// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/animation/throb_animation.h" #include namespace gfx { ThrobAnimation::ThrobAnimation(AnimationDelegate* target) : SlideAnimation(target) {} void ThrobAnimation::StartThrobbing(int cycles_til_stop) { if (cycles_til_stop < 0) cycles_til_stop = std::numeric_limits::max(); cycles_remaining_ = cycles_til_stop; throbbing_ = true; SlideAnimation::SetSlideDuration(throb_duration_); if (is_animating()) return; // We're already running, we'll cycle when current loop finishes. if (IsShowing()) SlideAnimation::Hide(); else SlideAnimation::Show(); } void ThrobAnimation::Reset(double value) { StopThrobbing(); SlideAnimation::Reset(value); } void ThrobAnimation::Show() { StopThrobbing(); SlideAnimation::Show(); } void ThrobAnimation::Hide() { StopThrobbing(); SlideAnimation::Hide(); } void ThrobAnimation::SetSlideDuration(base::TimeDelta duration) { slide_duration_ = duration; } void ThrobAnimation::Step(base::TimeTicks time_now) { LinearAnimation::Step(time_now); if (!is_animating() && throbbing_) { // Were throbbing a finished a cycle. Start the next cycle unless we're at // the end of the cycles, in which case we stop. cycles_remaining_--; if (IsShowing()) { // We want to stop hidden, hence this doesn't check cycles_remaining_. SlideAnimation::Hide(); } else if (cycles_remaining_ > 0) { SlideAnimation::Show(); } else { // We're done throbbing. throbbing_ = false; } } } void ThrobAnimation::StopThrobbing() { SlideAnimation::SetSlideDuration(slide_duration_); cycles_remaining_ = 0; throbbing_ = false; } } // namespace gfx