// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/scoped_ptr.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/events/event.h" #include "ui/events/event_utils.h" #include "ui/events/keycodes/dom4/keycode_converter.h" #include "ui/events/test/events_test_utils.h" #if defined(USE_X11) #include #include "ui/events/test/events_test_utils_x11.h" #include "ui/gfx/x/x11_types.h" #endif namespace ui { TEST(EventTest, NoNativeEvent) { KeyEvent keyev(ET_KEY_PRESSED, VKEY_SPACE, 0, false); EXPECT_FALSE(keyev.HasNativeEvent()); } TEST(EventTest, NativeEvent) { #if defined(OS_WIN) MSG native_event = { NULL, WM_KEYUP, VKEY_A, 0 }; KeyEvent keyev(native_event, false); EXPECT_TRUE(keyev.HasNativeEvent()); #elif defined(USE_X11) ScopedXI2Event event; event.InitKeyEvent(ET_KEY_RELEASED, VKEY_A, 0); KeyEvent keyev(event, false); EXPECT_TRUE(keyev.HasNativeEvent()); #endif } TEST(EventTest, GetCharacter) { // Check if Control+Enter returns 10. KeyEvent keyev1(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN, false); EXPECT_EQ(10, keyev1.GetCharacter()); // Check if Enter returns 13. KeyEvent keyev2(ET_KEY_PRESSED, VKEY_RETURN, 0, false); EXPECT_EQ(13, keyev2.GetCharacter()); #if defined(USE_X11) // For X11, test the functions with native_event() as well. crbug.com/107837 ScopedXI2Event event; event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN); KeyEvent keyev3(event, false); EXPECT_EQ(10, keyev3.GetCharacter()); event.InitKeyEvent(ET_KEY_PRESSED, VKEY_RETURN, 0); KeyEvent keyev4(event, false); EXPECT_EQ(13, keyev4.GetCharacter()); #endif } TEST(EventTest, ClickCount) { const gfx::Point origin(0, 0); MouseEvent mouseev(ET_MOUSE_PRESSED, origin, origin, 0); for (int i = 1; i <=3 ; ++i) { mouseev.SetClickCount(i); EXPECT_EQ(i, mouseev.GetClickCount()); } } TEST(EventTest, Repeated) { const gfx::Point origin(0, 0); MouseEvent mouse_ev1(ET_MOUSE_PRESSED, origin, origin, 0); MouseEvent mouse_ev2(ET_MOUSE_PRESSED, origin, origin, 0); LocatedEventTestApi test_ev1(&mouse_ev1); LocatedEventTestApi test_ev2(&mouse_ev2); base::TimeDelta start = base::TimeDelta::FromMilliseconds(0); base::TimeDelta soon = start + base::TimeDelta::FromMilliseconds(1); base::TimeDelta later = start + base::TimeDelta::FromMilliseconds(1000); // Close point. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(1, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(soon); EXPECT_TRUE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); // Too far. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(10, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(soon); EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); // Too long a time between clicks. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(0, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(later); EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); } TEST(EventTest, KeyEvent) { static const struct { KeyboardCode key_code; int flags; uint16 character; } kTestData[] = { { VKEY_A, 0, 'a' }, { VKEY_A, EF_SHIFT_DOWN, 'A' }, { VKEY_A, EF_CAPS_LOCK_DOWN, 'A' }, { VKEY_A, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'a' }, { VKEY_A, EF_CONTROL_DOWN, 0x01 }, { VKEY_A, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x01' }, { VKEY_Z, 0, 'z' }, { VKEY_Z, EF_SHIFT_DOWN, 'Z' }, { VKEY_Z, EF_CAPS_LOCK_DOWN, 'Z' }, { VKEY_Z, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'z' }, { VKEY_Z, EF_CONTROL_DOWN, '\x1A' }, { VKEY_Z, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1A' }, { VKEY_2, EF_CONTROL_DOWN, '\0' }, { VKEY_2, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_6, EF_CONTROL_DOWN, '\0' }, { VKEY_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1E' }, { VKEY_OEM_MINUS, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_MINUS, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1F' }, { VKEY_OEM_4, EF_CONTROL_DOWN, '\x1B' }, { VKEY_OEM_4, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_5, EF_CONTROL_DOWN, '\x1C' }, { VKEY_OEM_5, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_6, EF_CONTROL_DOWN, '\x1D' }, { VKEY_OEM_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_RETURN, EF_CONTROL_DOWN, '\x0A' }, { VKEY_0, 0, '0' }, { VKEY_0, EF_SHIFT_DOWN, ')' }, { VKEY_0, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, ')' }, { VKEY_0, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_9, 0, '9' }, { VKEY_9, EF_SHIFT_DOWN, '(' }, { VKEY_9, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, '(' }, { VKEY_9, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0' }, { VKEY_NUMPAD0, EF_CONTROL_DOWN, '\0' }, { VKEY_NUMPAD0, EF_SHIFT_DOWN, '0' }, { VKEY_NUMPAD9, EF_CONTROL_DOWN, '\0' }, { VKEY_NUMPAD9, EF_SHIFT_DOWN, '9' }, { VKEY_TAB, EF_CONTROL_DOWN, '\0' }, { VKEY_TAB, EF_SHIFT_DOWN, '\t' }, { VKEY_MULTIPLY, EF_CONTROL_DOWN, '\0' }, { VKEY_MULTIPLY, EF_SHIFT_DOWN, '*' }, { VKEY_ADD, EF_CONTROL_DOWN, '\0' }, { VKEY_ADD, EF_SHIFT_DOWN, '+' }, { VKEY_SUBTRACT, EF_CONTROL_DOWN, '\0' }, { VKEY_SUBTRACT, EF_SHIFT_DOWN, '-' }, { VKEY_DECIMAL, EF_CONTROL_DOWN, '\0' }, { VKEY_DECIMAL, EF_SHIFT_DOWN, '.' }, { VKEY_DIVIDE, EF_CONTROL_DOWN, '\0' }, { VKEY_DIVIDE, EF_SHIFT_DOWN, '/' }, { VKEY_OEM_1, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_1, EF_SHIFT_DOWN, ':' }, { VKEY_OEM_PLUS, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_PLUS, EF_SHIFT_DOWN, '+' }, { VKEY_OEM_COMMA, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_COMMA, EF_SHIFT_DOWN, '<' }, { VKEY_OEM_PERIOD, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_PERIOD, EF_SHIFT_DOWN, '>' }, { VKEY_OEM_3, EF_CONTROL_DOWN, '\0' }, { VKEY_OEM_3, EF_SHIFT_DOWN, '~' }, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kTestData); ++i) { KeyEvent key(ET_KEY_PRESSED, kTestData[i].key_code, kTestData[i].flags, false); EXPECT_EQ(kTestData[i].character, key.GetCharacter()) << " Index:" << i << " key_code:" << kTestData[i].key_code; } } TEST(EventTest, KeyEventDirectUnicode) { KeyEvent key(ET_KEY_PRESSED, VKEY_UNKNOWN, EF_SHIFT_DOWN, false); key.set_character(0x1234U); EXPECT_EQ(0x1234U, key.GetCharacter()); KeyEvent key2(ET_KEY_RELEASED, VKEY_UNKNOWN, EF_CONTROL_DOWN, false); key2.set_character(0x4321U); EXPECT_EQ(0x4321U, key2.GetCharacter()); } TEST(EventTest, NormalizeKeyEventFlags) { #if defined(USE_X11) // Normalize flags when KeyEvent is created from XEvent. ScopedXI2Event event; { event.InitKeyEvent(ET_KEY_PRESSED, VKEY_SHIFT, EF_SHIFT_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags()); } { event.InitKeyEvent(ET_KEY_RELEASED, VKEY_SHIFT, EF_SHIFT_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_NONE, keyev.flags()); } { event.InitKeyEvent(ET_KEY_PRESSED, VKEY_CONTROL, EF_CONTROL_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags()); } { event.InitKeyEvent(ET_KEY_RELEASED, VKEY_CONTROL, EF_CONTROL_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_NONE, keyev.flags()); } { event.InitKeyEvent(ET_KEY_PRESSED, VKEY_MENU, EF_ALT_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_ALT_DOWN, keyev.flags()); } { event.InitKeyEvent(ET_KEY_RELEASED, VKEY_MENU, EF_ALT_DOWN); KeyEvent keyev(event, false); EXPECT_EQ(EF_NONE, keyev.flags()); } #endif // Do not normalize flags for synthesized events without // KeyEvent::NormalizeFlags called explicitly. { KeyEvent keyev(ET_KEY_PRESSED, VKEY_SHIFT, EF_SHIFT_DOWN, false); EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags()); } { KeyEvent keyev(ET_KEY_RELEASED, VKEY_SHIFT, EF_SHIFT_DOWN, false); EXPECT_EQ(EF_SHIFT_DOWN, keyev.flags()); keyev.NormalizeFlags(); EXPECT_EQ(EF_NONE, keyev.flags()); } { KeyEvent keyev(ET_KEY_PRESSED, VKEY_CONTROL, EF_CONTROL_DOWN, false); EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags()); } { KeyEvent keyev(ET_KEY_RELEASED, VKEY_CONTROL, EF_CONTROL_DOWN, false); EXPECT_EQ(EF_CONTROL_DOWN, keyev.flags()); keyev.NormalizeFlags(); EXPECT_EQ(EF_NONE, keyev.flags()); } { KeyEvent keyev(ET_KEY_PRESSED, VKEY_MENU, EF_ALT_DOWN, false); EXPECT_EQ(EF_ALT_DOWN, keyev.flags()); } { KeyEvent keyev(ET_KEY_RELEASED, VKEY_MENU, EF_ALT_DOWN, false); EXPECT_EQ(EF_ALT_DOWN, keyev.flags()); keyev.NormalizeFlags(); EXPECT_EQ(EF_NONE, keyev.flags()); } } TEST(EventTest, KeyEventCopy) { KeyEvent key(ET_KEY_PRESSED, VKEY_A, EF_NONE, false); scoped_ptr copied_key(new KeyEvent(key)); EXPECT_EQ(copied_key->type(), key.type()); EXPECT_EQ(copied_key->key_code(), key.key_code()); } TEST(EventTest, KeyEventCode) { KeycodeConverter* conv = KeycodeConverter::GetInstance(); const char kCodeForSpace[] = "Space"; const uint16 kNativeCodeSpace = conv->CodeToNativeKeycode(kCodeForSpace); ASSERT_NE(conv->InvalidNativeKeycode(), kNativeCodeSpace); { KeyEvent key(ET_KEY_PRESSED, VKEY_SPACE, kCodeForSpace, EF_NONE, false); EXPECT_EQ(kCodeForSpace, key.code()); } { // Regardless the KeyEvent.key_code (VKEY_RETURN), code should be // the specified value. KeyEvent key(ET_KEY_PRESSED, VKEY_RETURN, kCodeForSpace, EF_NONE, false); EXPECT_EQ(kCodeForSpace, key.code()); } { // If the synthetic event is initialized without code, it returns // an empty string. // TODO(komatsu): Fill a fallback value assuming the US keyboard layout. KeyEvent key(ET_KEY_PRESSED, VKEY_SPACE, EF_NONE, false); EXPECT_TRUE(key.code().empty()); } #if defined(USE_X11) { // KeyEvent converts from the native keycode (XKB) to the code. ScopedXI2Event xevent; xevent.InitKeyEvent(ET_KEY_PRESSED, VKEY_SPACE, kNativeCodeSpace); KeyEvent key(xevent, false); EXPECT_EQ(kCodeForSpace, key.code()); } #endif // USE_X11 #if defined(OS_WIN) { // Test a non extended key. ASSERT_EQ((kNativeCodeSpace & 0xFF), kNativeCodeSpace); const LPARAM lParam = GetLParamFromScanCode(kNativeCodeSpace); MSG native_event = { NULL, WM_KEYUP, VKEY_SPACE, lParam }; KeyEvent key(native_event, false); // KeyEvent converts from the native keycode (scan code) to the code. EXPECT_EQ(kCodeForSpace, key.code()); } { const char kCodeForHome[] = "Home"; const uint16 kNativeCodeHome = 0xe047; // 'Home' is an extended key with 0xe000 bits. ASSERT_NE((kNativeCodeHome & 0xFF), kNativeCodeHome); const LPARAM lParam = GetLParamFromScanCode(kNativeCodeHome); MSG native_event = { NULL, WM_KEYUP, VKEY_HOME, lParam }; KeyEvent key(native_event, false); // KeyEvent converts from the native keycode (scan code) to the code. EXPECT_EQ(kCodeForHome, key.code()); } #endif // OS_WIN } } // namespace ui