// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/compositor.h" #include #include #include #include #include "base/bind.h" #include "base/command_line.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram_macros.h" #include "base/strings/string_util.h" #include "base/sys_info.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "cc/animation/animation_host.h" #include "cc/animation/animation_id_provider.h" #include "cc/animation/animation_timeline.h" #include "cc/base/switches.h" #include "cc/input/input_handler.h" #include "cc/layers/layer.h" #include "cc/output/begin_frame_args.h" #include "cc/output/context_provider.h" #include "cc/output/latency_info_swap_promise.h" #include "cc/scheduler/begin_frame_source.h" #include "cc/surfaces/local_surface_id_allocator.h" #include "cc/surfaces/surface_manager.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_settings.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/base/ui_base_switches.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/compositor_switches.h" #include "ui/compositor/compositor_vsync_manager.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator_collection.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/gl/gl_switches.h" namespace { const double kDefaultRefreshRate = 60.0; const double kTestRefreshRate = 200.0; } // namespace namespace ui { CompositorLock::CompositorLock(Compositor* compositor) : compositor_(compositor) { if (compositor_->locks_will_time_out_) { compositor_->task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&CompositorLock::CancelLock, AsWeakPtr()), base::TimeDelta::FromMilliseconds(kCompositorLockTimeoutMs)); } } CompositorLock::~CompositorLock() { CancelLock(); } void CompositorLock::CancelLock() { if (!compositor_) return; compositor_->UnlockCompositor(); compositor_ = NULL; } Compositor::Compositor(const cc::FrameSinkId& frame_sink_id, ui::ContextFactory* context_factory, ui::ContextFactoryPrivate* context_factory_private, scoped_refptr task_runner) : context_factory_(context_factory), context_factory_private_(context_factory_private), root_layer_(NULL), widget_(gfx::kNullAcceleratedWidget), committed_frame_number_(0), widget_valid_(false), compositor_frame_sink_requested_(false), frame_sink_id_(frame_sink_id), task_runner_(task_runner), vsync_manager_(new CompositorVSyncManager()), device_scale_factor_(0.0f), locks_will_time_out_(true), compositor_lock_(NULL), layer_animator_collection_(this), weak_ptr_factory_(this) { if (context_factory_private) { context_factory_private->GetSurfaceManager()->RegisterFrameSinkId( frame_sink_id_); } root_web_layer_ = cc::Layer::Create(); base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); cc::LayerTreeSettings settings; // This will ensure PictureLayers always can have LCD text, to match the // previous behaviour with ContentLayers, where LCD-not-allowed notifications // were ignored. settings.layers_always_allowed_lcd_text = true; // Use occlusion to allow more overlapping windows to take less memory. settings.use_occlusion_for_tile_prioritization = true; refresh_rate_ = settings.renderer_settings.refresh_rate = context_factory_->DoesCreateTestContexts() ? kTestRefreshRate : kDefaultRefreshRate; settings.main_frame_before_activation_enabled = false; if (command_line->HasSwitch(switches::kDisableGpuVsync)) { std::string display_vsync_string = command_line->GetSwitchValueASCII(switches::kDisableGpuVsync); // See comments in gl_switches about this flag. The browser compositor // is only unthrottled when "gpu" or no switch value is passed, as it // is driven directly by the display compositor. if (display_vsync_string != "beginframe") { settings.renderer_settings.disable_display_vsync = true; } } settings.renderer_settings.partial_swap_enabled = !command_line->HasSwitch(switches::kUIDisablePartialSwap); #if defined(OS_WIN) settings.renderer_settings.finish_rendering_on_resize = true; #elif defined(OS_MACOSX) settings.renderer_settings.release_overlay_resources_after_gpu_query = true; #endif settings.renderer_settings.gl_composited_texture_quad_border = command_line->HasSwitch(cc::switches::kGlCompositedTextureQuadBorder); settings.renderer_settings.show_overdraw_feedback = command_line->HasSwitch(cc::switches::kShowOverdrawFeedback); // These flags should be mirrored by renderer versions in content/renderer/. settings.initial_debug_state.show_debug_borders = command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders); settings.initial_debug_state.show_fps_counter = command_line->HasSwitch(cc::switches::kUIShowFPSCounter); settings.initial_debug_state.show_layer_animation_bounds_rects = command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds); settings.initial_debug_state.show_paint_rects = command_line->HasSwitch(switches::kUIShowPaintRects); settings.initial_debug_state.show_property_changed_rects = command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects); settings.initial_debug_state.show_surface_damage_rects = command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects); settings.initial_debug_state.show_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects); settings.initial_debug_state.SetRecordRenderingStats( command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking)); settings.use_zero_copy = IsUIZeroCopyEnabled(); if (command_line->HasSwitch(switches::kUIEnableRGBA4444Textures)) settings.renderer_settings.preferred_tile_format = cc::RGBA_4444; settings.use_layer_lists = command_line->HasSwitch(cc::switches::kUIEnableLayerLists); settings.enable_color_correct_rendering = command_line->HasSwitch(cc::switches::kEnableColorCorrectRendering) || command_line->HasSwitch(cc::switches::kEnableTrueColorRendering) || command_line->HasSwitch(switches::kEnableHDROutput); settings.renderer_settings.enable_color_correct_rendering = settings.enable_color_correct_rendering; // UI compositor always uses partial raster if not using zero-copy. Zero copy // doesn't currently support partial raster. settings.use_partial_raster = !settings.use_zero_copy; // Populate buffer_to_texture_target_map for all buffer usage/formats. for (int usage_idx = 0; usage_idx <= static_cast(gfx::BufferUsage::LAST); ++usage_idx) { gfx::BufferUsage usage = static_cast(usage_idx); for (int format_idx = 0; format_idx <= static_cast(gfx::BufferFormat::LAST); ++format_idx) { gfx::BufferFormat format = static_cast(format_idx); uint32_t target = context_factory_->GetImageTextureTarget(format, usage); settings.renderer_settings .buffer_to_texture_target_map[std::make_pair(usage, format)] = target; } } // Note: Only enable image decode tasks if we have more than one worker // thread. settings.image_decode_tasks_enabled = false; settings.gpu_memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; settings.gpu_memory_policy.priority_cutoff_when_visible = gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; base::TimeTicks before_create = base::TimeTicks::Now(); animation_host_ = cc::AnimationHost::CreateMainInstance(); cc::LayerTreeHost::InitParams params; params.client = this; params.task_graph_runner = context_factory_->GetTaskGraphRunner(); params.settings = &settings; params.main_task_runner = task_runner_; params.mutator_host = animation_host_.get(); host_ = cc::LayerTreeHost::CreateSingleThreaded(this, ¶ms); UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor", base::TimeTicks::Now() - before_create); animation_timeline_ = cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId()); animation_host_->AddAnimationTimeline(animation_timeline_.get()); host_->SetRootLayer(root_web_layer_); host_->SetFrameSinkId(frame_sink_id_); host_->SetVisible(true); if (command_line->HasSwitch(switches::kUISlowAnimations)) { slow_animations_ = base::MakeUnique( ScopedAnimationDurationScaleMode::SLOW_DURATION); } } Compositor::~Compositor() { TRACE_EVENT0("shutdown", "Compositor::destructor"); CancelCompositorLock(); DCHECK(!compositor_lock_); for (auto& observer : observer_list_) observer.OnCompositingShuttingDown(this); for (auto& observer : animation_observer_list_) observer.OnCompositingShuttingDown(this); if (root_layer_) root_layer_->ResetCompositor(); if (animation_timeline_) animation_host_->RemoveAnimationTimeline(animation_timeline_.get()); // Stop all outstanding draws before telling the ContextFactory to tear // down any contexts that the |host_| may rely upon. host_.reset(); context_factory_->RemoveCompositor(this); if (context_factory_private_) { auto* manager = context_factory_private_->GetSurfaceManager(); for (auto& client : child_frame_sinks_) { DCHECK(client.is_valid()); manager->UnregisterFrameSinkHierarchy(frame_sink_id_, client); } manager->InvalidateFrameSinkId(frame_sink_id_); } } void Compositor::AddFrameSink(const cc::FrameSinkId& frame_sink_id) { if (!context_factory_private_) return; context_factory_private_->GetSurfaceManager()->RegisterFrameSinkHierarchy( frame_sink_id_, frame_sink_id); child_frame_sinks_.insert(frame_sink_id); } void Compositor::RemoveFrameSink(const cc::FrameSinkId& frame_sink_id) { if (!context_factory_private_) return; auto it = child_frame_sinks_.find(frame_sink_id); DCHECK(it != child_frame_sinks_.end()); DCHECK(it->is_valid()); context_factory_private_->GetSurfaceManager()->UnregisterFrameSinkHierarchy( frame_sink_id_, *it); child_frame_sinks_.erase(it); } void Compositor::SetCompositorFrameSink( std::unique_ptr compositor_frame_sink) { compositor_frame_sink_requested_ = false; host_->SetCompositorFrameSink(std::move(compositor_frame_sink)); // Display properties are reset when the output surface is lost, so update it // to match the Compositor's. if (context_factory_private_) { context_factory_private_->SetDisplayVisible(this, host_->IsVisible()); context_factory_private_->SetDisplayColorSpace(this, color_space_); } } void Compositor::ScheduleDraw() { host_->SetNeedsCommit(); } void Compositor::SetRootLayer(Layer* root_layer) { if (root_layer_ == root_layer) return; if (root_layer_) root_layer_->ResetCompositor(); root_layer_ = root_layer; root_web_layer_->RemoveAllChildren(); if (root_layer_) root_layer_->SetCompositor(this, root_web_layer_); } cc::AnimationTimeline* Compositor::GetAnimationTimeline() const { return animation_timeline_.get(); } void Compositor::SetHostHasTransparentBackground( bool host_has_transparent_background) { host_->set_has_transparent_background(host_has_transparent_background); } void Compositor::ScheduleFullRedraw() { // TODO(enne): Some callers (mac) call this function expecting that it // will also commit. This should probably just redraw the screen // from damage and not commit. ScheduleDraw/ScheduleRedraw need // better names. host_->SetNeedsRedrawRect(gfx::Rect(host_->device_viewport_size())); host_->SetNeedsCommit(); } void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { // TODO(enne): Make this not commit. See ScheduleFullRedraw. host_->SetNeedsRedrawRect(damage_rect); host_->SetNeedsCommit(); } void Compositor::DisableSwapUntilResize() { context_factory_private_->ResizeDisplay(this, gfx::Size()); } void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) { std::unique_ptr swap_promise( new cc::LatencyInfoSwapPromise(latency_info)); host_->QueueSwapPromise(std::move(swap_promise)); } void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) { DCHECK_GT(scale, 0); if (!size_in_pixel.IsEmpty()) { size_ = size_in_pixel; host_->SetViewportSize(size_in_pixel); root_web_layer_->SetBounds(size_in_pixel); // TODO(fsamuel): Get rid of ContextFactoryPrivate. if (context_factory_private_) context_factory_private_->ResizeDisplay(this, size_in_pixel); } if (device_scale_factor_ != scale) { device_scale_factor_ = scale; host_->SetDeviceScaleFactor(scale); if (root_layer_) root_layer_->OnDeviceScaleFactorChanged(scale); } } void Compositor::SetDisplayColorSpace(const gfx::ColorSpace& color_space) { if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableHDROutput)) { color_space_ = gfx::ColorSpace::CreateSCRGBLinear(); } else { color_space_ = color_space; } // TODO(Hubbe): Should maybe be color_space_, but currently that crashes skia. host_->SetDeviceColorSpace(color_space); // Color space is reset when the output surface is lost, so this must also be // updated then. // TODO(fsamuel): Get rid of this. if (context_factory_private_) context_factory_private_->SetDisplayColorSpace(this, color_space_); } void Compositor::SetBackgroundColor(SkColor color) { host_->set_background_color(color); ScheduleDraw(); } void Compositor::SetVisible(bool visible) { host_->SetVisible(visible); // Visibility is reset when the output surface is lost, so this must also be // updated then. // TODO(fsamuel): Eliminate this call. if (context_factory_private_) context_factory_private_->SetDisplayVisible(this, visible); } bool Compositor::IsVisible() { return host_->IsVisible(); } bool Compositor::ScrollLayerTo(int layer_id, const gfx::ScrollOffset& offset) { return host_->GetInputHandler()->ScrollLayerTo(layer_id, offset); } bool Compositor::GetScrollOffsetForLayer(int layer_id, gfx::ScrollOffset* offset) const { return host_->GetInputHandler()->GetScrollOffsetForLayer(layer_id, offset); } void Compositor::SetAuthoritativeVSyncInterval( const base::TimeDelta& interval) { DCHECK_GT(interval.InMillisecondsF(), 0); refresh_rate_ = base::Time::kMillisecondsPerSecond / interval.InMillisecondsF(); if (context_factory_private_) context_factory_private_->SetAuthoritativeVSyncInterval(this, interval); vsync_manager_->SetAuthoritativeVSyncInterval(interval); } void Compositor::SetDisplayVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) { if (interval.is_zero()) { // TODO(brianderson): We should not be receiving 0 intervals. interval = cc::BeginFrameArgs::DefaultInterval(); } DCHECK_GT(interval.InMillisecondsF(), 0); refresh_rate_ = base::Time::kMillisecondsPerSecond / interval.InMillisecondsF(); if (context_factory_private_) { context_factory_private_->SetDisplayVSyncParameters(this, timebase, interval); } vsync_manager_->UpdateVSyncParameters(timebase, interval); } void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) { // This function should only get called once. DCHECK(!widget_valid_); widget_ = widget; widget_valid_ = true; if (compositor_frame_sink_requested_) context_factory_->CreateCompositorFrameSink(weak_ptr_factory_.GetWeakPtr()); } gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() { DCHECK(!IsVisible()); host_->ReleaseCompositorFrameSink(); context_factory_->RemoveCompositor(this); widget_valid_ = false; gfx::AcceleratedWidget widget = widget_; widget_ = gfx::kNullAcceleratedWidget; return widget; } gfx::AcceleratedWidget Compositor::widget() const { DCHECK(widget_valid_); return widget_; } scoped_refptr Compositor::vsync_manager() const { return vsync_manager_; } void Compositor::AddObserver(CompositorObserver* observer) { observer_list_.AddObserver(observer); } void Compositor::RemoveObserver(CompositorObserver* observer) { observer_list_.RemoveObserver(observer); } bool Compositor::HasObserver(const CompositorObserver* observer) const { return observer_list_.HasObserver(observer); } void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) { animation_observer_list_.AddObserver(observer); host_->SetNeedsAnimate(); } void Compositor::RemoveAnimationObserver( CompositorAnimationObserver* observer) { animation_observer_list_.RemoveObserver(observer); } bool Compositor::HasAnimationObserver( const CompositorAnimationObserver* observer) const { return animation_observer_list_.HasObserver(observer); } void Compositor::BeginMainFrame(const cc::BeginFrameArgs& args) { for (auto& observer : animation_observer_list_) observer.OnAnimationStep(args.frame_time); if (animation_observer_list_.might_have_observers()) host_->SetNeedsAnimate(); } void Compositor::BeginMainFrameNotExpectedSoon() { } static void SendDamagedRectsRecursive(ui::Layer* layer) { layer->SendDamagedRects(); for (auto* child : layer->children()) SendDamagedRectsRecursive(child); } void Compositor::UpdateLayerTreeHost() { if (!root_layer()) return; SendDamagedRectsRecursive(root_layer()); } void Compositor::RequestNewCompositorFrameSink() { DCHECK(!compositor_frame_sink_requested_); compositor_frame_sink_requested_ = true; if (widget_valid_) context_factory_->CreateCompositorFrameSink(weak_ptr_factory_.GetWeakPtr()); } void Compositor::DidFailToInitializeCompositorFrameSink() { // The CompositorFrameSink should already be bound/initialized before being // given to // the Compositor. NOTREACHED(); } void Compositor::DidCommit() { DCHECK(!IsLocked()); for (auto& observer : observer_list_) observer.OnCompositingDidCommit(this); } void Compositor::DidReceiveCompositorFrameAck() { ++committed_frame_number_; for (auto& observer : observer_list_) observer.OnCompositingEnded(this); } void Compositor::DidSubmitCompositorFrame() { base::TimeTicks start_time = base::TimeTicks::Now(); for (auto& observer : observer_list_) observer.OnCompositingStarted(this, start_time); } void Compositor::SetOutputIsSecure(bool output_is_secure) { if (context_factory_private_) context_factory_private_->SetOutputIsSecure(this, output_is_secure); } const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const { return host_->GetDebugState(); } void Compositor::SetLayerTreeDebugState( const cc::LayerTreeDebugState& debug_state) { host_->SetDebugState(debug_state); } const cc::RendererSettings& Compositor::GetRendererSettings() const { return host_->GetSettings().renderer_settings; } scoped_refptr Compositor::GetCompositorLock() { if (!compositor_lock_) { compositor_lock_ = new CompositorLock(this); host_->SetDeferCommits(true); for (auto& observer : observer_list_) observer.OnCompositingLockStateChanged(this); } return compositor_lock_; } void Compositor::UnlockCompositor() { DCHECK(compositor_lock_); compositor_lock_ = NULL; host_->SetDeferCommits(false); for (auto& observer : observer_list_) observer.OnCompositingLockStateChanged(this); } void Compositor::CancelCompositorLock() { if (compositor_lock_) compositor_lock_->CancelLock(); } } // namespace ui