// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/font_fallback.h" #include #import #include "base/i18n/char_iterator.h" #include "base/mac/foundation_util.h" #import "base/mac/mac_util.h" #include "base/mac/scoped_cftyperef.h" #import "base/strings/sys_string_conversions.h" #include "base/trace_event/trace_event.h" #include "third_party/icu/source/common/unicode/uchar.h" #include "ui/gfx/font.h" #include "ui/gfx/font_fallback_skia_impl.h" #include "ui/gfx/platform_font.h" namespace gfx { namespace { bool TextSequenceHasEmoji(base::StringPiece16 text) { for (base::i18n::UTF16CharIterator iter(text); !iter.end(); iter.Advance()) { const UChar32 codepoint = iter.get(); if (u_hasBinaryProperty(codepoint, UCHAR_EMOJI)) return true; } return false; } } // namespace std::vector GetFallbackFonts(const Font& font) { DCHECK(font.GetNativeFont()); // On Mac "There is a system default cascade list (which is polymorphic, based // on the user's language setting and current font)" - CoreText Programming // Guide. NSArray* languages = [[NSUserDefaults standardUserDefaults] stringArrayForKey:@"AppleLanguages"]; CFArrayRef languages_cf = base::mac::NSToCFCast(languages); base::ScopedCFTypeRef cascade_list( CTFontCopyDefaultCascadeListForLanguages( static_cast(font.GetNativeFont()), languages_cf)); std::vector fallback_fonts; if (!cascade_list) return fallback_fonts; // This should only happen for an invalid |font|. const CFIndex fallback_count = CFArrayGetCount(cascade_list); for (CFIndex i = 0; i < fallback_count; ++i) { CTFontDescriptorRef descriptor = base::mac::CFCastStrict( CFArrayGetValueAtIndex(cascade_list, i)); base::ScopedCFTypeRef fallback_font( CTFontCreateWithFontDescriptor(descriptor, 0.0, nullptr)); if (fallback_font.get()) fallback_fonts.push_back(Font(static_cast(fallback_font.get()))); } if (fallback_fonts.empty()) return std::vector(1, font); return fallback_fonts; } bool GetFallbackFont(const Font& font, const std::string& locale, base::StringPiece16 text, Font* result) { TRACE_EVENT0("fonts", "gfx::GetFallbackFont"); if (TextSequenceHasEmoji(text)) { *result = Font("Apple Color Emoji", font.GetFontSize()); return true; } sk_sp fallback_typeface = GetSkiaFallbackTypeface(font, locale, text); if (!fallback_typeface) return false; // Fallback needs to keep the exact SkTypeface, as re-matching the font using // family name and styling information loses access to the underlying platform // font handles and is not guaranteed to result in the correct typeface, see // https://crbug.com/1003829 *result = Font(PlatformFont::CreateFromSkTypeface( std::move(fallback_typeface), font.GetFontSize(), base::nullopt)); return true; } } // namespace gfx