// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/event_processor.h" #include "ui/events/event_target.h" #include "ui/events/event_targeter.h" namespace ui { EventProcessor::EventProcessor() : weak_ptr_factory_(this) {} EventProcessor::~EventProcessor() {} EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { base::WeakPtr weak_this = weak_ptr_factory_.GetWeakPtr(); // If |event| is in the process of being dispatched or has already been // dispatched, then dispatch a copy of the event instead. We expect event // target to be already set if event phase is after EP_PREDISPATCH. bool dispatch_original_event = event->phase() == EP_PREDISPATCH; DCHECK(dispatch_original_event || event->target()); Event* event_to_dispatch = event; std::unique_ptr event_copy; if (!dispatch_original_event) { event_copy = Event::Clone(*event); event_to_dispatch = event_copy.get(); } EventDispatchDetails details; OnEventProcessingStarted(event_to_dispatch); // GetInitialEventTarget() may handle the event. EventTarget* initial_target = event_to_dispatch->handled() ? nullptr : GetInitialEventTarget(event_to_dispatch); if (!event_to_dispatch->handled()) { EventTarget* target = initial_target; EventTargeter* targeter = nullptr; if (!target) { EventTarget* root = GetRootForEvent(event_to_dispatch); DCHECK(root); targeter = root->GetEventTargeter(); if (targeter) { target = targeter->FindTargetForEvent(root, event_to_dispatch); } else { targeter = GetDefaultEventTargeter(); if (event_to_dispatch->target()) target = root; else target = targeter->FindTargetForEvent(root, event_to_dispatch); } DCHECK(targeter); } while (target) { details = DispatchEvent(target, event_to_dispatch); if (!dispatch_original_event) { if (event_to_dispatch->stopped_propagation()) event->StopPropagation(); else if (event_to_dispatch->handled()) event->SetHandled(); } if (details.dispatcher_destroyed) return details; if (!weak_this) { details.dispatcher_destroyed = true; return details; } if (details.target_destroyed || event->handled() || target == initial_target) { break; } DCHECK(targeter); target = targeter->FindNextBestTarget(target, event_to_dispatch); } } OnEventProcessingFinished(event); return details; } void EventProcessor::OnEventProcessingStarted(Event* event) { } void EventProcessor::OnEventProcessingFinished(Event* event) { } } // namespace ui