// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_WIN_DPI_H_ #define UI_DISPLAY_WIN_DPI_H_ #include "ui/display/display_export.h" namespace display { namespace win { // Deprecated. Use --force-device-scale-factor instead. // // Sets the device scale factor that will be used unless overridden on the // command line by --force-device-scale-factor. DISPLAY_EXPORT void SetDefaultDeviceScaleFactor(float scale); // Deprecated. Use win::ScreenWin::GetScaleFactorForHWND instead. // // Gets the system's scale factor. For example, if the system DPI is 96 then the // scale factor is 1.0. This does not handle per-monitor DPI. DISPLAY_EXPORT float GetDPIScale(); // Deprecated. Use win::ScreenWin::GetDPIForHWND instead. // // Returns the equivalent DPI for |device_scaling_factor|. DISPLAY_EXPORT int GetDPIFromScalingFactor(float device_scaling_factor); // Returns a factor to adjust a system font's height by, to adjust for // accessibility measures already built into the font, in order to prevent // applying the same scale factor twice. Value should be in the range // 0.0 (exclusive) to 1.0 (inclusive). // // Windows will add text scaling factor into the logical size of its default // system fonts (which it does *not* do for DPI scaling). Since we're scaling // the entire UI by a combination of text scale and DPI scale, this results in // double scaling. Call this function to unscale the font before using it in // any of our rendering code. DISPLAY_EXPORT double GetAccessibilityFontScale(); namespace internal { // Note: These methods do not take accessibility adjustments into account. // Equivalent to GetDPIScale() but ignores the --force-device-scale-factor flag. float GetUnforcedDeviceScaleFactor(); // Returns the equivalent scaling factor for |dpi|. float GetScalingFactorFromDPI(int dpi); // Gets the default DPI for the system. int GetDefaultSystemDPI(); } // namespace internal } // namespace win } // namespace display #endif // UI_DISPLAY_WIN_DPI_H_