// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_PROCESSOR_H_ #define UI_EVENTS_EVENT_PROCESSOR_H_ #include "ui/events/event_dispatcher.h" #include "ui/events/event_sink.h" #include "ui/events/event_source.h" namespace ui { class EventTargeter; // EventProcessor inherits EventSink to receive an event from an EventSource // and dispatches it to a tree of EventTargets. class EVENTS_EXPORT EventProcessor : public EventDispatcherDelegate, public EventSink { public: ~EventProcessor() override {} // EventSink overrides: EventDispatchDetails OnEventFromSource(Event* event) override; // Returns the EventTarget with the right EventTargeter that we should use for // dispatching this |event|. virtual EventTarget* GetRootForEvent(Event* event) = 0; // If the root target returned by GetRootForEvent() does not have a // targeter set, then the default targeter is used to find the target. virtual EventTargeter* GetDefaultEventTargeter() = 0; protected: // Invoked at the start of processing, before an EventTargeter is used to // find the target of the event. If processing should not take place, marks // |event| as handled. Otherwise updates |event| so that the targeter can // operate correctly (e.g., it can be used to update the location of the // event when dispatching from an EventSource in high-DPI) and updates any // members in the event processor as necessary. virtual void OnEventProcessingStarted(Event* event); // Invoked when the processing of |event| has finished (i.e., when no further // dispatching of |event| will be performed by this EventProcessor). Note // that the last target to which |event| was dispatched may have been // destroyed. virtual void OnEventProcessingFinished(Event* event); }; } // namespace ui #endif // UI_EVENTS_EVENT_PROCESSOR_H_