// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/compositor.h" #include #include #include #include "base/bind.h" #include "base/command_line.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram_macros.h" #include "base/stl_util.h" #include "base/strings/string_number_conversions.h" #include "base/strings/string_split.h" #include "base/strings/string_util.h" #include "base/sys_info.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "cc/animation/animation_host.h" #include "cc/animation/animation_id_provider.h" #include "cc/animation/animation_timeline.h" #include "cc/base/switches.h" #include "cc/input/input_handler.h" #include "cc/layers/layer.h" #include "cc/trees/latency_info_swap_promise.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_settings.h" #include "components/viz/common/frame_sinks/begin_frame_args.h" #include "components/viz/common/frame_sinks/begin_frame_source.h" #include "components/viz/common/gpu/context_provider.h" #include "components/viz/common/resources/resource_format.h" #include "components/viz/common/resources/resource_settings.h" #include "components/viz/common/surfaces/parent_local_surface_id_allocator.h" #include "components/viz/common/switches.h" #include "components/viz/host/host_frame_sink_manager.h" #include "components/viz/host/renderer_settings_creation.h" #include "components/viz/service/frame_sinks/frame_sink_manager_impl.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/base/ui_base_switches.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/compositor_switches.h" #include "ui/compositor/compositor_vsync_manager.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/external_begin_frame_client.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator_collection.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/display/display_switches.h" #include "ui/gfx/icc_profile.h" #include "ui/gfx/switches.h" #include "ui/gl/gl_switches.h" namespace ui { Compositor::Compositor(const viz::FrameSinkId& frame_sink_id, ui::ContextFactory* context_factory, ui::ContextFactoryPrivate* context_factory_private, scoped_refptr task_runner, bool enable_surface_synchronization, bool enable_pixel_canvas, bool external_begin_frames_enabled, bool force_software_compositor) : context_factory_(context_factory), context_factory_private_(context_factory_private), frame_sink_id_(frame_sink_id), task_runner_(task_runner), vsync_manager_(new CompositorVSyncManager()), external_begin_frames_enabled_(external_begin_frames_enabled), force_software_compositor_(force_software_compositor), layer_animator_collection_(this), is_pixel_canvas_(enable_pixel_canvas), lock_manager_(task_runner, this), context_creation_weak_ptr_factory_(this) { if (context_factory_private) { auto* host_frame_sink_manager = context_factory_private_->GetHostFrameSinkManager(); host_frame_sink_manager->RegisterFrameSinkId(frame_sink_id_, this); host_frame_sink_manager->SetFrameSinkDebugLabel(frame_sink_id_, "Compositor"); } root_web_layer_ = cc::Layer::Create(); base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); cc::LayerTreeSettings settings; // This will ensure PictureLayers always can have LCD text, to match the // previous behaviour with ContentLayers, where LCD-not-allowed notifications // were ignored. settings.layers_always_allowed_lcd_text = true; // Use occlusion to allow more overlapping windows to take less memory. settings.use_occlusion_for_tile_prioritization = true; refresh_rate_ = context_factory_->GetRefreshRate(); settings.main_frame_before_activation_enabled = false; // Disable edge anti-aliasing in order to increase support for HW overlays. settings.enable_edge_anti_aliasing = false; if (command_line->HasSwitch(switches::kLimitFps)) { std::string fps_str = command_line->GetSwitchValueASCII(switches::kLimitFps); double fps; if (base::StringToDouble(fps_str, &fps) && fps > 0) { forced_refresh_rate_ = fps; } } if (command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders)) { std::string layer_borders_string = command_line->GetSwitchValueASCII( cc::switches::kUIShowCompositedLayerBorders); std::vector entries = base::SplitStringPiece( layer_borders_string, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL); if (entries.empty()) { settings.initial_debug_state.show_debug_borders.set(); } else { for (const auto& entry : entries) { const struct { const char* name; cc::DebugBorderType type; } kBorders[] = {{cc::switches::kCompositedRenderPassBorders, cc::DebugBorderType::RENDERPASS}, {cc::switches::kCompositedSurfaceBorders, cc::DebugBorderType::SURFACE}, {cc::switches::kCompositedLayerBorders, cc::DebugBorderType::LAYER}}; for (const auto& border : kBorders) { if (border.name == entry) { settings.initial_debug_state.show_debug_borders.set(border.type); break; } } } } } settings.initial_debug_state.show_fps_counter = command_line->HasSwitch(cc::switches::kUIShowFPSCounter); settings.initial_debug_state.show_layer_animation_bounds_rects = command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds); settings.initial_debug_state.show_paint_rects = command_line->HasSwitch(switches::kUIShowPaintRects); settings.initial_debug_state.show_property_changed_rects = command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects); settings.initial_debug_state.show_surface_damage_rects = command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects); settings.initial_debug_state.show_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects); settings.initial_debug_state.SetRecordRenderingStats( command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking)); settings.enable_surface_synchronization = enable_surface_synchronization; settings.use_zero_copy = IsUIZeroCopyEnabled(); settings.use_layer_lists = command_line->HasSwitch(cc::switches::kUIEnableLayerLists); // UI compositor always uses partial raster if not using zero-copy. Zero copy // doesn't currently support partial raster. settings.use_partial_raster = !settings.use_zero_copy; if (command_line->HasSwitch(switches::kUIEnableRGBA4444Textures)) settings.preferred_tile_format = viz::RGBA_4444; #if defined(OS_MACOSX) // Using CoreAnimation to composite requires using GpuMemoryBuffers, which // require zero copy. settings.resource_settings.use_gpu_memory_buffer_resources = settings.use_zero_copy; #endif settings.memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; settings.memory_policy.priority_cutoff_when_visible = gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; settings.disallow_non_exact_resource_reuse = command_line->HasSwitch(switches::kDisallowNonExactResourceReuse); if (command_line->HasSwitch(switches::kRunAllCompositorStagesBeforeDraw)) { settings.wait_for_all_pipeline_stages_before_draw = true; settings.enable_latency_recovery = false; } settings.always_request_presentation_time = command_line->HasSwitch(cc::switches::kAlwaysRequestPresentationTime); base::TimeTicks before_create = base::TimeTicks::Now(); animation_host_ = cc::AnimationHost::CreateMainInstance(); cc::LayerTreeHost::InitParams params; params.client = this; params.task_graph_runner = context_factory_->GetTaskGraphRunner(); params.settings = &settings; params.main_task_runner = task_runner_; params.mutator_host = animation_host_.get(); host_ = cc::LayerTreeHost::CreateSingleThreaded(this, ¶ms); UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor", base::TimeTicks::Now() - before_create); animation_timeline_ = cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId()); animation_host_->AddAnimationTimeline(animation_timeline_.get()); host_->SetRootLayer(root_web_layer_); host_->SetVisible(true); if (command_line->HasSwitch(switches::kUISlowAnimations)) { slow_animations_ = std::make_unique( ScopedAnimationDurationScaleMode::SLOW_DURATION); } } Compositor::~Compositor() { TRACE_EVENT0("shutdown", "Compositor::destructor"); for (auto& observer : observer_list_) observer.OnCompositingShuttingDown(this); for (auto& observer : animation_observer_list_) observer.OnCompositingShuttingDown(this); if (root_layer_) root_layer_->ResetCompositor(); if (animation_timeline_) animation_host_->RemoveAnimationTimeline(animation_timeline_.get()); // Stop all outstanding draws before telling the ContextFactory to tear // down any contexts that the |host_| may rely upon. host_.reset(); context_factory_->RemoveCompositor(this); if (context_factory_private_) { auto* host_frame_sink_manager = context_factory_private_->GetHostFrameSinkManager(); for (auto& client : child_frame_sinks_) { DCHECK(client.is_valid()); host_frame_sink_manager->UnregisterFrameSinkHierarchy(frame_sink_id_, client); } host_frame_sink_manager->InvalidateFrameSinkId(frame_sink_id_); } } bool Compositor::IsForSubframe() { return false; } void Compositor::AddFrameSink(const viz::FrameSinkId& frame_sink_id) { if (!context_factory_private_) return; context_factory_private_->GetHostFrameSinkManager() ->RegisterFrameSinkHierarchy(frame_sink_id_, frame_sink_id); child_frame_sinks_.insert(frame_sink_id); } void Compositor::RemoveFrameSink(const viz::FrameSinkId& frame_sink_id) { if (!context_factory_private_) return; auto it = child_frame_sinks_.find(frame_sink_id); DCHECK(it != child_frame_sinks_.end()); DCHECK(it->is_valid()); context_factory_private_->GetHostFrameSinkManager() ->UnregisterFrameSinkHierarchy(frame_sink_id_, *it); child_frame_sinks_.erase(it); } void Compositor::SetLocalSurfaceId( const viz::LocalSurfaceId& local_surface_id) { host_->SetLocalSurfaceId(local_surface_id); } void Compositor::SetLayerTreeFrameSink( std::unique_ptr layer_tree_frame_sink) { layer_tree_frame_sink_requested_ = false; host_->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink)); // Display properties are reset when the output surface is lost, so update it // to match the Compositor's. if (context_factory_private_) { context_factory_private_->SetDisplayVisible(this, host_->IsVisible()); context_factory_private_->SetDisplayColorSpace(this, blending_color_space_, output_color_space_); context_factory_private_->SetDisplayColorMatrix(this, display_color_matrix_); } } void Compositor::OnChildResizing() { for (auto& observer : observer_list_) observer.OnCompositingChildResizing(this); } void Compositor::ScheduleDraw() { host_->SetNeedsCommit(); } void Compositor::SetRootLayer(Layer* root_layer) { if (root_layer_ == root_layer) return; if (root_layer_) root_layer_->ResetCompositor(); root_layer_ = root_layer; root_web_layer_->RemoveAllChildren(); if (root_layer_) root_layer_->SetCompositor(this, root_web_layer_); } cc::AnimationTimeline* Compositor::GetAnimationTimeline() const { return animation_timeline_.get(); } void Compositor::SetDisplayColorMatrix(const SkMatrix44& matrix) { display_color_matrix_ = matrix; if (context_factory_private_) context_factory_private_->SetDisplayColorMatrix(this, matrix); } void Compositor::ScheduleFullRedraw() { // TODO(enne): Some callers (mac) call this function expecting that it // will also commit. This should probably just redraw the screen // from damage and not commit. ScheduleDraw/ScheduleRedraw need // better names. host_->SetNeedsRedrawRect(gfx::Rect(host_->device_viewport_size())); host_->SetNeedsCommit(); } void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { // TODO(enne): Make this not commit. See ScheduleFullRedraw. host_->SetNeedsRedrawRect(damage_rect); host_->SetNeedsCommit(); } void Compositor::DisableSwapUntilResize() { DCHECK(context_factory_private_); context_factory_private_->ResizeDisplay(this, gfx::Size()); } void Compositor::ReenableSwap() { DCHECK(context_factory_private_); context_factory_private_->ResizeDisplay(this, size_); } void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) { std::unique_ptr swap_promise( new cc::LatencyInfoSwapPromise(latency_info)); host_->QueueSwapPromise(std::move(swap_promise)); } void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel, const viz::LocalSurfaceId& local_surface_id) { DCHECK_GT(scale, 0); bool device_scale_factor_changed = device_scale_factor_ != scale; device_scale_factor_ = scale; if (!size_in_pixel.IsEmpty()) { size_ = size_in_pixel; host_->SetViewportSizeAndScale(size_in_pixel, scale, local_surface_id); root_web_layer_->SetBounds(size_in_pixel); // TODO(fsamuel): Get rid of ContextFactoryPrivate. if (context_factory_private_) context_factory_private_->ResizeDisplay(this, size_in_pixel); } if (device_scale_factor_changed) { if (is_pixel_canvas()) host_->SetRecordingScaleFactor(scale); if (root_layer_) root_layer_->OnDeviceScaleFactorChanged(scale); } } void Compositor::SetDisplayColorSpace(const gfx::ColorSpace& color_space) { if (output_color_space_ == color_space) return; output_color_space_ = color_space; blending_color_space_ = output_color_space_.GetBlendingColorSpace(); // Do all ui::Compositor rasterization to sRGB because UI resources will not // have their color conversion results cached, and will suffer repeated // image color conversions. // https://crbug.com/769677 host_->SetRasterColorSpace(gfx::ColorSpace::CreateSRGB()); // Always force the ui::Compositor to re-draw all layers, because damage // tracking bugs result in black flashes. // https://crbug.com/804430 // TODO(ccameron): Remove this when the above bug is fixed. host_->SetNeedsDisplayOnAllLayers(); // Color space is reset when the output surface is lost, so this must also be // updated then. // TODO(fsamuel): Get rid of this. if (context_factory_private_) { context_factory_private_->SetDisplayColorSpace(this, blending_color_space_, output_color_space_); } } void Compositor::SetBackgroundColor(SkColor color) { host_->set_background_color(color); ScheduleDraw(); } void Compositor::SetVisible(bool visible) { host_->SetVisible(visible); // Visibility is reset when the output surface is lost, so this must also be // updated then. // TODO(fsamuel): Eliminate this call. if (context_factory_private_) context_factory_private_->SetDisplayVisible(this, visible); } bool Compositor::IsVisible() { return host_->IsVisible(); } bool Compositor::ScrollLayerTo(int layer_id, const gfx::ScrollOffset& offset) { return host_->GetInputHandler()->ScrollLayerTo(layer_id, offset); } bool Compositor::GetScrollOffsetForLayer(int layer_id, gfx::ScrollOffset* offset) const { return host_->GetInputHandler()->GetScrollOffsetForLayer(layer_id, offset); } void Compositor::SetAuthoritativeVSyncInterval( const base::TimeDelta& interval) { DCHECK_GT(interval.InMillisecondsF(), 0); refresh_rate_ = base::Time::kMillisecondsPerSecond / interval.InMillisecondsF(); if (context_factory_private_) context_factory_private_->SetAuthoritativeVSyncInterval(this, interval); vsync_manager_->SetAuthoritativeVSyncInterval(interval); } void Compositor::SetDisplayVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) { if (forced_refresh_rate_) { timebase = base::TimeTicks(); interval = base::TimeDelta::FromSeconds(1) / forced_refresh_rate_; } if (interval.is_zero()) { // TODO(brianderson): We should not be receiving 0 intervals. interval = viz::BeginFrameArgs::DefaultInterval(); } DCHECK_GT(interval.InMillisecondsF(), 0); refresh_rate_ = base::Time::kMillisecondsPerSecond / interval.InMillisecondsF(); if (context_factory_private_) { context_factory_private_->SetDisplayVSyncParameters(this, timebase, interval); } vsync_manager_->UpdateVSyncParameters(timebase, interval); } void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) { // This function should only get called once. DCHECK(!widget_valid_); widget_ = widget; widget_valid_ = true; if (layer_tree_frame_sink_requested_) { context_factory_->CreateLayerTreeFrameSink( context_creation_weak_ptr_factory_.GetWeakPtr()); } } gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() { DCHECK(!IsVisible()); host_->ReleaseLayerTreeFrameSink(); context_factory_->RemoveCompositor(this); context_creation_weak_ptr_factory_.InvalidateWeakPtrs(); widget_valid_ = false; gfx::AcceleratedWidget widget = widget_; widget_ = gfx::kNullAcceleratedWidget; return widget; } gfx::AcceleratedWidget Compositor::widget() const { DCHECK(widget_valid_); return widget_; } scoped_refptr Compositor::vsync_manager() const { return vsync_manager_; } void Compositor::IssueExternalBeginFrame(const viz::BeginFrameArgs& args) { TRACE_EVENT1("ui", "Compositor::IssueExternalBeginFrame", "args", args.AsValue()); DCHECK(external_begin_frames_enabled_); if (context_factory_private_) context_factory_private_->IssueExternalBeginFrame(this, args); } void Compositor::SetExternalBeginFrameClient(ExternalBeginFrameClient* client) { DCHECK(external_begin_frames_enabled_); external_begin_frame_client_ = client; if (needs_external_begin_frames_ && external_begin_frame_client_) external_begin_frame_client_->OnNeedsExternalBeginFrames(true); } void Compositor::OnDisplayDidFinishFrame(const viz::BeginFrameAck& ack) { DCHECK(external_begin_frames_enabled_); if (external_begin_frame_client_) external_begin_frame_client_->OnDisplayDidFinishFrame(ack); } void Compositor::OnNeedsExternalBeginFrames(bool needs_begin_frames) { DCHECK(external_begin_frames_enabled_); if (external_begin_frame_client_) { external_begin_frame_client_->OnNeedsExternalBeginFrames( needs_begin_frames); } needs_external_begin_frames_ = needs_begin_frames; } void Compositor::AddObserver(CompositorObserver* observer) { observer_list_.AddObserver(observer); } void Compositor::RemoveObserver(CompositorObserver* observer) { observer_list_.RemoveObserver(observer); } bool Compositor::HasObserver(const CompositorObserver* observer) const { return observer_list_.HasObserver(observer); } void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) { animation_observer_list_.AddObserver(observer); host_->SetNeedsAnimate(); } void Compositor::RemoveAnimationObserver( CompositorAnimationObserver* observer) { animation_observer_list_.RemoveObserver(observer); } bool Compositor::HasAnimationObserver( const CompositorAnimationObserver* observer) const { return animation_observer_list_.HasObserver(observer); } void Compositor::BeginMainFrame(const viz::BeginFrameArgs& args) { DCHECK(!IsLocked()); for (auto& observer : animation_observer_list_) observer.OnAnimationStep(args.frame_time); if (animation_observer_list_.might_have_observers()) host_->SetNeedsAnimate(); } void Compositor::BeginMainFrameNotExpectedSoon() { } void Compositor::BeginMainFrameNotExpectedUntil(base::TimeTicks time) {} static void SendDamagedRectsRecursive(ui::Layer* layer) { layer->SendDamagedRects(); for (auto* child : layer->children()) SendDamagedRectsRecursive(child); } void Compositor::UpdateLayerTreeHost(VisualStateUpdate requested_update) { if (!root_layer() || requested_update == VisualStateUpdate::kPrePaint) return; SendDamagedRectsRecursive(root_layer()); } void Compositor::RequestNewLayerTreeFrameSink() { DCHECK(!layer_tree_frame_sink_requested_); layer_tree_frame_sink_requested_ = true; if (widget_valid_) { context_factory_->CreateLayerTreeFrameSink( context_creation_weak_ptr_factory_.GetWeakPtr()); } } void Compositor::DidFailToInitializeLayerTreeFrameSink() { // The LayerTreeFrameSink should already be bound/initialized before being // given to // the Compositor. NOTREACHED(); } void Compositor::DidCommit() { DCHECK(!IsLocked()); for (auto& observer : observer_list_) observer.OnCompositingDidCommit(this); } void Compositor::DidReceiveCompositorFrameAck() { ++activated_frame_count_; for (auto& observer : observer_list_) observer.OnCompositingEnded(this); } void Compositor::DidSubmitCompositorFrame() { base::TimeTicks start_time = base::TimeTicks::Now(); for (auto& observer : observer_list_) observer.OnCompositingStarted(this, start_time); } void Compositor::OnFirstSurfaceActivation( const viz::SurfaceInfo& surface_info) { // TODO(fsamuel): Once surface synchronization is turned on, the fallback // surface should be set here. } void Compositor::OnFrameTokenChanged(uint32_t frame_token) { // TODO(yiyix, fsamuel): Implement frame token propagation for Compositor. NOTREACHED(); } void Compositor::SetOutputIsSecure(bool output_is_secure) { if (context_factory_private_) context_factory_private_->SetOutputIsSecure(this, output_is_secure); } const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const { return host_->GetDebugState(); } void Compositor::SetLayerTreeDebugState( const cc::LayerTreeDebugState& debug_state) { host_->SetDebugState(debug_state); } void Compositor::OnCompositorLockStateChanged(bool locked) { host_->SetDeferCommits(locked); for (auto& observer : observer_list_) observer.OnCompositingLockStateChanged(this); } void Compositor::RequestPresentationTimeForNextFrame( PresentationTimeCallback callback) { host_->RequestPresentationTimeForNextFrame(std::move(callback)); } } // namespace ui