// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/dip_util.h" #include "base/numerics/safe_conversions.h" #include "build/build_config.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_conversions.h" namespace gfx { #if defined(OS_MAC) // Returns true if the floating point value is holding an integer, modulo // floating point error. The value `f` can be safely converted to its integer // form with base::ClampRound(). static bool IsIntegerInFloat(float f) { return std::abs(f - base::ClampRound(f)) < 0.01f; } #endif PointF ConvertPointToDips(const Point& point_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScalePoint(PointF(point_in_pixels), 1.f / device_scale_factor); } PointF ConvertPointToDips(const PointF& point_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScalePoint(point_in_pixels, 1.f / device_scale_factor); } PointF ConvertPointToPixels(const Point& point_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScalePoint(PointF(point_in_dips), device_scale_factor); } PointF ConvertPointToPixels(const PointF& point_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScalePoint(point_in_dips, device_scale_factor); } SizeF ConvertSizeToDips(const Size& size_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleSize(SizeF(size_in_pixels), 1.f / device_scale_factor); } SizeF ConvertSizeToDips(const SizeF& size_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleSize(size_in_pixels, 1.f / device_scale_factor); } SizeF ConvertSizeToPixels(const Size& size_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleSize(SizeF(size_in_dips), device_scale_factor); } SizeF ConvertSizeToPixels(const SizeF& size_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleSize(size_in_dips, device_scale_factor); } RectF ConvertRectToDips(const Rect& rect_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleRect(RectF(rect_in_pixels), 1.f / device_scale_factor); } RectF ConvertRectToDips(const RectF& rect_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleRect(rect_in_pixels, 1.f / device_scale_factor); } RectF ConvertRectToPixels(const Rect& rect_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleRect(RectF(rect_in_dips), device_scale_factor); } RectF ConvertRectToPixels(const RectF& rect_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleRect(rect_in_dips, device_scale_factor); } InsetsF ConvertInsetsToDips(const gfx::Insets& insets_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleInsets(InsetsF(insets_in_pixels), 1.f / device_scale_factor); } InsetsF ConvertInsetsToDips(const gfx::InsetsF& insets_in_pixels, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleInsets(insets_in_pixels, 1.f / device_scale_factor); } InsetsF ConvertInsetsToPixels(const gfx::Insets& insets_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleInsets(InsetsF(insets_in_dips), device_scale_factor); } InsetsF ConvertInsetsToPixels(const gfx::InsetsF& insets_in_dips, float device_scale_factor) { #if defined(OS_MAC) // Device scale factor on MacOSX is always an integer. DCHECK(IsIntegerInFloat(device_scale_factor)); #endif return ScaleInsets(insets_in_dips, device_scale_factor); } } // namespace gfx