// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/layer_owner.h" #include namespace ui { LayerOwner::LayerOwner(std::unique_ptr layer) { if (layer) SetLayer(std::move(layer)); } LayerOwner::~LayerOwner() = default; void LayerOwner::AddObserver(Observer* observer) { observers_.AddObserver(observer); } void LayerOwner::RemoveObserver(Observer* observer) { observers_.RemoveObserver(observer); } void LayerOwner::SetLayer(std::unique_ptr layer) { DCHECK(!OwnsLayer()); layer_owner_ = std::move(layer); layer_ = layer_owner_.get(); layer_->owner_ = this; } std::unique_ptr LayerOwner::AcquireLayer() { if (layer_owner_) layer_owner_->owner_ = nullptr; return std::move(layer_owner_); } std::unique_ptr LayerOwner::ReleaseLayer() { layer_ = nullptr; return AcquireLayer(); } void LayerOwner::Reset(std::unique_ptr layer) { ReleaseLayer(); SetLayer(std::move(layer)); } std::unique_ptr LayerOwner::RecreateLayer() { std::unique_ptr old_layer(AcquireLayer()); if (!old_layer) return old_layer; LayerDelegate* old_delegate = old_layer->delegate(); old_layer->set_delegate(nullptr); SetLayer(old_layer->Clone()); if (old_layer->parent()) { // Install new layer as a sibling of the old layer, stacked below it. old_layer->parent()->Add(layer_); old_layer->parent()->StackBelow(layer_, old_layer.get()); } else if (old_layer->GetCompositor()) { // If old_layer was the layer tree root then we need to move the Compositor // over to the new root. old_layer->GetCompositor()->SetRootLayer(layer_); } // Migrate all the child layers over to the new layer. Copy the list because // the items are removed during iteration. std::vector children_copy = old_layer->children(); for (std::vector::const_iterator it = children_copy.begin(); it != children_copy.end(); ++it) { ui::Layer* child = *it; layer_->Add(child); } // Install the delegate last so that the delegate isn't notified as we copy // state to the new layer. layer_->set_delegate(old_delegate); for (auto& observer : observers_) observer.OnLayerRecreated(old_layer.get()); return old_layer; } void LayerOwner::DestroyLayer() { layer_ = nullptr; layer_owner_.reset(); } bool LayerOwner::OwnsLayer() const { return !!layer_owner_; } } // namespace ui