// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_CANVAS_PAINT_WIN_H_ #define UI_GFX_CANVAS_PAINT_WIN_H_ #include "skia/ext/platform_canvas.h" #include "ui/gfx/canvas.h" #include "ui/gfx/size.h" #include "ui/gfx/win/dpi.h" namespace gfx { // A class designed to help with WM_PAINT operations on Windows. It will create // the bitmap and canvas with the correct size and transform for the dirty rect. // The bitmap will be automatically painted to the screen on destruction. // // You MUST call isEmpty before painting to determine if anything needs // painting. Sometimes the dirty rect can actually be empty, and this makes // the bitmap functions we call unhappy. The caller should not paint in this // case. // // Therefore, all you need to do is: // case WM_PAINT: { // PAINTSTRUCT ps; // HDC hdc = BeginPaint(hwnd, &ps); // gfx::CanvasSkiaPaint canvas(hwnd, hdc, ps); // if (!canvas.isEmpty()) { // ... paint to the canvas ... // } // EndPaint(hwnd, &ps); // return 0; // } // Note: The created context is always inialized to (0, 0, 0, 0). class GFX_EXPORT CanvasSkiaPaint : public Canvas { public: // This constructor assumes the canvas is opaque. CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps); virtual ~CanvasSkiaPaint(); // Creates a CanvasSkiaPaint for the specified region that paints to the // specified dc. CanvasSkiaPaint(HDC dc, bool opaque, int x, int y, int w, int h); // Returns the rectangle that is invalid. virtual gfx::Rect GetInvalidRect() const; // Returns true if the invalid region is empty. The caller should call this // function to determine if anything needs painting. bool is_empty() const { return ps_.rcPaint.right - ps_.rcPaint.left == 0 || ps_.rcPaint.bottom - ps_.rcPaint.top == 0; }; // Use to access the Windows painting parameters, especially useful for // getting the bounding rect for painting: paintstruct().rcPaint const PAINTSTRUCT& paint_struct() const { return ps_; } // Returns the DC that will be painted to HDC paint_dc() const { return paint_dc_; } private: void Init(bool opaque); HWND hwnd_; HDC paint_dc_; PAINTSTRUCT ps_; // Disallow copy and assign. DISALLOW_COPY_AND_ASSIGN(CanvasSkiaPaint); }; } // namespace gfx #endif // UI_GFX_CANVAS_PAINT_WIN_H_