// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/display/screen.h" #import #import #include #include #include #include "base/command_line.h" #include "base/logging.h" #include "base/mac/mac_util.h" #include "base/mac/sdk_forward_declarations.h" #include "base/macros.h" #include "base/timer/timer.h" #include "ui/display/display.h" #include "ui/display/display_change_notifier.h" #include "ui/gfx/mac/coordinate_conversion.h" #include "ui/gfx/switches.h" extern "C" { Boolean CGDisplayUsesForceToGray(void); } namespace display { namespace { // The delay to handle the display configuration changes. // See comments in ScreenMac::HandleDisplayReconfiguration. const int64_t kConfigureDelayMs = 500; NSScreen* GetMatchingScreen(const gfx::Rect& match_rect) { // Default to the monitor with the current keyboard focus, in case // |match_rect| is not on any screen at all. NSScreen* max_screen = [NSScreen mainScreen]; int max_area = 0; for (NSScreen* screen in [NSScreen screens]) { gfx::Rect monitor_area = gfx::ScreenRectFromNSRect([screen frame]); gfx::Rect intersection = gfx::IntersectRects(monitor_area, match_rect); int area = intersection.width() * intersection.height(); if (area > max_area) { max_area = area; max_screen = screen; } } return max_screen; } Display BuildDisplayForScreen(NSScreen* screen) { NSRect frame = [screen frame]; CGDirectDisplayID display_id = [[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue]; Display display(display_id, gfx::Rect(NSRectToCGRect(frame))); NSRect visible_frame = [screen visibleFrame]; NSScreen* primary = [[NSScreen screens] firstObject]; // Convert work area's coordinate systems. if ([screen isEqual:primary]) { gfx::Rect work_area = gfx::Rect(NSRectToCGRect(visible_frame)); work_area.set_y(frame.size.height - visible_frame.origin.y - visible_frame.size.height); display.set_work_area(work_area); } else { display.set_bounds(gfx::ScreenRectFromNSRect(frame)); display.set_work_area(gfx::ScreenRectFromNSRect(visible_frame)); } CGFloat scale = [screen backingScaleFactor]; if (Display::HasForceDeviceScaleFactor()) scale = Display::GetForcedDeviceScaleFactor(); display.set_device_scale_factor(scale); // On Sierra, we need to operate in a single screen's color space because // IOSurfaces do not opt-out of color correction. // https://crbug.com/654488 CGColorSpaceRef color_space = [[screen colorSpace] CGColorSpace]; static bool color_correct_rendering_enabled = base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableColorCorrectRendering); if (base::mac::IsAtLeastOS10_12() && !color_correct_rendering_enabled) color_space = base::mac::GetSystemColorSpace(); display.set_icc_profile(gfx::ICCProfile::FromCGColorSpace(color_space)); display.set_color_depth(NSBitsPerPixelFromDepth([screen depth])); display.set_depth_per_component(NSBitsPerSampleFromDepth([screen depth])); display.set_is_monochrome(CGDisplayUsesForceToGray()); // CGDisplayRotation returns a double. Display::SetRotationAsDegree will // handle the unexpected situations were the angle is not a multiple of 90. display.SetRotationAsDegree(static_cast(CGDisplayRotation(display_id))); return display; } Display BuildPrimaryDisplay() { return BuildDisplayForScreen([[NSScreen screens] firstObject]); } // Returns the minimum Manhattan distance from |point| to corners of |screen| // frame. CGFloat GetMinimumDistanceToCorner(const NSPoint& point, NSScreen* screen) { NSRect frame = [screen frame]; CGFloat distance = fabs(point.x - NSMinX(frame)) + fabs(point.y - NSMinY(frame)); distance = std::min( distance, fabs(point.x - NSMaxX(frame)) + fabs(point.y - NSMinY(frame))); distance = std::min( distance, fabs(point.x - NSMinX(frame)) + fabs(point.y - NSMaxY(frame))); distance = std::min( distance, fabs(point.x - NSMaxX(frame)) + fabs(point.y - NSMaxY(frame))); return distance; } class ScreenMac : public Screen { public: ScreenMac() : configure_timer_( FROM_HERE, base::TimeDelta::FromMilliseconds(kConfigureDelayMs), base::Bind(&ScreenMac::ConfigureTimerFired, base::Unretained(this)), false) { old_displays_ = displays_ = BuildDisplaysFromQuartz(); CGDisplayRegisterReconfigurationCallback( ScreenMac::DisplayReconfigurationCallBack, this); } ~ScreenMac() override { CGDisplayRemoveReconfigurationCallback( ScreenMac::DisplayReconfigurationCallBack, this); } gfx::Point GetCursorScreenPoint() override { // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. return gfx::ScreenPointFromNSPoint([NSEvent mouseLocation]); } bool IsWindowUnderCursor(gfx::NativeWindow window) override { NOTIMPLEMENTED(); return false; } gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { NOTIMPLEMENTED(); return gfx::NativeWindow(); } int GetNumDisplays() const override { return GetAllDisplays().size(); } const std::vector& GetAllDisplays() const override { return displays_; } Display GetDisplayNearestWindow(gfx::NativeWindow window) const override { EnsureDisplaysValid(); if (displays_.size() == 1) return displays_[0]; if (!window) return GetPrimaryDisplay(); // Note the following line calls -[NSWindow // _bestScreenBySpaceAssignmentOrGeometry] which is quite expensive and // performs IPC with the window server process. NSScreen* match_screen = [window screen]; if (!match_screen) return GetPrimaryDisplay(); return GetCachedDisplayForScreen(match_screen); } Display GetDisplayNearestView(gfx::NativeView view) const override { NSWindow* window = [view window]; if (!window) window = [NSApp keyWindow]; return GetDisplayNearestWindow(window); } Display GetDisplayNearestPoint(const gfx::Point& point) const override { NSArray* screens = [NSScreen screens]; if ([screens count] <= 1) return GetPrimaryDisplay(); NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint()); NSScreen* primary = [screens objectAtIndex:0]; ns_point.y = NSMaxY([primary frame]) - ns_point.y; for (NSScreen* screen in screens) { if (NSMouseInRect(ns_point, [screen frame], NO)) return GetCachedDisplayForScreen(screen); } NSScreen* nearest_screen = primary; CGFloat min_distance = CGFLOAT_MAX; for (NSScreen* screen in screens) { CGFloat distance = GetMinimumDistanceToCorner(ns_point, screen); if (distance < min_distance) { min_distance = distance; nearest_screen = screen; } } return GetCachedDisplayForScreen(nearest_screen); } // Returns the display that most closely intersects the provided bounds. Display GetDisplayMatching(const gfx::Rect& match_rect) const override { NSScreen* match_screen = GetMatchingScreen(match_rect); return GetCachedDisplayForScreen(match_screen); } // Returns the primary display. Display GetPrimaryDisplay() const override { // Primary display is defined as the display with the menubar, // which is always at index 0. NSScreen* primary = [[NSScreen screens] firstObject]; Display display = GetCachedDisplayForScreen(primary); return display; } void AddObserver(DisplayObserver* observer) override { change_notifier_.AddObserver(observer); } void RemoveObserver(DisplayObserver* observer) override { change_notifier_.RemoveObserver(observer); } static void DisplayReconfigurationCallBack(CGDirectDisplayID display, CGDisplayChangeSummaryFlags flags, void* userInfo) { if (flags & kCGDisplayBeginConfigurationFlag) return; ScreenMac* screen_mac = static_cast(userInfo); // Timer::Reset() ensures at least another interval passes before the // associated task runs, effectively coalescing these events. screen_mac->configure_timer_.Reset(); screen_mac->displays_require_update_ = true; } private: Display GetCachedDisplayForScreen(NSScreen* screen) const { EnsureDisplaysValid(); const CGDirectDisplayID display_id = [[[screen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue]; for (const Display& display : displays_) { if (display_id == display.id()) return display; } NOTREACHED(); // Asked for a hidden/sleeping/mirrored screen? return BuildDisplayForScreen(screen); } void EnsureDisplaysValid() const { if (displays_require_update_) { displays_ = BuildDisplaysFromQuartz(); displays_require_update_ = false; } } void ConfigureTimerFired() { EnsureDisplaysValid(); change_notifier_.NotifyDisplaysChanged(old_displays_, displays_); old_displays_ = displays_; } std::vector BuildDisplaysFromQuartz() const { // Don't just return all online displays. This would include displays // that mirror other displays, which are not desired in this list. It's // tempting to use the count returned by CGGetActiveDisplayList, but active // displays exclude sleeping displays, and those are desired. // It would be ridiculous to have this many displays connected, but // CGDirectDisplayID is just an integer, so supporting up to this many // doesn't hurt. CGDirectDisplayID online_displays[128]; CGDisplayCount online_display_count = 0; if (CGGetOnlineDisplayList(arraysize(online_displays), online_displays, &online_display_count) != kCGErrorSuccess) { return std::vector(1, BuildPrimaryDisplay()); } typedef std::map ScreenIdsToScreensMap; ScreenIdsToScreensMap screen_ids_to_screens; for (NSScreen* screen in [NSScreen screens]) { NSDictionary* screen_device_description = [screen deviceDescription]; int64_t screen_id = [[screen_device_description objectForKey:@"NSScreenNumber"] unsignedIntValue]; screen_ids_to_screens[screen_id] = screen; } std::vector displays; for (CGDisplayCount online_display_index = 0; online_display_index < online_display_count; ++online_display_index) { CGDirectDisplayID online_display = online_displays[online_display_index]; if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) { // If this display doesn't mirror any other, include it in the list. // The primary display in a mirrored set will be counted, but those that // mirror it will not be. ScreenIdsToScreensMap::iterator foundScreen = screen_ids_to_screens.find(online_display); if (foundScreen != screen_ids_to_screens.end()) { displays.push_back(BuildDisplayForScreen(foundScreen->second)); } } } return displays.empty() ? std::vector(1, BuildPrimaryDisplay()) : displays; } // The displays currently attached to the device. Cached. mutable std::vector displays_; // Set whenever the CGDisplayRegisterReconfigurationCallback is invoked and // cleared when |displays_| is updated by BuildDisplaysFromQuartz(). mutable bool displays_require_update_ = false; // The displays last communicated to DisplayChangeNotifier. std::vector old_displays_; // The timer to delay configuring outputs and notifying observers. base::Timer configure_timer_; DisplayChangeNotifier change_notifier_; DISALLOW_COPY_AND_ASSIGN(ScreenMac); }; } // namespace // static gfx::NativeWindow Screen::GetWindowForView(gfx::NativeView view) { NSWindow* window = nil; #if !defined(USE_AURA) window = [view window]; #endif return window; } #if !defined(USE_AURA) Screen* CreateNativeScreen() { return new ScreenMac; } #endif } // namespace display