// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_ANIMATION_SLIDE_ANIMATION_H_ #define UI_GFX_ANIMATION_SLIDE_ANIMATION_H_ #include "base/macros.h" #include "base/optional.h" #include "ui/gfx/animation/linear_animation.h" #include "ui/gfx/animation/tween.h" namespace gfx { // Slide Animation // // Used for reversible animations and as a general helper class. Typical usage: // // #include "ui/gfx/animation/slide_animation.h" // // class MyClass : public AnimationDelegate { // public: // MyClass() { // animation_ = std::make_unique(this); // animation_->SetSlideDuration(base::TimeDelta::FromMilliseconds(500)); // } // void OnMouseOver() { // animation_->Show(); // } // void OnMouseOut() { // animation_->Hide(); // } // void AnimationProgressed(const Animation* animation) { // if (animation == animation_.get()) { // Layout(); // SchedulePaint(); // } else if (animation == other_animation_.get()) { // ... // } // } // void Layout() { // if (animation_->is_animating()) { // hover_image_.SetOpacity(animation_->GetCurrentValue()); // } // } // private: // std::unique_ptr animation_; // } class ANIMATION_EXPORT SlideAnimation : public LinearAnimation { public: explicit SlideAnimation(AnimationDelegate* target); ~SlideAnimation() override; // Set the animation to some state. virtual void Reset(double value = 0); // Begin a showing animation or reverse a hiding animation in progress. // Animates GetCurrentValue() towards 1. virtual void Show(); // Begin a hiding animation or reverse a showing animation in progress. // Animates GetCurrentValue() towards 0. virtual void Hide(); // Sets the time a slide will take. Note that this isn't actually // the amount of time an animation will take as the current value of // the slide is considered. virtual void SetSlideDuration(base::TimeDelta duration); base::TimeDelta GetSlideDuration() const { return slide_duration_; } void SetTweenType(Tween::Type tween_type) { tween_type_ = tween_type; } // Dampens the reduction in duration for an animation which starts partway. // The default value of 1 has no effect. void SetDampeningValue(double dampening_value); double GetCurrentValue() const override; // TODO(bruthig): Fix IsShowing() and IsClosing() to be consistent. e.g. // IsShowing() will currently return true after the 'show' animation has been // completed however IsClosing() will return false after the 'hide' animation // has been completed. bool IsShowing() const { return direction_ == Direction::kShowing || (!direction_ && value_current_ == 1); } bool IsClosing() const { return direction_ == Direction::kHiding && value_end_ < value_current_; } class TestApi; private: // Gets the duration based on the dampening factor and whether the animation // is showing or hiding. base::TimeDelta GetDuration(); enum class Direction { kShowing, kHiding, }; // Implementation of Show() and Hide(). void BeginAnimating(Direction direction); // Overridden from Animation. void AnimateToState(double state) override; AnimationDelegate* target_; Tween::Type tween_type_ = Tween::EASE_OUT; // Current animation direction, or nullopt if not animating. base::Optional direction_; // Animation values. These are a layer on top of Animation::state_ to // provide the reversability. double value_start_ = 0; double value_end_ = 0; double value_current_ = 0; // How long a hover in/out animation will last for. This can be overridden // with SetSlideDuration(). base::TimeDelta slide_duration_ = base::TimeDelta::FromMilliseconds(120); // Dampens the reduction in duration for animations which start partway. double dampening_value_ = 1.0; DISALLOW_COPY_AND_ASSIGN(SlideAnimation); }; } // namespace gfx #endif // UI_GFX_ANIMATION_SLIDE_ANIMATION_H_