// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/layer.h" #include #include #include #include "base/bind.h" #include "base/compiler_specific.h" #include "base/files/file_path.h" #include "base/files/file_util.h" #include "base/json/json_reader.h" #include "base/macros.h" #include "base/message_loop/message_loop.h" #include "base/path_service.h" #include "base/run_loop.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "base/strings/utf_string_conversions.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "cc/animation/animation_events.h" #include "cc/animation/animation_host.h" #include "cc/animation/keyframe_effect.h" #include "cc/animation/single_keyframe_effect_animation.h" #include "cc/layers/layer.h" #include "cc/test/pixel_test_utils.h" #include "components/viz/common/frame_sinks/copy_output_request.h" #include "components/viz/common/frame_sinks/copy_output_result.h" #include "components/viz/common/resources/transferable_resource.h" #include "components/viz/common/surfaces/parent_local_surface_id_allocator.h" #include "components/viz/common/surfaces/surface_id.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/khronos/GLES2/gl2.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer_animation_element.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/paint_context.h" #include "ui/compositor/paint_recorder.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/compositor/test/context_factories_for_test.h" #include "ui/compositor/test/draw_waiter_for_test.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/compositor/test/test_compositor_host.h" #include "ui/compositor/test/test_layers.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/canvas.h" #include "ui/gfx/codec/png_codec.h" #include "ui/gfx/font_list.h" #include "ui/gfx/gfx_paths.h" #include "ui/gfx/interpolated_transform.h" #include "ui/gfx/skia_util.h" using cc::MatchesPNGFile; using cc::WritePNGFile; namespace ui { namespace { // There are three test classes in here that configure the Compositor and // Layer's slightly differently: // - LayerWithNullDelegateTest uses NullLayerDelegate as the LayerDelegate. This // is typically the base class you want to use. // - LayerWithDelegateTest uses LayerDelegate on the delegates. // - LayerWithRealCompositorTest when a real compositor is required for testing. // - Slow because they bring up a window and run the real compositor. This // is typically not what you want. class ColoredLayer : public Layer, public LayerDelegate { public: explicit ColoredLayer(SkColor color) : Layer(LAYER_TEXTURED), color_(color) { set_delegate(this); } ~ColoredLayer() override {} // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { ui::PaintRecorder recorder(context, size()); recorder.canvas()->DrawColor(color_); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override {} private: SkColor color_; }; // Layer delegate for painting text with fade effect on canvas. class DrawFadedStringLayerDelegate : public LayerDelegate { public: DrawFadedStringLayerDelegate(SkColor back_color, const gfx::Size& layer_size) : background_color_(back_color), layer_size_(layer_size) {} ~DrawFadedStringLayerDelegate() override {} // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { ui::PaintRecorder recorder(context, layer_size_); gfx::Rect bounds(layer_size_); recorder.canvas()->DrawColor(background_color_); const base::string16 text = base::ASCIIToUTF16("Tests!"); recorder.canvas()->DrawFadedString(text, font_list_, SK_ColorRED, bounds, 0); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override {} private: const SkColor background_color_; const gfx::FontList font_list_; const gfx::Size layer_size_; DISALLOW_COPY_AND_ASSIGN(DrawFadedStringLayerDelegate); }; class LayerWithRealCompositorTest : public testing::Test { public: LayerWithRealCompositorTest() { if (PathService::Get(gfx::DIR_TEST_DATA, &test_data_directory_)) { test_data_directory_ = test_data_directory_.AppendASCII("compositor"); } else { LOG(ERROR) << "Could not open test data directory."; } gfx::FontList::SetDefaultFontDescription("Arial, Times New Roman, 15px"); } ~LayerWithRealCompositorTest() override {} // Overridden from testing::Test: void SetUp() override { bool enable_pixel_output = true; ui::ContextFactory* context_factory = nullptr; ui::ContextFactoryPrivate* context_factory_private = nullptr; InitializeContextFactoryForTests(enable_pixel_output, &context_factory, &context_factory_private); const gfx::Rect host_bounds(10, 10, 500, 500); compositor_host_.reset(TestCompositorHost::Create( host_bounds, context_factory, context_factory_private)); compositor_host_->Show(); } void TearDown() override { ResetCompositor(); TerminateContextFactoryForTests(); } Compositor* GetCompositor() { return compositor_host_->GetCompositor(); } void ResetCompositor() { compositor_host_.reset(); } Layer* CreateLayer(LayerType type) { return new Layer(type); } Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) { Layer* layer = new ColoredLayer(color); layer->SetBounds(bounds); return layer; } Layer* CreateNoTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } std::unique_ptr CreateDrawFadedStringLayerDelegate( const gfx::Rect& bounds, DrawFadedStringLayerDelegate* delegate) { std::unique_ptr layer(new Layer(LAYER_TEXTURED)); layer->SetBounds(bounds); layer->set_delegate(delegate); return layer; } void DrawTree(Layer* root) { GetCompositor()->SetRootLayer(root); GetCompositor()->ScheduleDraw(); WaitForSwap(); } void ReadPixels(SkBitmap* bitmap) { ReadPixels(bitmap, gfx::Rect(GetCompositor()->size())); } void ReadPixels(SkBitmap* bitmap, gfx::Rect source_rect) { scoped_refptr holder(new ReadbackHolder); std::unique_ptr request = std::make_unique( viz::CopyOutputRequest::ResultFormat::RGBA_BITMAP, base::BindOnce(&ReadbackHolder::OutputRequestCallback, holder)); request->set_area(source_rect); GetCompositor()->root_layer()->RequestCopyOfOutput(std::move(request)); // Wait for copy response. This needs to wait as the compositor could // be in the middle of a draw right now, and the commit with the // copy output request may not be done on the first draw. for (int i = 0; i < 2; i++) { GetCompositor()->ScheduleFullRedraw(); WaitForDraw(); } // Waits for the callback to finish run and return result. holder->WaitForReadback(); *bitmap = holder->result(); } void WaitForDraw() { ui::DrawWaiterForTest::WaitForCompositingStarted(GetCompositor()); } void WaitForSwap() { ui::DrawWaiterForTest::WaitForCompositingEnded(GetCompositor()); } void WaitForCommit() { ui::DrawWaiterForTest::WaitForCommit(GetCompositor()); } // Invalidates the entire contents of the layer. void SchedulePaintForLayer(Layer* layer) { layer->SchedulePaint( gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height())); } const base::FilePath& test_data_directory() const { return test_data_directory_; } private: class ReadbackHolder : public base::RefCountedThreadSafe { public: ReadbackHolder() : run_loop_(new base::RunLoop) {} void OutputRequestCallback(std::unique_ptr result) { if (result->IsEmpty()) result_.reset(); else result_ = std::make_unique(result->AsSkBitmap()); run_loop_->Quit(); } void WaitForReadback() { run_loop_->Run(); } const SkBitmap& result() const { return *result_; } private: friend class base::RefCountedThreadSafe; virtual ~ReadbackHolder() {} std::unique_ptr result_; std::unique_ptr run_loop_; }; std::unique_ptr compositor_host_; // The root directory for test files. base::FilePath test_data_directory_; DISALLOW_COPY_AND_ASSIGN(LayerWithRealCompositorTest); }; // LayerDelegate that paints colors to the layer. class TestLayerDelegate : public LayerDelegate { public: TestLayerDelegate() { reset(); } ~TestLayerDelegate() override {} void AddColor(SkColor color) { colors_.push_back(color); } int color_index() const { return color_index_; } float device_scale_factor() const { return device_scale_factor_; } void set_layer_bounds(const gfx::Rect& layer_bounds) { layer_bounds_ = layer_bounds; } // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { ui::PaintRecorder recorder(context, layer_bounds_.size()); recorder.canvas()->DrawColor(colors_[color_index_]); color_index_ = (color_index_ + 1) % static_cast(colors_.size()); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override { device_scale_factor_ = new_device_scale_factor; } MOCK_METHOD2(OnLayerBoundsChanged, void(const gfx::Rect&, PropertyChangeReason)); MOCK_METHOD2(OnLayerTransformed, void(const gfx::Transform&, PropertyChangeReason)); MOCK_METHOD1(OnLayerOpacityChanged, void(PropertyChangeReason)); void reset() { color_index_ = 0; device_scale_factor_ = 0.0f; } private: std::vector colors_; int color_index_; float device_scale_factor_; gfx::Rect layer_bounds_; DISALLOW_COPY_AND_ASSIGN(TestLayerDelegate); }; // LayerDelegate that verifies that a layer was asked to update its canvas. class DrawTreeLayerDelegate : public LayerDelegate { public: DrawTreeLayerDelegate(const gfx::Rect& layer_bounds) : painted_(false), layer_bounds_(layer_bounds) {} ~DrawTreeLayerDelegate() override {} void Reset() { painted_ = false; } bool painted() const { return painted_; } private: // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { painted_ = true; ui::PaintRecorder recorder(context, layer_bounds_.size()); recorder.canvas()->DrawColor(SK_ColorWHITE); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override {} bool painted_; const gfx::Rect layer_bounds_; DISALLOW_COPY_AND_ASSIGN(DrawTreeLayerDelegate); }; // The simplest possible layer delegate. Does nothing. class NullLayerDelegate : public LayerDelegate { public: NullLayerDelegate() {} ~NullLayerDelegate() override {} gfx::Rect invalidation() const { return invalidation_; } private: gfx::Rect invalidation_; // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { invalidation_ = context.InvalidationForTesting(); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override {} DISALLOW_COPY_AND_ASSIGN(NullLayerDelegate); }; // Remembers if it has been notified. class TestCompositorObserver : public CompositorObserver { public: TestCompositorObserver() = default; bool committed() const { return committed_; } bool notified() const { return started_ && ended_; } void Reset() { committed_ = false; started_ = false; ended_ = false; } private: void OnCompositingDidCommit(Compositor* compositor) override { committed_ = true; } void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) override { started_ = true; } void OnCompositingEnded(Compositor* compositor) override { ended_ = true; } void OnCompositingLockStateChanged(Compositor* compositor) override {} void OnCompositingChildResizing(Compositor* compositor) override {} void OnCompositingShuttingDown(Compositor* compositor) override {} bool committed_ = false; bool started_ = false; bool ended_ = false; DISALLOW_COPY_AND_ASSIGN(TestCompositorObserver); }; class TestCompositorAnimationObserver : public CompositorAnimationObserver { public: explicit TestCompositorAnimationObserver(ui::Compositor* compositor) : compositor_(compositor), animation_step_count_(0), shutdown_(false) { DCHECK(compositor_); compositor_->AddAnimationObserver(this); } ~TestCompositorAnimationObserver() override { if (compositor_) compositor_->RemoveAnimationObserver(this); } size_t animation_step_count() const { return animation_step_count_; } bool shutdown() const { return shutdown_; } private: void OnAnimationStep(base::TimeTicks timestamp) override { ++animation_step_count_; } void OnCompositingShuttingDown(Compositor* compositor) override { DCHECK_EQ(compositor_, compositor); compositor_->RemoveAnimationObserver(this); compositor_ = nullptr; shutdown_ = true; } ui::Compositor* compositor_; size_t animation_step_count_; bool shutdown_; DISALLOW_COPY_AND_ASSIGN(TestCompositorAnimationObserver); }; } // namespace TEST_F(LayerWithRealCompositorTest, Draw) { std::unique_ptr layer( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 50, 50))); DrawTree(layer.get()); } // Create this hierarchy: // L1 - red // +-- L2 - blue // | +-- L3 - yellow // +-- L4 - magenta // TEST_F(LayerWithRealCompositorTest, Hierarchy) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); std::unique_ptr l3( CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25))); std::unique_ptr l4( CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100))); l1->Add(l2.get()); l1->Add(l4.get()); l2->Add(l3.get()); DrawTree(l1.get()); } class LayerWithDelegateTest : public testing::Test { public: LayerWithDelegateTest() {} ~LayerWithDelegateTest() override {} // Overridden from testing::Test: void SetUp() override { bool enable_pixel_output = false; ui::ContextFactory* context_factory = nullptr; ui::ContextFactoryPrivate* context_factory_private = nullptr; InitializeContextFactoryForTests(enable_pixel_output, &context_factory, &context_factory_private); const gfx::Rect host_bounds(1000, 1000); compositor_host_.reset(TestCompositorHost::Create( host_bounds, context_factory, context_factory_private)); compositor_host_->Show(); } void TearDown() override { compositor_host_.reset(); TerminateContextFactoryForTests(); } Compositor* compositor() { return compositor_host_->GetCompositor(); } virtual Layer* CreateLayer(LayerType type) { return new Layer(type); } Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) { Layer* layer = new ColoredLayer(color); layer->SetBounds(bounds); return layer; } virtual Layer* CreateNoTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } void DrawTree(Layer* root) { compositor()->SetRootLayer(root); Draw(); } // Invalidates the entire contents of the layer. void SchedulePaintForLayer(Layer* layer) { layer->SchedulePaint( gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height())); } // Invokes DrawTree on the compositor. void Draw() { compositor()->ScheduleDraw(); WaitForDraw(); } void WaitForDraw() { DrawWaiterForTest::WaitForCompositingStarted(compositor()); } void WaitForCommit() { DrawWaiterForTest::WaitForCommit(compositor()); } private: std::unique_ptr compositor_host_; DISALLOW_COPY_AND_ASSIGN(LayerWithDelegateTest); }; void ReturnMailbox(bool* run, const gpu::SyncToken& sync_token, bool is_lost) { *run = true; } TEST(LayerStandaloneTest, ReleaseMailboxOnDestruction) { std::unique_ptr layer(new Layer(LAYER_TEXTURED)); bool callback_run = false; auto resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken()); layer->SetTransferableResource( resource, viz::SingleReleaseCallback::Create( base::BindOnce(ReturnMailbox, &callback_run)), gfx::Size(10, 10)); EXPECT_FALSE(callback_run); layer.reset(); EXPECT_TRUE(callback_run); } // L1 // +-- L2 TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Simple) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); l1->Add(l2.get()); DrawTree(l1.get()); gfx::PointF point1_in_l2_coords(5, 5); Layer::ConvertPointToLayer(l2.get(), l1.get(), &point1_in_l2_coords); gfx::PointF point1_in_l1_coords(15, 15); EXPECT_EQ(point1_in_l1_coords, point1_in_l2_coords); gfx::PointF point2_in_l1_coords(5, 5); Layer::ConvertPointToLayer(l1.get(), l2.get(), &point2_in_l1_coords); gfx::PointF point2_in_l2_coords(-5, -5); EXPECT_EQ(point2_in_l2_coords, point2_in_l1_coords); } // L1 // +-- L2 // +-- L3 TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Medium) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); std::unique_ptr l3( CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100))); l1->Add(l2.get()); l2->Add(l3.get()); DrawTree(l1.get()); gfx::PointF point1_in_l3_coords(5, 5); Layer::ConvertPointToLayer(l3.get(), l1.get(), &point1_in_l3_coords); gfx::PointF point1_in_l1_coords(25, 25); EXPECT_EQ(point1_in_l1_coords, point1_in_l3_coords); gfx::PointF point2_in_l1_coords(5, 5); Layer::ConvertPointToLayer(l1.get(), l3.get(), &point2_in_l1_coords); gfx::PointF point2_in_l3_coords(-15, -15); EXPECT_EQ(point2_in_l3_coords, point2_in_l1_coords); } TEST_F(LayerWithRealCompositorTest, Delegate) { // This test makes sure that whenever paint happens at a layer, its layer // delegate gets the paint, which in this test update its color and // |color_index|. std::unique_ptr l1( CreateColorLayer(SK_ColorBLACK, gfx::Rect(20, 20, 400, 400))); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); TestLayerDelegate delegate; l1->set_delegate(&delegate); delegate.set_layer_bounds(l1->bounds()); delegate.AddColor(SK_ColorWHITE); delegate.AddColor(SK_ColorYELLOW); delegate.AddColor(SK_ColorGREEN); l1->SchedulePaint(gfx::Rect(0, 0, 400, 400)); WaitForDraw(); // Test that paint happened at layer delegate. EXPECT_EQ(1, delegate.color_index()); l1->SchedulePaint(gfx::Rect(10, 10, 200, 200)); WaitForDraw(); // Test that paint happened at layer delegate. EXPECT_EQ(2, delegate.color_index()); l1->SchedulePaint(gfx::Rect(5, 5, 50, 50)); WaitForDraw(); // Test that paint happened at layer delegate. EXPECT_EQ(0, delegate.color_index()); } TEST_F(LayerWithRealCompositorTest, DrawTree) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); std::unique_ptr l3( CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100))); l1->Add(l2.get()); l2->Add(l3.get()); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); DrawTreeLayerDelegate d1(l1->bounds()); l1->set_delegate(&d1); DrawTreeLayerDelegate d2(l2->bounds()); l2->set_delegate(&d2); DrawTreeLayerDelegate d3(l3->bounds()); l3->set_delegate(&d3); l2->SchedulePaint(gfx::Rect(5, 5, 5, 5)); WaitForDraw(); EXPECT_FALSE(d1.painted()); EXPECT_TRUE(d2.painted()); EXPECT_FALSE(d3.painted()); } // Tests that scheduling paint on a layer with a mask updates the mask. TEST_F(LayerWithRealCompositorTest, SchedulePaintUpdatesMask) { std::unique_ptr layer( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr mask_layer(CreateLayer(ui::LAYER_TEXTURED)); mask_layer->SetBounds(gfx::Rect(layer->GetTargetBounds().size())); layer->SetMaskLayer(mask_layer.get()); GetCompositor()->SetRootLayer(layer.get()); WaitForDraw(); DrawTreeLayerDelegate d1(layer->bounds()); layer->set_delegate(&d1); DrawTreeLayerDelegate d2(mask_layer->bounds()); mask_layer->set_delegate(&d2); layer->SchedulePaint(gfx::Rect(5, 5, 5, 5)); WaitForDraw(); EXPECT_TRUE(d1.painted()); EXPECT_TRUE(d2.painted()); } // Tests no-texture Layers. // Create this hierarchy: // L1 - red // +-- L2 - NO TEXTURE // | +-- L3 - yellow // +-- L4 - magenta // TEST_F(LayerWithRealCompositorTest, HierarchyNoTexture) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2(CreateNoTextureLayer(gfx::Rect(10, 10, 350, 350))); std::unique_ptr l3( CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25))); std::unique_ptr l4( CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100))); l1->Add(l2.get()); l1->Add(l4.get()); l2->Add(l3.get()); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); DrawTreeLayerDelegate d2(l2->bounds()); l2->set_delegate(&d2); DrawTreeLayerDelegate d3(l3->bounds()); l3->set_delegate(&d3); l2->SchedulePaint(gfx::Rect(5, 5, 5, 5)); l3->SchedulePaint(gfx::Rect(5, 5, 5, 5)); WaitForDraw(); // |d2| should not have received a paint notification since it has no texture. EXPECT_FALSE(d2.painted()); // |d3| should have received a paint notification. EXPECT_TRUE(d3.painted()); } TEST_F(LayerWithDelegateTest, Cloning) { std::unique_ptr layer(CreateLayer(LAYER_SOLID_COLOR)); gfx::Transform transform; transform.Scale(2, 1); transform.Translate(10, 5); layer->SetTransform(transform); layer->SetColor(SK_ColorRED); layer->SetLayerInverted(true); layer->AddCacheRenderSurfaceRequest(); layer->AddTrilinearFilteringRequest(); auto clone = layer->Clone(); // Cloning preserves layer state. EXPECT_EQ(transform, clone->GetTargetTransform()); EXPECT_EQ(SK_ColorRED, clone->background_color()); EXPECT_EQ(SK_ColorRED, clone->GetTargetColor()); EXPECT_TRUE(clone->layer_inverted()); // Cloning should not preserve cache_render_surface flag. EXPECT_NE(layer->cc_layer_for_testing()->cache_render_surface(), clone->cc_layer_for_testing()->cache_render_surface()); // Cloning should not preserve trilinear_filtering flag. EXPECT_NE(layer->cc_layer_for_testing()->trilinear_filtering(), clone->cc_layer_for_testing()->trilinear_filtering()); layer->SetTransform(gfx::Transform()); layer->SetColor(SK_ColorGREEN); layer->SetLayerInverted(false); // The clone is an independent copy, so state changes do not propagate. EXPECT_EQ(transform, clone->GetTargetTransform()); EXPECT_EQ(SK_ColorRED, clone->background_color()); EXPECT_EQ(SK_ColorRED, clone->GetTargetColor()); EXPECT_TRUE(clone->layer_inverted()); constexpr SkColor kTransparent = SK_ColorTRANSPARENT; layer->SetColor(kTransparent); layer->SetFillsBoundsOpaquely(false); // Color and opaqueness targets should be preserved during cloning, even after // switching away from solid color content. layer->SwitchCCLayerForTest(); clone = layer->Clone(); // The clone is a copy of the latest state. EXPECT_TRUE(clone->GetTargetTransform().IsIdentity()); EXPECT_EQ(kTransparent, clone->background_color()); EXPECT_EQ(kTransparent, clone->GetTargetColor()); EXPECT_FALSE(clone->layer_inverted()); EXPECT_FALSE(clone->fills_bounds_opaquely()); // A solid color layer with transparent color can be marked as opaque. The // clone should retain this state. layer.reset(CreateLayer(LAYER_SOLID_COLOR)); layer->SetColor(kTransparent); layer->SetFillsBoundsOpaquely(true); clone = layer->Clone(); EXPECT_TRUE(clone->GetTargetTransform().IsIdentity()); EXPECT_EQ(kTransparent, clone->background_color()); EXPECT_EQ(kTransparent, clone->GetTargetColor()); EXPECT_FALSE(clone->layer_inverted()); EXPECT_TRUE(clone->fills_bounds_opaquely()); layer.reset(CreateLayer(LAYER_SOLID_COLOR)); layer->SetVisible(true); layer->SetOpacity(1.0f); layer->SetColor(SK_ColorRED); ScopedLayerAnimationSettings settings(layer->GetAnimator()); layer->SetVisible(false); layer->SetOpacity(0.0f); layer->SetColor(SK_ColorGREEN); EXPECT_TRUE(layer->visible()); EXPECT_EQ(1.0f, layer->opacity()); EXPECT_EQ(SK_ColorRED, layer->background_color()); clone = layer->Clone(); // Cloning copies animation targets. EXPECT_FALSE(clone->visible()); EXPECT_EQ(0.0f, clone->opacity()); EXPECT_EQ(SK_ColorGREEN, clone->background_color()); } TEST_F(LayerWithDelegateTest, Mirroring) { std::unique_ptr root(CreateNoTextureLayer(gfx::Rect(0, 0, 100, 100))); std::unique_ptr child(CreateLayer(LAYER_TEXTURED)); const gfx::Rect bounds(0, 0, 50, 50); child->SetBounds(bounds); child->SetVisible(true); DrawTreeLayerDelegate delegate(child->bounds()); child->set_delegate(&delegate); const auto mirror = child->Mirror(); // Bounds and visibility are preserved. EXPECT_EQ(bounds, mirror->bounds()); EXPECT_TRUE(mirror->visible()); root->Add(child.get()); root->Add(mirror.get()); DrawTree(root.get()); EXPECT_TRUE(delegate.painted()); delegate.Reset(); // Both layers should be clean. EXPECT_TRUE(child->damaged_region_for_testing().IsEmpty()); EXPECT_TRUE(mirror->damaged_region_for_testing().IsEmpty()); const gfx::Rect damaged_rect(10, 10, 20, 20); EXPECT_TRUE(child->SchedulePaint(damaged_rect)); EXPECT_EQ(damaged_rect, child->damaged_region_for_testing().bounds()); DrawTree(root.get()); EXPECT_TRUE(delegate.painted()); delegate.Reset(); // Damage should be propagated to the mirror. EXPECT_EQ(damaged_rect, mirror->damaged_region_for_testing().bounds()); EXPECT_TRUE(child->damaged_region_for_testing().IsEmpty()); DrawTree(root.get()); EXPECT_TRUE(delegate.painted()); // Mirror should be clean. EXPECT_TRUE(mirror->damaged_region_for_testing().IsEmpty()); // Bounds are not synchronized by default. const gfx::Rect new_bounds(10, 10, 10, 10); child->SetBounds(new_bounds); EXPECT_EQ(bounds, mirror->bounds()); child->SetBounds(bounds); // Bounds should be synchronized if requested. child->set_sync_bounds(true); child->SetBounds(new_bounds); EXPECT_EQ(new_bounds, mirror->bounds()); } // Tests for SurfaceLayer cloning and mirroring. This tests certain properties // are preserved. TEST_F(LayerWithDelegateTest, SurfaceLayerCloneAndMirror) { const viz::FrameSinkId arbitrary_frame_sink(1, 1); viz::ParentLocalSurfaceIdAllocator allocator; std::unique_ptr layer(CreateLayer(LAYER_SOLID_COLOR)); viz::LocalSurfaceId local_surface_id = allocator.GenerateId(); viz::SurfaceId surface_id_one(arbitrary_frame_sink, local_surface_id); layer->SetShowPrimarySurface(surface_id_one, gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); EXPECT_FALSE(layer->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(layer->cc_layer_for_testing()) ->hit_testable()); auto clone = layer->Clone(); EXPECT_FALSE(clone->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(clone->cc_layer_for_testing()) ->hit_testable()); auto mirror = layer->Mirror(); EXPECT_FALSE(mirror->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(mirror->cc_layer_for_testing()) ->hit_testable()); local_surface_id = allocator.GenerateId(); viz::SurfaceId surface_id_two(arbitrary_frame_sink, local_surface_id); layer->SetShowPrimarySurface(surface_id_two, gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), true); EXPECT_TRUE(layer->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(layer->cc_layer_for_testing()) ->hit_testable()); clone = layer->Clone(); EXPECT_TRUE(clone->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(clone->cc_layer_for_testing()) ->hit_testable()); mirror = layer->Mirror(); EXPECT_TRUE(mirror->StretchContentToFillBounds()); EXPECT_TRUE(static_cast(mirror->cc_layer_for_testing()) ->hit_testable()); } class LayerWithNullDelegateTest : public LayerWithDelegateTest { public: LayerWithNullDelegateTest() {} ~LayerWithNullDelegateTest() override {} void SetUp() override { LayerWithDelegateTest::SetUp(); default_layer_delegate_.reset(new NullLayerDelegate()); } Layer* CreateLayer(LayerType type) override { Layer* layer = new Layer(type); layer->set_delegate(default_layer_delegate_.get()); return layer; } Layer* CreateTextureRootLayer(const gfx::Rect& bounds) { Layer* layer = CreateTextureLayer(bounds); compositor()->SetRootLayer(layer); return layer; } Layer* CreateTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_TEXTURED); layer->SetBounds(bounds); return layer; } Layer* CreateNoTextureLayer(const gfx::Rect& bounds) override { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } gfx::Rect LastInvalidation() const { return default_layer_delegate_->invalidation(); } private: std::unique_ptr default_layer_delegate_; DISALLOW_COPY_AND_ASSIGN(LayerWithNullDelegateTest); }; TEST_F(LayerWithNullDelegateTest, EscapedDebugNames) { std::unique_ptr layer(CreateLayer(LAYER_NOT_DRAWN)); std::string name = "\"\'\\/\b\f\n\r\t\n"; layer->set_name(name); std::unique_ptr debug_info( layer->TakeDebugInfo(layer->cc_layer_for_testing())); EXPECT_TRUE(debug_info.get()); std::string json; debug_info->AppendAsTraceFormat(&json); base::JSONReader json_reader; std::unique_ptr debug_info_value(json_reader.ReadToValue(json)); EXPECT_TRUE(debug_info_value); EXPECT_TRUE(debug_info_value->is_dict()); base::DictionaryValue* dictionary = 0; EXPECT_TRUE(debug_info_value->GetAsDictionary(&dictionary)); std::string roundtrip; EXPECT_TRUE(dictionary->GetString("layer_name", &roundtrip)); EXPECT_EQ(name, roundtrip); } TEST_F(LayerWithNullDelegateTest, SwitchLayerPreservesCCLayerState) { std::unique_ptr l1(CreateLayer(LAYER_SOLID_COLOR)); l1->SetFillsBoundsOpaquely(true); l1->SetVisible(false); l1->SetBounds(gfx::Rect(4, 5)); EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin()); EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent()); EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds()); cc::Layer* before_layer = l1->cc_layer_for_testing(); bool callback1_run = false; auto resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken()); l1->SetTransferableResource(resource, viz::SingleReleaseCallback::Create(base::BindOnce( ReturnMailbox, &callback1_run)), gfx::Size(10, 10)); EXPECT_NE(before_layer, l1->cc_layer_for_testing()); EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin()); EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent()); EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds()); EXPECT_FALSE(callback1_run); bool callback2_run = false; resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken()); l1->SetTransferableResource(resource, viz::SingleReleaseCallback::Create(base::BindOnce( ReturnMailbox, &callback2_run)), gfx::Size(10, 10)); EXPECT_TRUE(callback1_run); EXPECT_FALSE(callback2_run); // Show solid color instead. l1->SetShowSolidColorContent(); EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin()); EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent()); EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds()); EXPECT_TRUE(callback2_run); before_layer = l1->cc_layer_for_testing(); // Back to a texture, without changing the bounds of the layer or the texture. bool callback3_run = false; resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken()); l1->SetTransferableResource(resource, viz::SingleReleaseCallback::Create(base::BindOnce( ReturnMailbox, &callback3_run)), gfx::Size(10, 10)); EXPECT_NE(before_layer, l1->cc_layer_for_testing()); EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin()); EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent()); EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds()); EXPECT_FALSE(callback3_run); // Release the on |l1| mailbox to clean up the test. l1->SetShowSolidColorContent(); } // Various visible/drawn assertions. TEST_F(LayerWithNullDelegateTest, Visibility) { std::unique_ptr l1(new Layer(LAYER_TEXTURED)); std::unique_ptr l2(new Layer(LAYER_TEXTURED)); std::unique_ptr l3(new Layer(LAYER_TEXTURED)); l1->Add(l2.get()); l2->Add(l3.get()); NullLayerDelegate delegate; l1->set_delegate(&delegate); l2->set_delegate(&delegate); l3->set_delegate(&delegate); // Layers should initially be drawn. EXPECT_TRUE(l1->IsDrawn()); EXPECT_TRUE(l2->IsDrawn()); EXPECT_TRUE(l3->IsDrawn()); EXPECT_FALSE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l3->cc_layer_for_testing()->hide_layer_and_subtree()); compositor()->SetRootLayer(l1.get()); Draw(); l1->SetVisible(false); EXPECT_FALSE(l1->IsDrawn()); EXPECT_FALSE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l3->cc_layer_for_testing()->hide_layer_and_subtree()); l3->SetVisible(false); EXPECT_FALSE(l1->IsDrawn()); EXPECT_FALSE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_TRUE(l3->cc_layer_for_testing()->hide_layer_and_subtree()); l1->SetVisible(true); EXPECT_TRUE(l1->IsDrawn()); EXPECT_TRUE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_FALSE(l1->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree()); EXPECT_TRUE(l3->cc_layer_for_testing()->hide_layer_and_subtree()); } // Checks that stacking-related methods behave as advertised. TEST_F(LayerWithNullDelegateTest, Stacking) { std::unique_ptr root(new Layer(LAYER_NOT_DRAWN)); std::unique_ptr l1(new Layer(LAYER_TEXTURED)); std::unique_ptr l2(new Layer(LAYER_TEXTURED)); std::unique_ptr l3(new Layer(LAYER_TEXTURED)); l1->set_name("1"); l2->set_name("2"); l3->set_name("3"); root->Add(l3.get()); root->Add(l2.get()); root->Add(l1.get()); // Layers' children are stored in bottom-to-top order. EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l3.get()); EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l2.get(), l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l1.get(), l3.get()); EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l2.get(), l1.get()); EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l2.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l2.get(), l3.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l1.get(), l3.get()); EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l2.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l2.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); } // Verifies SetBounds triggers the appropriate painting/drawing. TEST_F(LayerWithNullDelegateTest, SetBoundsSchedulesPaint) { std::unique_ptr l1(CreateTextureLayer(gfx::Rect(0, 0, 200, 200))); compositor()->SetRootLayer(l1.get()); Draw(); l1->SetBounds(gfx::Rect(5, 5, 200, 200)); // The CompositorDelegate (us) should have been told to draw for a move. WaitForDraw(); l1->SetBounds(gfx::Rect(5, 5, 100, 100)); // The CompositorDelegate (us) should have been told to draw for a resize. WaitForDraw(); } // Checks that the damage rect for a TextureLayer is empty after a commit. TEST_F(LayerWithNullDelegateTest, EmptyDamagedRect) { base::RunLoop run_loop; viz::ReleaseCallback callback = base::BindOnce( [](base::RunLoop* run_loop, const gpu::SyncToken& sync_token, bool is_lost) { run_loop->Quit(); }, base::Unretained(&run_loop)); std::unique_ptr root(CreateLayer(LAYER_SOLID_COLOR)); auto resource = viz::TransferableResource::MakeGL( gpu::Mailbox::Generate(), GL_LINEAR, GL_TEXTURE_2D, gpu::SyncToken()); root->SetTransferableResource( resource, viz::SingleReleaseCallback::Create(std::move(callback)), gfx::Size(10, 10)); compositor()->SetRootLayer(root.get()); root->SetBounds(gfx::Rect(0, 0, 10, 10)); root->SetVisible(true); WaitForCommit(); gfx::Rect damaged_rect(0, 0, 5, 5); root->SchedulePaint(damaged_rect); EXPECT_EQ(damaged_rect, root->damaged_region_for_testing().bounds()); WaitForCommit(); EXPECT_TRUE(root->damaged_region_for_testing().IsEmpty()); // The texture mailbox has a reference from an in-flight texture layer. // We clear the texture mailbox from the root layer and draw a new frame // to ensure that the texture mailbox is released. root->SetShowSolidColorContent(); Draw(); // Wait for texture mailbox release to avoid DCHECKs. run_loop.Run(); } // Tests that in deferred paint request, the layer damage will be accumulated. TEST_F(LayerWithNullDelegateTest, UpdateDamageInDeferredPaint) { gfx::Rect bound(gfx::Rect(500, 500)); std::unique_ptr root(CreateTextureRootLayer(bound)); EXPECT_EQ(bound, root->damaged_region_for_testing()); WaitForCommit(); EXPECT_EQ(gfx::Rect(), root->damaged_region_for_testing()); EXPECT_EQ(bound, LastInvalidation()); // Deferring paint. root->AddDeferredPaintRequest(); // During deferring paint request, invalid_rect will not be set to // cc_layer_->inputs_->update_rect, and the paint_region is empty. gfx::Rect bound1(gfx::Rect(100, 100)); root->SchedulePaint(bound1); EXPECT_EQ(bound1, root->damaged_region_for_testing()); root->SendDamagedRects(); EXPECT_EQ(gfx::Rect(), root->cc_layer_for_testing()->update_rect()); root->PaintContentsToDisplayList( cc::ContentLayerClient::PAINTING_BEHAVIOR_NORMAL); EXPECT_EQ(gfx::Rect(), LastInvalidation()); // During deferring paint request, a new invalid_rect will be accumulated. gfx::Rect bound2(gfx::Rect(100, 200, 100, 100)); gfx::Rect bound_union(bound1); bound_union.Union(bound2); root->SchedulePaint(bound2); EXPECT_EQ(bound_union, root->damaged_region_for_testing().bounds()); root->SendDamagedRects(); EXPECT_EQ(gfx::Rect(), root->cc_layer_for_testing()->update_rect()); root->PaintContentsToDisplayList( cc::ContentLayerClient::PAINTING_BEHAVIOR_NORMAL); EXPECT_EQ(gfx::Rect(), LastInvalidation()); // Remove deferring paint request. root->RemoveDeferredPaintRequest(); // The invalidation region should be accumulated invalid_rect during deferred // paint, i.e. union of bound1 and bound2. root->SendDamagedRects(); EXPECT_EQ(bound_union, root->cc_layer_for_testing()->update_rect()); root->PaintContentsToDisplayList( cc::ContentLayerClient::PAINTING_BEHAVIOR_NORMAL); EXPECT_EQ(bound_union, LastInvalidation()); } void ExpectRgba(int x, int y, SkColor expected_color, SkColor actual_color) { EXPECT_EQ(expected_color, actual_color) << "Pixel error at x=" << x << " y=" << y << "; " << "actual RGBA=(" << SkColorGetR(actual_color) << "," << SkColorGetG(actual_color) << "," << SkColorGetB(actual_color) << "," << SkColorGetA(actual_color) << "); " << "expected RGBA=(" << SkColorGetR(expected_color) << "," << SkColorGetG(expected_color) << "," << SkColorGetB(expected_color) << "," << SkColorGetA(expected_color) << ")"; } // Checks that pixels are actually drawn to the screen with a read back. TEST_F(LayerWithRealCompositorTest, DrawPixels) { gfx::Size viewport_size = GetCompositor()->size(); // The window should be some non-trivial size but may not be exactly // 500x500 on all platforms/bots. EXPECT_GE(viewport_size.width(), 200); EXPECT_GE(viewport_size.height(), 200); int blue_height = 10; std::unique_ptr layer( CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size))); std::unique_ptr layer2(CreateColorLayer( SK_ColorBLUE, gfx::Rect(0, 0, viewport_size.width(), blue_height))); layer->Add(layer2.get()); DrawTree(layer.get()); SkBitmap bitmap; ReadPixels(&bitmap, gfx::Rect(viewport_size)); ASSERT_FALSE(bitmap.empty()); for (int x = 0; x < viewport_size.width(); x++) { for (int y = 0; y < viewport_size.height(); y++) { SkColor actual_color = bitmap.getColor(x, y); SkColor expected_color = y < blue_height ? SK_ColorBLUE : SK_ColorRED; ExpectRgba(x, y, expected_color, actual_color); } } } // Checks that drawing a layer with transparent pixels is blended correctly // with the lower layer. TEST_F(LayerWithRealCompositorTest, DrawAlphaBlendedPixels) { gfx::Size viewport_size = GetCompositor()->size(); int test_size = 200; EXPECT_GE(viewport_size.width(), test_size); EXPECT_GE(viewport_size.height(), test_size); // Blue with a wee bit of transparency. SkColor blue_with_alpha = SkColorSetARGBInline(40, 10, 20, 200); SkColor blend_color = SkColorSetARGBInline(255, 216, 3, 32); std::unique_ptr background_layer( CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size))); std::unique_ptr foreground_layer( CreateColorLayer(blue_with_alpha, gfx::Rect(viewport_size))); // This must be set to false for layers with alpha to be blended correctly. foreground_layer->SetFillsBoundsOpaquely(false); background_layer->Add(foreground_layer.get()); DrawTree(background_layer.get()); SkBitmap bitmap; ReadPixels(&bitmap, gfx::Rect(viewport_size)); ASSERT_FALSE(bitmap.empty()); for (int x = 0; x < test_size; x++) { for (int y = 0; y < test_size; y++) { SkColor actual_color = bitmap.getColor(x, y); ExpectRgba(x, y, blend_color, actual_color); } } } // Checks that using the AlphaShape filter applied to a layer with // transparency, alpha-blends properly with the layer below. TEST_F(LayerWithRealCompositorTest, DrawAlphaThresholdFilterPixels) { gfx::Size viewport_size = GetCompositor()->size(); int test_size = 200; EXPECT_GE(viewport_size.width(), test_size); EXPECT_GE(viewport_size.height(), test_size); int blue_height = 10; SkColor blue_with_alpha = SkColorSetARGBInline(40, 0, 0, 255); SkColor blend_color = SkColorSetARGBInline(255, 215, 0, 40); std::unique_ptr background_layer( CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size))); std::unique_ptr foreground_layer( CreateColorLayer(blue_with_alpha, gfx::Rect(viewport_size))); // Add a shape to restrict the visible part of the layer. auto shape = std::make_unique(); shape->emplace_back(0, 0, viewport_size.width(), blue_height); foreground_layer->SetAlphaShape(std::move(shape)); foreground_layer->SetFillsBoundsOpaquely(false); background_layer->Add(foreground_layer.get()); DrawTree(background_layer.get()); SkBitmap bitmap; ReadPixels(&bitmap, gfx::Rect(viewport_size)); ASSERT_FALSE(bitmap.empty()); for (int x = 0; x < test_size; x++) { for (int y = 0; y < test_size; y++) { SkColor actual_color = bitmap.getColor(x, y); ExpectRgba(x, y, actual_color, y < blue_height ? blend_color : SK_ColorRED); } } } // Checks the logic around Compositor::SetRootLayer and Layer::SetCompositor. TEST_F(LayerWithRealCompositorTest, SetRootLayer) { Compositor* compositor = GetCompositor(); std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); EXPECT_EQ(NULL, l1->GetCompositor()); EXPECT_EQ(NULL, l2->GetCompositor()); compositor->SetRootLayer(l1.get()); EXPECT_EQ(compositor, l1->GetCompositor()); l1->Add(l2.get()); EXPECT_EQ(compositor, l2->GetCompositor()); l1->Remove(l2.get()); EXPECT_EQ(NULL, l2->GetCompositor()); l1->Add(l2.get()); EXPECT_EQ(compositor, l2->GetCompositor()); compositor->SetRootLayer(NULL); EXPECT_EQ(NULL, l1->GetCompositor()); EXPECT_EQ(NULL, l2->GetCompositor()); } // Checks that compositor observers are notified when: // - DrawTree is called, // - After ScheduleDraw is called, or // - Whenever SetBounds, SetOpacity or SetTransform are called. // TODO(vollick): could be reorganized into compositor_unittest.cc // Flaky on Windows. See https://crbug.com/784563. #if defined(OS_WIN) #define MAYBE_CompositorObservers DISABLED_CompositorObservers #else #define MAYBE_CompositorObservers CompositorObservers #endif TEST_F(LayerWithRealCompositorTest, MAYBE_CompositorObservers) { std::unique_ptr l1( CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); std::unique_ptr l2( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); l1->Add(l2.get()); TestCompositorObserver observer; GetCompositor()->AddObserver(&observer); // Explicitly called DrawTree should cause the observers to be notified. // NOTE: this call to DrawTree sets l1 to be the compositor's root layer. DrawTree(l1.get()); EXPECT_TRUE(observer.notified()); // ScheduleDraw without any visible change should cause a commit. observer.Reset(); l1->ScheduleDraw(); WaitForCommit(); EXPECT_TRUE(observer.committed()); // Moving, but not resizing, a layer should alert the observers. observer.Reset(); l2->SetBounds(gfx::Rect(0, 0, 350, 350)); WaitForSwap(); EXPECT_TRUE(observer.notified()); // So should resizing a layer. observer.Reset(); l2->SetBounds(gfx::Rect(0, 0, 400, 400)); WaitForSwap(); EXPECT_TRUE(observer.notified()); // Opacity changes should alert the observers. observer.Reset(); l2->SetOpacity(0.5f); WaitForSwap(); EXPECT_TRUE(observer.notified()); // So should setting the opacity back. observer.Reset(); l2->SetOpacity(1.0f); WaitForSwap(); EXPECT_TRUE(observer.notified()); // Setting the transform of a layer should alert the observers. observer.Reset(); gfx::Transform transform; transform.Translate(200.0, 200.0); transform.Rotate(90.0); transform.Translate(-200.0, -200.0); l2->SetTransform(transform); WaitForSwap(); EXPECT_TRUE(observer.notified()); GetCompositor()->RemoveObserver(&observer); // Opacity changes should no longer alert the removed observer. observer.Reset(); l2->SetOpacity(0.5f); WaitForSwap(); EXPECT_FALSE(observer.notified()); } // Checks that modifying the hierarchy correctly affects final composite. TEST_F(LayerWithRealCompositorTest, ModifyHierarchy) { GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50), viz::LocalSurfaceId()); // l0 // +-l11 // | +-l21 // +-l12 std::unique_ptr l0( CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50))); std::unique_ptr l11( CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25))); std::unique_ptr l21( CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(0, 0, 15, 15))); std::unique_ptr l12( CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 25, 25))); base::FilePath ref_img1 = test_data_directory().AppendASCII("ModifyHierarchy1.png"); base::FilePath ref_img2 = test_data_directory().AppendASCII("ModifyHierarchy2.png"); SkBitmap bitmap; l0->Add(l11.get()); l11->Add(l21.get()); l0->Add(l12.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img1); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); l0->StackAtTop(l11.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img2); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); // should restore to original configuration l0->StackAbove(l12.get(), l11.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); // l11 back to front l0->StackAtTop(l11.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); // should restore to original configuration l0->StackAbove(l12.get(), l11.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); // l11 back to front l0->StackAbove(l11.get(), l12.get()); DrawTree(l0.get()); ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); } // It is really hard to write pixel test on text rendering, // due to different font appearance. // So we choose to check result only on Windows. // See https://codereview.chromium.org/1634103003/#msg41 #if defined(OS_WIN) TEST_F(LayerWithRealCompositorTest, CanvasDrawFadedString) { gfx::Size size(50, 50); GetCompositor()->SetScaleAndSize(1.0f, size, viz::LocalSurfaceId()); DrawFadedStringLayerDelegate delegate(SK_ColorBLUE, size); std::unique_ptr layer( CreateDrawFadedStringLayerDelegate(gfx::Rect(size), &delegate)); DrawTree(layer.get()); SkBitmap bitmap; ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); base::FilePath ref_img = test_data_directory().AppendASCII("string_faded.png"); // WritePNGFile(bitmap, ref_img, true); float percentage_pixels_large_error = 8.0f; // 200px / (50*50) float percentage_pixels_small_error = 0.0f; float average_error_allowed_in_bad_pixels = 80.f; int large_error_allowed = 255; int small_error_allowed = 0; EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img, cc::FuzzyPixelComparator( true, percentage_pixels_large_error, percentage_pixels_small_error, average_error_allowed_in_bad_pixels, large_error_allowed, small_error_allowed))); } #endif // defined(OS_WIN) // Opacity is rendered correctly. // Checks that modifying the hierarchy correctly affects final composite. TEST_F(LayerWithRealCompositorTest, Opacity) { GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50), viz::LocalSurfaceId()); // l0 // +-l11 std::unique_ptr l0( CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50))); std::unique_ptr l11( CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25))); base::FilePath ref_img = test_data_directory().AppendASCII("Opacity.png"); l11->SetOpacity(0.75); l0->Add(l11.get()); DrawTree(l0.get()); SkBitmap bitmap; ReadPixels(&bitmap); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img, cc::ExactPixelComparator(true))); } namespace { class SchedulePaintLayerDelegate : public LayerDelegate { public: SchedulePaintLayerDelegate() : paint_count_(0), layer_(NULL) {} ~SchedulePaintLayerDelegate() override {} void set_layer(Layer* layer) { layer_ = layer; layer_->set_delegate(this); } void SetSchedulePaintRect(const gfx::Rect& rect) { schedule_paint_rect_ = rect; } int GetPaintCountAndClear() { int value = paint_count_; paint_count_ = 0; return value; } const gfx::Rect& last_clip_rect() const { return last_clip_rect_; } private: // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { paint_count_++; if (!schedule_paint_rect_.IsEmpty()) { layer_->SchedulePaint(schedule_paint_rect_); schedule_paint_rect_ = gfx::Rect(); } last_clip_rect_ = context.InvalidationForTesting(); } void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override {} int paint_count_; Layer* layer_; gfx::Rect schedule_paint_rect_; gfx::Rect last_clip_rect_; DISALLOW_COPY_AND_ASSIGN(SchedulePaintLayerDelegate); }; } // namespace // Verifies that if SchedulePaint is invoked during painting the layer is still // marked dirty. TEST_F(LayerWithDelegateTest, SchedulePaintFromOnPaintLayer) { std::unique_ptr root( CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 500, 500))); SchedulePaintLayerDelegate child_delegate; std::unique_ptr child( CreateColorLayer(SK_ColorBLUE, gfx::Rect(0, 0, 200, 200))); child_delegate.set_layer(child.get()); root->Add(child.get()); SchedulePaintForLayer(root.get()); DrawTree(root.get()); child->SchedulePaint(gfx::Rect(0, 0, 20, 20)); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); // Set a rect so that when OnPaintLayer() is invoked SchedulePaint is invoked // again. child_delegate.SetSchedulePaintRect(gfx::Rect(10, 10, 30, 30)); WaitForCommit(); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); // Because SchedulePaint() was invoked from OnPaintLayer() |child| should // still need to be painted. WaitForCommit(); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); EXPECT_TRUE(child_delegate.last_clip_rect().Contains( gfx::Rect(10, 10, 30, 30))); } TEST_F(LayerWithRealCompositorTest, ScaleUpDown) { std::unique_ptr root( CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220))); TestLayerDelegate root_delegate; root_delegate.AddColor(SK_ColorWHITE); root->set_delegate(&root_delegate); root_delegate.set_layer_bounds(root->bounds()); std::unique_ptr l1( CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180))); TestLayerDelegate l1_delegate; l1_delegate.AddColor(SK_ColorWHITE); l1->set_delegate(&l1_delegate); l1_delegate.set_layer_bounds(l1->bounds()); GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500), viz::LocalSurfaceId()); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); WaitForDraw(); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); gfx::Size cc_bounds_size = root->cc_layer_for_testing()->bounds(); EXPECT_EQ("200x220", cc_bounds_size.ToString()); cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); // No scale change, so no scale notification. EXPECT_EQ(0.0f, root_delegate.device_scale_factor()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); // Scale up to 2.0. Changing scale doesn't change the bounds in DIP. GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500), viz::LocalSurfaceId()); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); // CC layer should still match the UI layer bounds. cc_bounds_size = root->cc_layer_for_testing()->bounds(); EXPECT_EQ("200x220", cc_bounds_size.ToString()); cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); // New scale factor must have been notified. Make sure painting happens at // right scale. EXPECT_EQ(2.0f, root_delegate.device_scale_factor()); EXPECT_EQ(2.0f, l1_delegate.device_scale_factor()); // Scale down back to 1.0f. GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500), viz::LocalSurfaceId()); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); // CC layer should still match the UI layer bounds. cc_bounds_size = root->cc_layer_for_testing()->bounds(); EXPECT_EQ("200x220", cc_bounds_size.ToString()); cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); // New scale factor must have been notified. Make sure painting happens at // right scale. EXPECT_EQ(1.0f, root_delegate.device_scale_factor()); EXPECT_EQ(1.0f, l1_delegate.device_scale_factor()); root_delegate.reset(); l1_delegate.reset(); // Just changing the size shouldn't notify the scale change nor // trigger repaint. GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(1000, 1000), viz::LocalSurfaceId()); // No scale change, so no scale notification. EXPECT_EQ(0.0f, root_delegate.device_scale_factor()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); } TEST_F(LayerWithRealCompositorTest, ScaleReparent) { std::unique_ptr root( CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220))); std::unique_ptr l1( CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180))); TestLayerDelegate l1_delegate; l1_delegate.AddColor(SK_ColorWHITE); l1->set_delegate(&l1_delegate); l1_delegate.set_layer_bounds(l1->bounds()); GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500), viz::LocalSurfaceId()); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); gfx::Size cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); // Remove l1 from root and change the scale. root->Remove(l1.get()); EXPECT_EQ(NULL, l1->parent()); EXPECT_EQ(NULL, l1->GetCompositor()); GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500), viz::LocalSurfaceId()); // Sanity check on root and l1. EXPECT_EQ("10,20 200x220", root->bounds().ToString()); cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); root->Add(l1.get()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); cc_bounds_size = l1->cc_layer_for_testing()->bounds(); EXPECT_EQ("140x180", cc_bounds_size.ToString()); EXPECT_EQ(2.0f, l1_delegate.device_scale_factor()); } // Verifies that when changing bounds on a layer that is invisible, and then // made visible, the right thing happens: // - if just a move, then no painting should happen. // - if a resize, the layer should be repainted. TEST_F(LayerWithDelegateTest, SetBoundsWhenInvisible) { std::unique_ptr root( CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000))); std::unique_ptr child(CreateLayer(LAYER_TEXTURED)); child->SetBounds(gfx::Rect(0, 0, 500, 500)); DrawTreeLayerDelegate delegate(child->bounds()); child->set_delegate(&delegate); root->Add(child.get()); // Paint once for initial damage. child->SetVisible(true); DrawTree(root.get()); // Reset into invisible state. child->SetVisible(false); DrawTree(root.get()); delegate.Reset(); // Move layer. child->SetBounds(gfx::Rect(200, 200, 500, 500)); child->SetVisible(true); DrawTree(root.get()); EXPECT_FALSE(delegate.painted()); // Reset into invisible state. child->SetVisible(false); DrawTree(root.get()); delegate.Reset(); // Resize layer. child->SetBounds(gfx::Rect(200, 200, 400, 400)); child->SetVisible(true); DrawTree(root.get()); EXPECT_TRUE(delegate.painted()); } TEST_F(LayerWithDelegateTest, ExternalContent) { std::unique_ptr root( CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000))); std::unique_ptr child(CreateLayer(LAYER_SOLID_COLOR)); child->SetBounds(gfx::Rect(0, 0, 10, 10)); child->SetVisible(true); root->Add(child.get()); // The layer is already showing solid color content, so the cc layer won't // change. scoped_refptr before = child->cc_layer_for_testing(); child->SetShowSolidColorContent(); EXPECT_TRUE(child->cc_layer_for_testing()); EXPECT_EQ(before.get(), child->cc_layer_for_testing()); // Showing surface content changes the underlying cc layer. before = child->cc_layer_for_testing(); child->SetShowPrimarySurface(viz::SurfaceId(), gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); scoped_refptr after = child->cc_layer_for_testing(); const auto* surface = static_cast(after.get()); EXPECT_TRUE(after.get()); EXPECT_NE(before.get(), after.get()); EXPECT_EQ(base::nullopt, surface->deadline_in_frames()); child->SetShowPrimarySurface( viz::SurfaceId(), gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseSpecifiedDeadline(4u), false); EXPECT_EQ(4u, surface->deadline_in_frames()); } TEST_F(LayerWithDelegateTest, ExternalContentMirroring) { std::unique_ptr layer(CreateLayer(LAYER_SOLID_COLOR)); viz::SurfaceId surface_id( viz::FrameSinkId(0, 1), viz::LocalSurfaceId(2, base::UnguessableToken::Create())); layer->SetShowPrimarySurface(surface_id, gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); const auto mirror = layer->Mirror(); auto* const cc_layer = mirror->cc_layer_for_testing(); const auto* surface = static_cast(cc_layer); // Mirroring preserves surface state. EXPECT_EQ(surface_id, surface->primary_surface_id()); surface_id = viz::SurfaceId(viz::FrameSinkId(1, 2), viz::LocalSurfaceId(3, base::UnguessableToken::Create())); layer->SetShowPrimarySurface(surface_id, gfx::Size(20, 20), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); // The mirror should continue to use the same cc_layer. EXPECT_EQ(cc_layer, mirror->cc_layer_for_testing()); layer->SetShowPrimarySurface(surface_id, gfx::Size(20, 20), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); // Surface updates propagate to the mirror. EXPECT_EQ(surface_id, surface->primary_surface_id()); } // Verifies that layer filters still attached after changing implementation // layer. TEST_F(LayerWithDelegateTest, LayerFiltersSurvival) { std::unique_ptr layer(CreateLayer(LAYER_TEXTURED)); layer->SetBounds(gfx::Rect(0, 0, 10, 10)); EXPECT_TRUE(layer->cc_layer_for_testing()); EXPECT_EQ(0u, layer->cc_layer_for_testing()->filters().size()); layer->SetLayerGrayscale(0.5f); EXPECT_EQ(layer->layer_grayscale(), 0.5f); EXPECT_EQ(1u, layer->cc_layer_for_testing()->filters().size()); // Showing surface content changes the underlying cc layer. scoped_refptr before = layer->cc_layer_for_testing(); layer->SetShowPrimarySurface(viz::SurfaceId(), gfx::Size(10, 10), SK_ColorWHITE, cc::DeadlinePolicy::UseDefaultDeadline(), false); EXPECT_EQ(layer->layer_grayscale(), 0.5f); EXPECT_TRUE(layer->cc_layer_for_testing()); EXPECT_NE(before.get(), layer->cc_layer_for_testing()); EXPECT_EQ(1u, layer->cc_layer_for_testing()->filters().size()); } // Tests Layer::AddThreadedAnimation and Layer::RemoveThreadedAnimation. TEST_F(LayerWithRealCompositorTest, AddRemoveThreadedAnimations) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr l1(CreateLayer(LAYER_TEXTURED)); std::unique_ptr l2(CreateLayer(LAYER_TEXTURED)); l1->SetAnimator(LayerAnimator::CreateImplicitAnimator()); l2->SetAnimator(LayerAnimator::CreateImplicitAnimator()); auto* animation1 = l1->GetAnimator()->GetAnimationForTesting(); auto* animation2 = l2->GetAnimator()->GetAnimationForTesting(); EXPECT_FALSE(animation1->keyframe_effect()->has_any_keyframe_model()); // Trigger a threaded animation. l1->SetOpacity(0.5f); EXPECT_TRUE(animation1->keyframe_effect()->has_any_keyframe_model()); // Ensure we can remove a pending threaded animation. l1->GetAnimator()->StopAnimating(); EXPECT_FALSE(animation1->keyframe_effect()->has_any_keyframe_model()); // Trigger another threaded animation. l1->SetOpacity(0.2f); EXPECT_TRUE(animation1->keyframe_effect()->has_any_keyframe_model()); root->Add(l1.get()); GetCompositor()->SetRootLayer(root.get()); // Now l1 is part of a tree. EXPECT_TRUE(animation1->keyframe_effect()->has_any_keyframe_model()); l1->SetOpacity(0.1f); // IMMEDIATELY_SET_NEW_TARGET is a default preemption strategy for conflicting // animations. EXPECT_FALSE(animation1->keyframe_effect()->has_any_keyframe_model()); // Adding a layer to an existing tree. l2->SetOpacity(0.5f); EXPECT_TRUE(animation2->keyframe_effect()->has_any_keyframe_model()); l1->Add(l2.get()); EXPECT_TRUE(animation2->keyframe_effect()->has_any_keyframe_model()); } // Tests that in-progress threaded animations complete when a Layer's // cc::Layer changes. TEST_F(LayerWithRealCompositorTest, SwitchCCLayerAnimations) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr l1(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); l1->SetAnimator(LayerAnimator::CreateImplicitAnimator()); EXPECT_FLOAT_EQ(l1->opacity(), 1.0f); // Trigger a threaded animation. l1->SetOpacity(0.5f); // Change l1's cc::Layer. l1->SwitchCCLayerForTest(); // Ensure that the opacity animation completed. EXPECT_FLOAT_EQ(l1->opacity(), 0.5f); } // Tests that when a LAYER_SOLID_COLOR has its CC layer switched, that // opaqueness and color set while not animating, are maintained. TEST_F(LayerWithRealCompositorTest, SwitchCCLayerSolidColorNotAnimating) { SkColor transparent = SK_ColorTRANSPARENT; std::unique_ptr root(CreateLayer(LAYER_SOLID_COLOR)); GetCompositor()->SetRootLayer(root.get()); root->SetFillsBoundsOpaquely(false); root->SetColor(transparent); EXPECT_FALSE(root->fills_bounds_opaquely()); EXPECT_FALSE( root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR)); EXPECT_EQ(transparent, root->background_color()); EXPECT_EQ(transparent, root->GetTargetColor()); // Changing the underlying layer should not affect targets. root->SwitchCCLayerForTest(); EXPECT_FALSE(root->fills_bounds_opaquely()); EXPECT_FALSE( root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR)); EXPECT_EQ(transparent, root->background_color()); EXPECT_EQ(transparent, root->GetTargetColor()); } // Tests that when a LAYER_SOLID_COLOR has its CC layer switched during an // animation of its opaquness and color, that both the current values, and the // targets are maintained. TEST_F(LayerWithRealCompositorTest, SwitchCCLayerSolidColorWhileAnimating) { SkColor transparent = SK_ColorTRANSPARENT; std::unique_ptr root(CreateLayer(LAYER_SOLID_COLOR)); GetCompositor()->SetRootLayer(root.get()); root->SetColor(SK_ColorBLACK); EXPECT_TRUE(root->fills_bounds_opaquely()); EXPECT_EQ(SK_ColorBLACK, root->GetTargetColor()); std::unique_ptr long_duration_animation( new ui::ScopedAnimationDurationScaleMode( ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); { ui::ScopedLayerAnimationSettings animation(root->GetAnimator()); animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); root->SetFillsBoundsOpaquely(false); root->SetColor(transparent); } EXPECT_TRUE(root->fills_bounds_opaquely()); EXPECT_TRUE( root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR)); EXPECT_EQ(SK_ColorBLACK, root->background_color()); EXPECT_EQ(transparent, root->GetTargetColor()); // Changing the underlying layer should not affect targets. root->SwitchCCLayerForTest(); EXPECT_TRUE(root->fills_bounds_opaquely()); EXPECT_TRUE( root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR)); EXPECT_EQ(SK_ColorBLACK, root->background_color()); EXPECT_EQ(transparent, root->GetTargetColor()); // End all animations. root->GetAnimator()->StopAnimating(); EXPECT_FALSE(root->fills_bounds_opaquely()); EXPECT_FALSE( root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR)); EXPECT_EQ(transparent, root->background_color()); EXPECT_EQ(transparent, root->GetTargetColor()); } // Tests that when a layer with cache_render_surface flag has its CC layer // switched, that the cache_render_surface flag is maintained. TEST_F(LayerWithRealCompositorTest, SwitchCCLayerCacheRenderSurface) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr l1(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); l1->AddCacheRenderSurfaceRequest(); // Change l1's cc::Layer. l1->SwitchCCLayerForTest(); // Ensure that the cache_render_surface flag is maintained. EXPECT_TRUE(l1->cc_layer_for_testing()->cache_render_surface()); } // Tests that when a layer with trilinear_filtering flag has its CC layer // switched, that the trilinear_filtering flag is maintained. TEST_F(LayerWithRealCompositorTest, SwitchCCLayerTrilinearFiltering) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr l1(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); l1->AddTrilinearFilteringRequest(); // Change l1's cc::Layer. l1->SwitchCCLayerForTest(); // Ensure that the trilinear_filtering flag is maintained. EXPECT_TRUE(l1->cc_layer_for_testing()->trilinear_filtering()); } // Tests that the animators in the layer tree is added to the // animator-collection when the root-layer is set to the compositor. TEST_F(LayerWithDelegateTest, RootLayerAnimatorsInCompositor) { std::unique_ptr root(CreateLayer(LAYER_SOLID_COLOR)); std::unique_ptr child( CreateColorLayer(SK_ColorRED, gfx::Rect(10, 10))); child->SetAnimator(LayerAnimator::CreateImplicitAnimator()); child->SetOpacity(0.5f); root->Add(child.get()); EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators()); compositor()->SetRootLayer(root.get()); EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators()); } // Tests that adding/removing a layer adds/removes the animator from its entire // subtree from the compositor's animator-collection. TEST_F(LayerWithDelegateTest, AddRemoveLayerUpdatesAnimatorsFromSubtree) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr child(CreateLayer(LAYER_TEXTURED)); std::unique_ptr grandchild( CreateColorLayer(SK_ColorRED, gfx::Rect(10, 10))); root->Add(child.get()); child->Add(grandchild.get()); compositor()->SetRootLayer(root.get()); grandchild->SetAnimator(LayerAnimator::CreateImplicitAnimator()); grandchild->SetOpacity(0.5f); EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators()); root->Remove(child.get()); EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators()); root->Add(child.get()); EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators()); } TEST_F(LayerWithDelegateTest, DestroyingLayerRemovesTheAnimatorFromCollection) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr child(CreateLayer(LAYER_TEXTURED)); root->Add(child.get()); compositor()->SetRootLayer(root.get()); child->SetAnimator(LayerAnimator::CreateImplicitAnimator()); child->SetOpacity(0.5f); EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators()); child.reset(); EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators()); } // A LayerAnimationObserver that removes a child layer from a parent when an // animation completes. class LayerRemovingLayerAnimationObserver : public LayerAnimationObserver { public: LayerRemovingLayerAnimationObserver(Layer* root, Layer* child) : root_(root), child_(child) {} // LayerAnimationObserver: void OnLayerAnimationEnded(LayerAnimationSequence* sequence) override { root_->Remove(child_); } void OnLayerAnimationAborted(LayerAnimationSequence* sequence) override { root_->Remove(child_); } void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override {} private: Layer* root_; Layer* child_; DISALLOW_COPY_AND_ASSIGN(LayerRemovingLayerAnimationObserver); }; // Verifies that empty LayerAnimators are not left behind when removing child // Layers that own an empty LayerAnimator. See http://crbug.com/552037. TEST_F(LayerWithDelegateTest, NonAnimatingAnimatorsAreRemovedFromCollection) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr parent(CreateLayer(LAYER_TEXTURED)); std::unique_ptr child(CreateLayer(LAYER_TEXTURED)); root->Add(parent.get()); parent->Add(child.get()); compositor()->SetRootLayer(root.get()); child->SetAnimator(LayerAnimator::CreateDefaultAnimator()); LayerRemovingLayerAnimationObserver observer(root.get(), parent.get()); child->GetAnimator()->AddObserver(&observer); std::unique_ptr element = ui::LayerAnimationElement::CreateOpacityElement( 0.5f, base::TimeDelta::FromSeconds(1)); LayerAnimationSequence* sequence = new LayerAnimationSequence(std::move(element)); child->GetAnimator()->StartAnimation(sequence); EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators()); child->GetAnimator()->StopAnimating(); EXPECT_FALSE(root->Contains(parent.get())); EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators()); } namespace { std::string Vector2dFTo100thPrecisionString(const gfx::Vector2dF& vector) { return base::StringPrintf("%.2f %0.2f", vector.x(), vector.y()); } } // namespace TEST_F(LayerWithRealCompositorTest, SnapLayerToPixels) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr c1(CreateLayer(LAYER_TEXTURED)); std::unique_ptr c11(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetScaleAndSize(1.25f, gfx::Size(100, 100), viz::LocalSurfaceId()); GetCompositor()->SetRootLayer(root.get()); root->Add(c1.get()); c1->Add(c11.get()); root->SetBounds(gfx::Rect(0, 0, 100, 100)); c1->SetBounds(gfx::Rect(1, 1, 10, 10)); c11->SetBounds(gfx::Rect(1, 1, 10, 10)); SnapLayerToPhysicalPixelBoundary(root.get(), c11.get()); // 0.5 at 1.25 scale : (1 - 0.25 + 0.25) / 1.25 = 0.4 EXPECT_EQ("0.40 0.40", Vector2dFTo100thPrecisionString(c11->subpixel_position_offset())); GetCompositor()->SetScaleAndSize(1.5f, gfx::Size(100, 100), viz::LocalSurfaceId()); SnapLayerToPhysicalPixelBoundary(root.get(), c11.get()); // c11 must already be aligned at 1.5 scale. EXPECT_EQ("0.00 0.00", Vector2dFTo100thPrecisionString(c11->subpixel_position_offset())); c11->SetBounds(gfx::Rect(2, 2, 10, 10)); SnapLayerToPhysicalPixelBoundary(root.get(), c11.get()); // c11 is now off the pixel. // 0.5 / 1.5 = 0.333... EXPECT_EQ("0.33 0.33", Vector2dFTo100thPrecisionString(c11->subpixel_position_offset())); } TEST_F(LayerWithRealCompositorTest, SnapLayerToPixelsWithScaleTransform) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); std::unique_ptr c1(CreateLayer(LAYER_TEXTURED)); std::unique_ptr c11(CreateLayer(LAYER_TEXTURED)); std::unique_ptr c111(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(100, 100), viz::LocalSurfaceId()); GetCompositor()->SetRootLayer(root.get()); root->Add(c1.get()); c1->Add(c11.get()); c11->Add(c111.get()); root->SetBounds(gfx::Rect(0, 0, 100, 100)); c1->SetBounds(gfx::Rect(0, 0, 10, 10)); c11->SetBounds(gfx::Rect(0, 0, 10, 10)); c111->SetBounds(gfx::Rect(2, 2, 5, 5)); gfx::Transform transform; transform.Scale(1.25f, 1.25f); c1->SetTransform(transform); SnapLayerToPhysicalPixelBoundary(root.get(), c111.get()); // c111 ends up at 2.5, and is supposed to be snapped to 3.0. So subpixel // offset is expected to be: // 0.5 / 1.25 = 0.40 EXPECT_EQ("0.40 0.40", Vector2dFTo100thPrecisionString(c111->subpixel_position_offset())); c11->SetTransform(transform); SnapLayerToPhysicalPixelBoundary(root.get(), c111.get()); // c111 ends up at 3.125, and is supposed to be snapped to 3.0. So subpixel // offset is expected to be: // -0.125 / (1.25 * 1.25) = -0.08 EXPECT_EQ("-0.08 -0.08", Vector2dFTo100thPrecisionString(c111->subpixel_position_offset())); // A transform on c111 should not affect the subpixel offset so expect it to // be the same as before. c111->SetTransform(transform); SnapLayerToPhysicalPixelBoundary(root.get(), c111.get()); EXPECT_EQ("-0.08 -0.08", Vector2dFTo100thPrecisionString(c111->subpixel_position_offset())); } // Verify that LayerDelegate::OnLayerBoundsChanged() is called when the bounds // are set without an animation. TEST(LayerDelegateTest, OnLayerBoundsChanged) { auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); const gfx::Rect initial_bounds = layer->bounds(); constexpr gfx::Rect kTargetBounds(1, 2, 3, 4); EXPECT_CALL(delegate, OnLayerBoundsChanged(initial_bounds, PropertyChangeReason::NOT_FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Rect&, PropertyChangeReason) { // Verify that |layer->bounds()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->bounds(), kTargetBounds); })); layer->SetBounds(kTargetBounds); } // Verify that LayerDelegate::OnLayerBoundsChanged() is called at every step of // a bounds animation. TEST(LayerDelegateTest, OnLayerBoundsChangedAnimation) { ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ScopedAnimationDurationScaleMode::NORMAL_DURATION); LayerAnimatorTestController test_controller( LayerAnimator::CreateImplicitAnimator()); LayerAnimator* const animator = test_controller.animator(); auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); layer->SetAnimator(animator); const gfx::Rect initial_bounds = layer->bounds(); constexpr gfx::Rect kTargetBounds(10, 20, 30, 40); const gfx::Rect step_bounds = gfx::Tween::RectValueBetween(0.5, initial_bounds, kTargetBounds); // Start the animation. std::unique_ptr element = LayerAnimationElement::CreateBoundsElement( kTargetBounds, base::TimeDelta::FromSeconds(1)); ASSERT_FALSE(element->IsThreaded(layer.get())); LayerAnimationElement* element_raw = element.get(); animator->StartAnimation(new LayerAnimationSequence(std::move(element))); testing::Mock::VerifyAndClear(&delegate); // Progress the animation. EXPECT_CALL(delegate, OnLayerBoundsChanged(initial_bounds, PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Rect&, PropertyChangeReason) { // Verify that |layer->bounds()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->bounds(), step_bounds); EXPECT_TRUE( animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); })); test_controller.Step(element_raw->duration() / 2); testing::Mock::VerifyAndClear(&delegate); // End the animation. EXPECT_CALL(delegate, OnLayerBoundsChanged( step_bounds, PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Rect&, PropertyChangeReason) { // Verify that |layer->bounds()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->bounds(), kTargetBounds); EXPECT_FALSE( animator->IsAnimatingProperty(LayerAnimationElement::BOUNDS)); })); test_controller.Step(element_raw->duration() / 2); testing::Mock::VerifyAndClear(&delegate); } // Verify that LayerDelegate::OnLayerTransformed() is called when the transform // is set without an animation. TEST(LayerDelegateTest, OnLayerTransformed) { auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); gfx::Transform target_transform1; target_transform1.Skew(10.0f, 5.0f); { EXPECT_CALL(delegate, OnLayerTransformed(gfx::Transform(), PropertyChangeReason::NOT_FROM_ANIMATION)) .WillOnce(testing::Invoke( [&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when // the delegate is notified. EXPECT_EQ(target_transform1, layer->transform()); })); layer->SetTransform(target_transform1); } gfx::Transform target_transform2; target_transform2.Skew(10.0f, 5.0f); EXPECT_CALL(delegate, OnLayerTransformed(target_transform1, PropertyChangeReason::NOT_FROM_ANIMATION)) .WillOnce(testing::Invoke( [&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when // the delegate is notified. EXPECT_EQ(target_transform2, layer->transform()); })); layer->SetTransform(target_transform2); } // Verify that LayerDelegate::OnLayerTransformed() is called at every step of a // non-threaded transform transition. TEST(LayerDelegateTest, OnLayerTransformedNonThreadedAnimation) { ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ScopedAnimationDurationScaleMode::NORMAL_DURATION); LayerAnimatorTestController test_controller( LayerAnimator::CreateImplicitAnimator()); LayerAnimator* const animator = test_controller.animator(); auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); layer->SetAnimator(animator); auto interpolated_transform = std::make_unique(10, 45); const gfx::Transform initial_transform = interpolated_transform->Interpolate(0.0); const gfx::Transform step_transform = interpolated_transform->Interpolate(0.5); const gfx::Transform target_transform = interpolated_transform->Interpolate(1.0); // Start the animation. std::unique_ptr element = LayerAnimationElement::CreateInterpolatedTransformElement( std::move(interpolated_transform), base::TimeDelta::FromSeconds(1)); // The LayerAnimationElement returned by CreateInterpolatedTransformElement() // is non-threaded. ASSERT_FALSE(element->IsThreaded(layer.get())); LayerAnimationElement* element_raw = element.get(); EXPECT_CALL(delegate, OnLayerTransformed(gfx::Transform(), PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->transform(), initial_transform); EXPECT_TRUE( animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM)); })); animator->StartAnimation(new LayerAnimationSequence(std::move(element))); testing::Mock::VerifyAndClear(&delegate); // Progress the animation. EXPECT_CALL(delegate, OnLayerTransformed(initial_transform, PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke( [&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when // the delegate is notified. EXPECT_EQ(layer->transform(), step_transform); })); test_controller.Step(element_raw->duration() / 2); testing::Mock::VerifyAndClear(&delegate); // End the animation. EXPECT_CALL( delegate, OnLayerTransformed(step_transform, PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->transform(), target_transform); EXPECT_FALSE( animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM)); })); test_controller.Step(element_raw->duration() / 2); testing::Mock::VerifyAndClear(&delegate); } // Verify that LayerDelegate::OnLayerTransformed() is called at the beginning // and at the end of a threaded transform transition. TEST(LayerDelegateTest, OnLayerTransformedThreadedAnimation) { ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ScopedAnimationDurationScaleMode::NORMAL_DURATION); LayerAnimatorTestController test_controller( LayerAnimator::CreateImplicitAnimator()); LayerAnimator* const animator = test_controller.animator(); auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); layer->SetAnimator(animator); // Start the animation. gfx::Transform initial_transform = layer->transform(); gfx::Transform target_transform; target_transform.Skew(10.0f, 5.0f); std::unique_ptr element = LayerAnimationElement::CreateTransformElement( target_transform, base::TimeDelta::FromSeconds(1)); ASSERT_TRUE(element->IsThreaded(layer.get())); LayerAnimationElement* element_raw = element.get(); EXPECT_CALL(delegate, OnLayerTransformed(gfx::Transform(), PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->transform(), initial_transform); EXPECT_TRUE( animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM)); })); animator->StartAnimation(new LayerAnimationSequence(std::move(element))); testing::Mock::VerifyAndClear(&delegate); test_controller.StartThreadedAnimationsIfNeeded(); // End the animation. EXPECT_CALL(delegate, OnLayerTransformed(initial_transform, PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](const gfx::Transform& old_transform, PropertyChangeReason) { // Verify that |layer->transform()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->transform(), target_transform); EXPECT_FALSE( animator->IsAnimatingProperty(LayerAnimationElement::TRANSFORM)); })); test_controller.Step( element_raw->duration() + (element_raw->effective_start_time() - animator->last_step_time())); testing::Mock::VerifyAndClear(&delegate); } // Verify that LayerDelegate::OnLayerOpacityChanged() is called when the opacity // is set without an animation. TEST(LayerDelegateTest, OnLayerOpacityChanged) { auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); constexpr float kTargetOpacity = 0.5f; EXPECT_CALL(delegate, OnLayerOpacityChanged(PropertyChangeReason::NOT_FROM_ANIMATION)) .WillOnce(testing::Invoke([&](PropertyChangeReason) { // Verify that |layer->opacity()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->opacity(), kTargetOpacity); })); layer->SetOpacity(kTargetOpacity); } // Verify that LayerDelegate::OnLayerOpacityChanged() is called at the beginning // and at the end of a threaded opacity animation. TEST(LayerDelegateTest, OnLayerOpacityChangedAnimation) { ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ScopedAnimationDurationScaleMode::NORMAL_DURATION); LayerAnimatorTestController test_controller( LayerAnimator::CreateImplicitAnimator()); LayerAnimator* const animator = test_controller.animator(); auto layer = std::make_unique(LAYER_TEXTURED); testing::StrictMock delegate; layer->set_delegate(&delegate); layer->SetAnimator(animator); // Start the animation. const float initial_opacity = layer->opacity(); const float kTargetOpacity = 0.5f; std::unique_ptr element = LayerAnimationElement::CreateOpacityElement( kTargetOpacity, base::TimeDelta::FromSeconds(1)); ASSERT_TRUE(element->IsThreaded(layer.get())); LayerAnimationElement* element_raw = element.get(); EXPECT_CALL(delegate, OnLayerOpacityChanged(PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](PropertyChangeReason) { // Verify that |layer->opacity()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->opacity(), initial_opacity); EXPECT_TRUE( animator->IsAnimatingProperty(LayerAnimationElement::OPACITY)); })); animator->StartAnimation(new LayerAnimationSequence(std::move(element))); testing::Mock::VerifyAndClear(&delegate); test_controller.StartThreadedAnimationsIfNeeded(); // End the animation. EXPECT_CALL(delegate, OnLayerOpacityChanged(PropertyChangeReason::FROM_ANIMATION)) .WillOnce(testing::Invoke([&](PropertyChangeReason) { // Verify that |layer->opacity()| returns the correct value when the // delegate is notified. EXPECT_EQ(layer->opacity(), kTargetOpacity); EXPECT_FALSE( animator->IsAnimatingProperty(LayerAnimationElement::OPACITY)); })); test_controller.Step( element_raw->duration() + (element_raw->effective_start_time() - animator->last_step_time())); testing::Mock::VerifyAndClear(&delegate); } TEST_F(LayerWithRealCompositorTest, CompositorAnimationObserverTest) { std::unique_ptr root(CreateLayer(LAYER_TEXTURED)); root->SetAnimator(LayerAnimator::CreateImplicitAnimator()); TestCompositorAnimationObserver animation_observer(GetCompositor()); EXPECT_EQ(0u, animation_observer.animation_step_count()); root->SetOpacity(0.5f); WaitForDraw(); EXPECT_EQ(1u, animation_observer.animation_step_count()); EXPECT_FALSE(animation_observer.shutdown()); ResetCompositor(); EXPECT_TRUE(animation_observer.shutdown()); } // A simple AnimationMetricsReporter class that remembers smoothness metric // when animation completes. class TestMetricsReporter : public ui::AnimationMetricsReporter { public: TestMetricsReporter() {} ~TestMetricsReporter() override {} bool report_called() { return report_called_; } int value() const { return value_; } protected: void Report(int value) override { value_ = value; report_called_ = true; } private: bool report_called_ = false; int value_ = -1; DISALLOW_COPY_AND_ASSIGN(TestMetricsReporter); }; // Starts an animation and tests that incrementing compositor frame count can // be used to report animation smoothness metrics. // Flaky test crbug.com/709080 TEST_F(LayerWithRealCompositorTest, DISABLED_ReportMetrics) { std::unique_ptr root(CreateLayer(LAYER_SOLID_COLOR)); GetCompositor()->SetRootLayer(root.get()); LayerAnimator* animator = root->GetAnimator(); std::unique_ptr animation_element = ui::LayerAnimationElement::CreateColorElement( SK_ColorRED, base::TimeDelta::FromMilliseconds(100)); ui::LayerAnimationSequence* animation_sequence = new ui::LayerAnimationSequence(std::move(animation_element)); TestMetricsReporter reporter; animation_sequence->SetAnimationMetricsReporter(&reporter); animator->StartAnimation(animation_sequence); while (!reporter.report_called()) WaitForSwap(); ResetCompositor(); // Even though most of the time 100% smooth animations are expected, on the // test bots this cannot be guaranteed. Therefore simply check that some // value was reported. EXPECT_GT(reporter.value(), 0); } TEST(LayerDebugInfoTest, LayerNameDoesNotClobber) { Layer layer(LAYER_NOT_DRAWN); layer.set_name("foo"); std::unique_ptr debug_info = layer.TakeDebugInfo(nullptr); std::string trace_format("bar,"); debug_info->AppendAsTraceFormat(&trace_format); std::string expected("bar,{\"layer_name\":\"foo\"}"); EXPECT_EQ(expected, trace_format); } } // namespace ui