwmComposition[] = "disable-dwm-composition"; // Disables touch adjustment. const char kDisableTouchAdjustment[] = "disable-touch-adjustment"; // Disables touch event based drag and drop. const char kDisableTouchDragDrop[] = "disable-touch-drag-drop"; // Enables touch event based drag and drop. const char kEnableTouchDragDrop[] = "enable-touch-drag-drop"; // Enables touchable app context menus and notification indicators. const char kEnableTouchableAppContextMenu[] = "enable-touchable-app-context-menus"; // Forces high-contrast mode in native UI drawing, regardless of system // settings. Note that this has limited effect on Windows: only Aura colors will // be switched to high contrast, not other system colors. const char kForceHighContrast[] = "force-high-contrast"; // The language file that we want to try to open. Of the form // language[-country] where language is the 2 letter code from ISO-639. const char kLang[] = "lang"; // Defines the speed of Material Design visual feedback animations. const char kMaterialDesignInkDropAnimationSpeed[] = "material-design-ink-drop-animation-speed"; // Defines that Material Design visual feedback animations should be fast. const char kMaterialDesignInkDropAnimationSpeedFast[] = "fast"; // Defines that Material Design visual feedback animations should be slow. const char kMaterialDesignInkDropAnimationSpeedSlow[] = "slow"; // Enables top Chrome material design elements. const char kTopChromeMD[] = "top-chrome-md"; // Material design mode for the |kTopChromeMD| switch. const char kTopChromeMDMaterial[] = "material"; // Auto-switching mode |kTopChromeMD| switch. This mode toggles between // material and material-hybrid depending on device. const char kTopChromeMDMaterialAuto[] = "material-auto"; // Material design hybrid mode for the |kTopChromeMD| switch. Targeted for // mouse/touch hybrid devices. const char kTopChromeMDMaterialHybrid[] = "material-hybrid"; // Material design mode that is more optimized for touch devices for the // |kTopChromeMD| switch. const char kTopChromeMDMaterialTouchOptimized[] = "material-touch-optimized"; // Material design mode that represents a refresh of the Chrome UI for the // |kTopChromeMD| switch. const char kTopChromeMDMaterialRefresh[] = "material-refresh"; // Disable partial swap which is needed for some OpenGL drivers / emulators. const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; // Visualize overdraw by color-coding elements based on if they have other // elements drawn underneath. This is good for showing where the UI might be // doing more rendering work than necessary. The colors are hinting at the // amount of overdraw on your screen for each pixel, as follows: // // True color: No overdraw. // Blue: Overdrawn once. // Green: Overdrawn twice. // Pink: Overdrawn three times. // Red: Overdrawn four or more times. const char kShowOverdrawFeedback[] = "show-overdraw-feedback"; // Use Skia Deferred Display List, with this option, SkiaRenderer will record // frames to Skia DDLs and play them back on the GPU thread. This flag is only // be effective with --use-skia-renderer. const char kUseSkiaDeferredDisplayList[] = "use-skia-deferred-display-list"; // Use SkiaRenderer instead of GLRenderer for direct rendering. const char kUseSkiaRenderer[] = "use-skia-renderer"; // Disable re-use of non-exact resources to fulfill ResourcePool requests. // Intended only for use in layout or pixel tests to reduce noise. const char kDisallowNonExactResourceReuse[] = "disallow-non-exact-resource-reuse"; // Transform localized strings to be longer, with beginning and end markers to // make truncation visually apparent. const char kMangleLocalizedStrings[] = "mangle-localized-strings"; // Re-draw everything multiple times to simulate a much slower machine. // Give a slow down factor to cause renderer to take that many times longer to // complete, such as --slow-down-compositing-scale-factor=2. const char kSlowDownCompositingScaleFactor[] = "slow-down-compositing-scale-factor"; // Tint GL-composited color. const char kTintGlCompositedContent[] = "tint-gl-composited-content"; } // namespace switches