// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_COMPOSITOR_LAYER_OWNER_H_ #define UI_COMPOSITOR_LAYER_OWNER_H_ #include #include "base/compiler_specific.h" #include "base/macros.h" #include "base/observer_list.h" #include "ui/compositor/compositor_export.h" #include "ui/compositor/layer.h" namespace ui { class COMPOSITOR_EXPORT LayerOwner { public: class Observer { public: // Called when the |layer()| of this LayerOwner has been recreated (i.e. // RecreateLayer() was called). |old_layer| should not be retained after // this as it may be destroyed soon. // The new layer can be retrieved from LayerOwner::layer(). virtual void OnLayerRecreated(ui::Layer* old_layer) = 0; protected: virtual ~Observer() = default; }; explicit LayerOwner(std::unique_ptr layer = nullptr); virtual ~LayerOwner(); void AddObserver(Observer* observer); void RemoveObserver(Observer* observer); // Releases the owning reference to its layer, and returns it. // This is used when you need to animate the presentation of the owner just // prior to destroying it. The Owner can be destroyed soon after calling this // function, and the caller is then responsible for disposing of the layer // once any animation completes. Note that layer() will remain valid until the // end of ~LayerOwner(). std::unique_ptr AcquireLayer(); // Similar to AcquireLayer(), but layer() will be set to nullptr immediately. std::unique_ptr ReleaseLayer(); // Releases the ownership of the current layer, and takes ownership of // |layer|. void Reset(std::unique_ptr layer); // Asks the owner to recreate the layer, returning the old Layer. nullptr is // returned if there is no existing layer, or recreate is not supported. // // This does not recurse. Existing children of the layer are moved to the new // layer. virtual std::unique_ptr RecreateLayer(); ui::Layer* layer() { return layer_; } const ui::Layer* layer() const { return layer_; } bool OwnsLayer() const; protected: void SetLayer(std::unique_ptr layer); void DestroyLayer(); private: // The LayerOwner owns its layer unless ownership is relinquished via a call // to AcquireLayer(). After that moment |layer_| will still be valid but // |layer_owner_| will be nullptr. The reason for releasing ownership is that // the client may wish to animate the layer beyond the lifetime of the owner, // e.g. fading it out when it is destroyed. std::unique_ptr layer_owner_; Layer* layer_ = nullptr; base::ObserverList::Unchecked observers_; DISALLOW_COPY_AND_ASSIGN(LayerOwner); }; } // namespace ui #endif // UI_COMPOSITOR_LAYER_OWNER_H_