// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/animation/animation.h" #include #include "base/command_line.h" #include "build/build_config.h" #include "ui/gfx/animation/animation_container.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/switches.h" namespace gfx { // static Animation::RichAnimationRenderMode Animation::rich_animation_rendering_mode_ = RichAnimationRenderMode::PLATFORM; // static base::Optional Animation::prefers_reduced_motion_; Animation::Animation(base::TimeDelta timer_interval) : timer_interval_(timer_interval), is_animating_(false), delegate_(nullptr) {} Animation::~Animation() { // Don't send out notification from the destructor. Chances are the delegate // owns us and is being deleted as well. if (is_animating_) container_->Stop(this); } void Animation::Start() { if (is_animating_) return; if (!container_) { container_ = base::MakeRefCounted(); if (delegate_) delegate_->AnimationContainerWasSet(container_.get()); } is_animating_ = true; container_->Start(this); AnimationStarted(); } void Animation::Stop() { if (!is_animating_) return; is_animating_ = false; // Notify the container first as the delegate may delete us. container_->Stop(this); AnimationStopped(); if (delegate_) { if (ShouldSendCanceledFromStop()) delegate_->AnimationCanceled(this); else delegate_->AnimationEnded(this); } } double Animation::CurrentValueBetween(double start, double target) const { return Tween::DoubleValueBetween(GetCurrentValue(), start, target); } int Animation::CurrentValueBetween(int start, int target) const { return Tween::IntValueBetween(GetCurrentValue(), start, target); } gfx::Rect Animation::CurrentValueBetween(const gfx::Rect& start_bounds, const gfx::Rect& target_bounds) const { return Tween::RectValueBetween( GetCurrentValue(), start_bounds, target_bounds); } void Animation::SetContainer(AnimationContainer* container) { if (container == container_.get()) return; if (is_animating_) container_->Stop(this); if (container) container_ = container; else container_ = new AnimationContainer(); if (delegate_) delegate_->AnimationContainerWasSet(container_.get()); if (is_animating_) container_->Start(this); } bool Animation::ShouldRenderRichAnimation() { if (rich_animation_rendering_mode_ == RichAnimationRenderMode::PLATFORM) return ShouldRenderRichAnimationImpl(); return rich_animation_rendering_mode_ == RichAnimationRenderMode::FORCE_ENABLED; } #if defined(OS_ANDROID) || defined(OS_CHROMEOS) || defined(OS_IOS) || \ defined(OS_FUCHSIA) // static bool Animation::ShouldRenderRichAnimationImpl() { return true; // Defined in platform specific file for Windows and OSX and Linux. } // static bool Animation::ScrollAnimationsEnabledBySystem() { return true; // Defined in platform specific files for Windows and OSX and Linux. } #if !defined(OS_ANDROID) // static void Animation::UpdatePrefersReducedMotion() { // prefers_reduced_motion_ should only be modified on the UI thread. // TODO(crbug.com/927163): DCHECK this assertion once tests are well-behaved. // By default, we assume that animations are enabled, to avoid impacting the // experience for users on systems that don't have APIs for reduced motion. prefers_reduced_motion_ = false; } #endif // !defined(OS_ANDROID) #endif // defined(OS_ANDROID) || defined(OS_CHROMEOS) || defined(OS_IOS) || // defined(OS_FUCHSIA) // static bool Animation::PrefersReducedMotion() { // --force-prefers-reduced-motion must always override // |prefers_reduced_motion_|, so check it first. if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kForcePrefersReducedMotion)) { return true; } if (!prefers_reduced_motion_.has_value()) UpdatePrefersReducedMotion(); return prefers_reduced_motion_.value(); } bool Animation::ShouldSendCanceledFromStop() { return false; } void Animation::SetStartTime(base::TimeTicks start_time) { start_time_ = start_time; } base::TimeDelta Animation::GetTimerInterval() const { return timer_interval_; } } // namespace gfx