// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/blit.h" #include "base/logging.h" #include "build/build_config.h" #include "skia/ext/platform_canvas.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" #include "ui/gfx/vector2d.h" #if defined(USE_CAIRO) #if defined(OS_OPENBSD) #include #elif defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_ANDROID) #include #endif #endif #if defined(OS_MACOSX) #include "base/mac/scoped_cftyperef.h" #endif namespace gfx { namespace { // Returns true if the given canvas has any part of itself clipped out or // any non-identity tranform. bool HasClipOrTransform(const SkCanvas& canvas) { if (!canvas.getTotalMatrix().isIdentity()) return true; const SkRegion& clip_region = canvas.getTotalClip(); if (clip_region.isEmpty() || clip_region.isComplex()) return true; // Now we know the clip is a regular rectangle, make sure it covers the // entire canvas. const SkBitmap& bitmap = skia::GetTopDevice(canvas)->accessBitmap(false); const SkIRect& clip_bounds = clip_region.getBounds(); if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || clip_bounds.fRight != bitmap.width() || clip_bounds.fBottom != bitmap.height()) return true; return false; } } // namespace void BlitContextToContext(NativeDrawingContext dst_context, const Rect& dst_rect, NativeDrawingContext src_context, const Point& src_origin) { #if defined(OS_WIN) BitBlt(dst_context, dst_rect.x(), dst_rect.y(), dst_rect.width(), dst_rect.height(), src_context, src_origin.x(), src_origin.y(), SRCCOPY); #elif defined(OS_MACOSX) // Only translations and/or vertical flips in the source context are // supported; more complex source context transforms will be ignored. // If there is a translation on the source context, we need to account for // it ourselves since CGBitmapContextCreateImage will bypass it. Rect src_rect(src_origin, dst_rect.size()); CGAffineTransform transform = CGContextGetCTM(src_context); bool flipped = fabs(transform.d + 1) < 0.0001; CGFloat delta_y = flipped ? CGBitmapContextGetHeight(src_context) - transform.ty : transform.ty; src_rect.Offset(transform.tx, delta_y); base::ScopedCFTypeRef src_image( CGBitmapContextCreateImage(src_context)); base::ScopedCFTypeRef src_sub_image( CGImageCreateWithImageInRect(src_image, src_rect.ToCGRect())); CGContextDrawImage(dst_context, dst_rect.ToCGRect(), src_sub_image); #elif defined(USE_CAIRO) // Only translations in the source context are supported; more complex // source context transforms will be ignored. cairo_save(dst_context); double surface_x = src_origin.x(); double surface_y = src_origin.y(); cairo_user_to_device(src_context, &surface_x, &surface_y); cairo_set_source_surface(dst_context, cairo_get_target(src_context), dst_rect.x()-surface_x, dst_rect.y()-surface_y); cairo_rectangle(dst_context, dst_rect.x(), dst_rect.y(), dst_rect.width(), dst_rect.height()); cairo_clip(dst_context); cairo_paint(dst_context); cairo_restore(dst_context); #else NOTIMPLEMENTED(); #endif } void BlitContextToCanvas(SkCanvas *dst_canvas, const Rect& dst_rect, NativeDrawingContext src_context, const Point& src_origin) { DCHECK(skia::SupportsPlatformPaint(dst_canvas)); BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect, src_context, src_origin); skia::EndPlatformPaint(dst_canvas); } void BlitCanvasToContext(NativeDrawingContext dst_context, const Rect& dst_rect, SkCanvas *src_canvas, const Point& src_origin) { DCHECK(skia::SupportsPlatformPaint(src_canvas)); BlitContextToContext(dst_context, dst_rect, skia::BeginPlatformPaint(src_canvas), src_origin); skia::EndPlatformPaint(src_canvas); } void BlitCanvasToCanvas(SkCanvas *dst_canvas, const Rect& dst_rect, SkCanvas *src_canvas, const Point& src_origin) { DCHECK(skia::SupportsPlatformPaint(dst_canvas)); DCHECK(skia::SupportsPlatformPaint(src_canvas)); BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect, skia::BeginPlatformPaint(src_canvas), src_origin); skia::EndPlatformPaint(src_canvas); skia::EndPlatformPaint(dst_canvas); } void ScrollCanvas(SkCanvas* canvas, const gfx::Rect& in_clip, const gfx::Vector2d& offset) { DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. #if defined(OS_WIN) // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall // through to the software implementation. if (skia::SupportsPlatformPaint(canvas)) { skia::ScopedPlatformPaint scoped_platform_paint(canvas); HDC hdc = scoped_platform_paint.GetPlatformSurface(); RECT damaged_rect; RECT r = in_clip.ToRECT(); ScrollDC(hdc, offset.x(), offset.y(), NULL, &r, NULL, &damaged_rect); return; } #endif // defined(OS_WIN) // For non-windows, always do scrolling in software. // Cairo has no nice scroll function so we do our own. On Mac it's possible to // use platform scroll code, but it's complex so we just use the same path // here. Either way it will be software-only, so it shouldn't matter much. SkBitmap& bitmap = const_cast( skia::GetTopDevice(*canvas)->accessBitmap(true)); SkAutoLockPixels lock(bitmap); // We expect all coords to be inside the canvas, so clip here. gfx::Rect clip = gfx::IntersectRects( in_clip, gfx::Rect(0, 0, bitmap.width(), bitmap.height())); // Compute the set of pixels we'll actually end up painting. gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip); if (dest_rect.size().IsEmpty()) return; // Nothing to do. // Compute the source pixels that will map to the dest_rect gfx::Rect src_rect = dest_rect - offset; size_t row_bytes = dest_rect.width() * 4; if (offset.y() > 0) { // Data is moving down, copy from the bottom up. for (int y = dest_rect.height() - 1; y >= 0; y--) { memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), bitmap.getAddr32(src_rect.x(), src_rect.y() + y), row_bytes); } } else if (offset.y() < 0) { // Data is moving up, copy from the top down. for (int y = 0; y < dest_rect.height(); y++) { memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), bitmap.getAddr32(src_rect.x(), src_rect.y() + y), row_bytes); } } else if (offset.x() != 0) { // Horizontal-only scroll. We can do it in either top-to-bottom or bottom- // to-top, but have to be careful about the order for copying each row. // Fortunately, memmove already handles this for us. for (int y = 0; y < dest_rect.height(); y++) { memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), bitmap.getAddr32(src_rect.x(), src_rect.y() + y), row_bytes); } } } } // namespace gfx