// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_INSETS_H_ #define UI_GFX_GEOMETRY_INSETS_H_ #include #include "base/numerics/clamped_math.h" #include "ui/gfx/geometry/geometry_export.h" #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/geometry/size.h" namespace gfx { class Vector2d; // Represents the widths of the four borders or margins of an unspecified // rectangle. An Insets stores the thickness of the top, left, bottom and right // edges, without storing the actual size and position of the rectangle itself. // // This can be used to represent a space within a rectangle, by "shrinking" the // rectangle by the inset amount on all four sides. Alternatively, it can // represent a border that has a different thickness on each side. class GEOMETRY_EXPORT Insets { public: constexpr Insets() : top_(0), left_(0), bottom_(0), right_(0) {} constexpr explicit Insets(int all) : top_(all), left_(all), bottom_(GetClampedValue(all, all)), right_(GetClampedValue(all, all)) {} constexpr explicit Insets(int vertical, int horizontal) : top_(vertical), left_(horizontal), bottom_(GetClampedValue(vertical, vertical)), right_(GetClampedValue(horizontal, horizontal)) {} constexpr Insets(int top, int left, int bottom, int right) : top_(top), left_(left), bottom_(GetClampedValue(top, bottom)), right_(GetClampedValue(left, right)) {} constexpr int top() const { return top_; } constexpr int left() const { return left_; } constexpr int bottom() const { return bottom_; } constexpr int right() const { return right_; } // Returns the total width taken up by the insets, which is the sum of the // left and right insets. constexpr int width() const { return left_ + right_; } // Returns the total height taken up by the insets, which is the sum of the // top and bottom insets. constexpr int height() const { return top_ + bottom_; } // Returns the sum of the left and right insets as the width, the sum of the // top and bottom insets as the height. constexpr Size size() const { return Size(width(), height()); } // Returns true if the insets are empty. bool IsEmpty() const { return width() == 0 && height() == 0; } void set_top(int top) { top_ = top; bottom_ = GetClampedValue(top_, bottom_); } void set_left(int left) { left_ = left; right_ = GetClampedValue(left_, right_); } void set_bottom(int bottom) { bottom_ = GetClampedValue(top_, bottom); } void set_right(int right) { right_ = GetClampedValue(left_, right); } void Set(int top, int left, int bottom, int right) { top_ = top; left_ = left; bottom_ = GetClampedValue(top_, bottom); right_ = GetClampedValue(left_, right); } bool operator==(const Insets& insets) const { return top_ == insets.top_ && left_ == insets.left_ && bottom_ == insets.bottom_ && right_ == insets.right_; } bool operator!=(const Insets& insets) const { return !(*this == insets); } void operator+=(const Insets& insets) { top_ = base::ClampAdd(top_, insets.top_); left_ = base::ClampAdd(left_, insets.left_); bottom_ = GetClampedValue(top_, base::ClampAdd(bottom_, insets.bottom_)); right_ = GetClampedValue(left_, base::ClampAdd(right_, insets.right_)); } void operator-=(const Insets& insets) { top_ = base::ClampSub(top_, insets.top_); left_ = base::ClampSub(left_, insets.left_); bottom_ = GetClampedValue(top_, base::ClampSub(bottom_, insets.bottom_)); right_ = GetClampedValue(left_, base::ClampSub(right_, insets.right_)); } Insets operator-() const { return Insets(-base::MakeClampedNum(top_), -base::MakeClampedNum(left_), -base::MakeClampedNum(bottom_), -base::MakeClampedNum(right_)); } // Adjusts the vertical and horizontal dimensions by the values described in // |vector|. Offsetting insets before applying to a rectangle would be // equivalent to offseting the rectangle then applying the insets. Insets Offset(const gfx::Vector2d& vector) const; operator InsetsF() const { return InsetsF(static_cast(top()), static_cast(left()), static_cast(bottom()), static_cast(right())); } // Returns a string representation of the insets. std::string ToString() const; private: int top_; int left_; int bottom_; int right_; // See ui/gfx/geometry/rect.h // Returns true iff a+b would overflow max int. static constexpr bool AddWouldOverflow(int a, int b) { // In this function, GCC tries to make optimizations that would only work if // max - a wouldn't overflow but it isn't smart enough to notice that a > 0. // So cast everything to unsigned to avoid this. As it is guaranteed that // max - a and b are both already positive, the cast is a noop. // // This is intended to be: a > 0 && max - a < b return a > 0 && b > 0 && static_cast(std::numeric_limits::max() - a) < static_cast(b); } // Returns true iff a+b would underflow min int. static constexpr bool AddWouldUnderflow(int a, int b) { return a < 0 && b < 0 && std::numeric_limits::min() - a > b; } // Clamp the right/bottom to avoid integer over/underflow in width() and // height(). This returns the right/bottom given a top_or_left and a // bottom_or_right. // TODO(enne): this should probably use base::ClampAdd, but that // function is not a constexpr. static constexpr int GetClampedValue(int top_or_left, int bottom_or_right) { if (AddWouldOverflow(top_or_left, bottom_or_right)) { return std::numeric_limits::max() - top_or_left; } else if (AddWouldUnderflow(top_or_left, bottom_or_right)) { // If |top_or_left| and |bottom_or_right| are both negative, // adds |top_or_left| to prevent underflow by subtracting it. return std::numeric_limits::min() - top_or_left; } else { return bottom_or_right; } } }; // This is declared here for use in gtest-based unit tests but is defined in // the //ui/gfx:test_support target. Depend on that to use this in your unit // test. This should not be used in production code - call ToString() instead. void PrintTo(const Insets& point, ::std::ostream* os); inline Insets operator+(Insets lhs, const Insets& rhs) { lhs += rhs; return lhs; } inline Insets operator-(Insets lhs, const Insets& rhs) { lhs -= rhs; return lhs; } // Helper methods to scale a gfx::Insets to a new gfx::Insets. GEOMETRY_EXPORT Insets ScaleToCeiledInsets(const Insets& insets, float x_scale, float y_scale); GEOMETRY_EXPORT Insets ScaleToCeiledInsets(const Insets& insets, float scale); GEOMETRY_EXPORT Insets ScaleToFlooredInsets(const Insets& insets, float x_scale, float y_scale); GEOMETRY_EXPORT Insets ScaleToFlooredInsets(const Insets& insets, float scale); GEOMETRY_EXPORT Insets ScaleToRoundedInsets(const Insets& insets, float x_scale, float y_scale); GEOMETRY_EXPORT Insets ScaleToRoundedInsets(const Insets& insets, float scale); } // namespace gfx #endif // UI_GFX_GEOMETRY_INSETS_H_