// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ #define UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ #include #include "base/containers/flat_set.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "ui/gfx/animation/animation_export.h" namespace gfx { class AnimationContainerElement; class AnimationContainerObserver; // AnimationContainer is used by Animation to manage the underlying timer. // Internally each Animation creates a single AnimationContainer. You can // group a set of Animations into the same AnimationContainer by way of // Animation::SetContainer. Grouping a set of Animations into the same // AnimationContainer ensures they all update and start at the same time. // // AnimationContainer is ref counted. Each Animation contained within the // AnimationContainer own it. class ANIMATION_EXPORT AnimationContainer : public base::RefCounted { public: AnimationContainer(); // Invoked by Animation when it needs to start. Starts the timer if necessary. // NOTE: This is invoked by Animation for you, you shouldn't invoke this // directly. void Start(AnimationContainerElement* animation); // Invoked by Animation when it needs to stop. If there are no more animations // running the timer stops. // NOTE: This is invoked by Animation for you, you shouldn't invoke this // directly. void Stop(AnimationContainerElement* animation); void set_observer(AnimationContainerObserver* observer) { observer_ = observer; } // The time the last animation ran at. base::TimeTicks last_tick_time() const { return last_tick_time_; } // Are there any timers running? bool is_running() const { return !elements_.empty(); } private: friend class base::RefCounted; // This set is usually quite small so a flat_set is the most obvious choice. // However, in extreme cases this can grow to 100s or even 1000s of elements. // Since this set is duplicated on every call to 'Run' and indexed very // frequently the cache locality of the vector is more important than the // costlier (but rarer) insertion. Profiling shows that flat_set continues to // perform best in these cases (up to 12x faster than std::set). typedef base::flat_set Elements; ~AnimationContainer(); // Timer callback method. void Run(); // Sets min_timer_interval_ and restarts the timer. void SetMinTimerInterval(base::TimeDelta delta); // Returns the min timer interval of all the timers, and the count of timers // at that interval. std::pair GetMinIntervalAndCount() const; // Represents one of two possible values: // . If only a single animation has been started and the timer hasn't yet // fired this is the time the animation was added. // . The time the last animation ran at (::Run was invoked). base::TimeTicks last_tick_time_; // Set of elements (animations) being managed. Elements elements_; // Minimum interval the timers run at, plus the number of timers that have // been seen at that interval. The most common case is for all of the // animations to run at 60Hz, in which case all of the intervals are the same. // This acts as a cache of size 1, and when an animation stops and is removed // it means that the linear scan for the new minimum timer can almost always // be avoided. base::TimeDelta min_timer_interval_; size_t min_timer_interval_count_; base::RepeatingTimer timer_; AnimationContainerObserver* observer_; DISALLOW_COPY_AND_ASSIGN(AnimationContainer); }; } // namespace gfx #endif // UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_