// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/rect_conversions.h" #include #include #include "base/check.h" #include "base/numerics/safe_conversions.h" namespace gfx { namespace { int FloorIgnoringError(float f, float error) { int rounded = base::ClampRound(f); return std::abs(rounded - f) < error ? rounded : base::ClampFloor(f); } int CeilIgnoringError(float f, float error) { int rounded = base::ClampRound(f); return std::abs(rounded - f) < error ? rounded : base::ClampCeil(f); } } // anonymous namespace Rect ToEnclosingRect(const RectF& r) { int left = base::ClampFloor(r.x()); int right = r.width() ? base::ClampCeil(r.right()) : left; int top = base::ClampFloor(r.y()); int bottom = r.height() ? base::ClampCeil(r.bottom()) : top; Rect result; result.SetByBounds(left, top, right, bottom); return result; } Rect ToEnclosingRectIgnoringError(const RectF& r, float error) { int left = FloorIgnoringError(r.x(), error); int right = r.width() ? CeilIgnoringError(r.right(), error) : left; int top = FloorIgnoringError(r.y(), error); int bottom = r.height() ? CeilIgnoringError(r.bottom(), error) : top; Rect result; result.SetByBounds(left, top, right, bottom); return result; } Rect ToEnclosedRect(const RectF& rect) { Rect result; result.SetByBounds(base::ClampCeil(rect.x()), base::ClampCeil(rect.y()), base::ClampFloor(rect.right()), base::ClampFloor(rect.bottom())); return result; } Rect ToEnclosedRectIgnoringError(const RectF& r, float error) { int left = CeilIgnoringError(r.x(), error); int right = r.width() ? FloorIgnoringError(r.right(), error) : left; int top = CeilIgnoringError(r.y(), error); int bottom = r.height() ? FloorIgnoringError(r.bottom(), error) : top; Rect result; result.SetByBounds(left, top, right, bottom); return result; } Rect ToNearestRect(const RectF& rect) { float float_min_x = rect.x(); float float_min_y = rect.y(); float float_max_x = rect.right(); float float_max_y = rect.bottom(); int min_x = base::ClampRound(float_min_x); int min_y = base::ClampRound(float_min_y); int max_x = base::ClampRound(float_max_x); int max_y = base::ClampRound(float_max_y); // If these DCHECKs fail, you're using the wrong method, consider using // ToEnclosingRect or ToEnclosedRect instead. DCHECK(std::abs(min_x - float_min_x) < 0.01f); DCHECK(std::abs(min_y - float_min_y) < 0.01f); DCHECK(std::abs(max_x - float_max_x) < 0.01f); DCHECK(std::abs(max_y - float_max_y) < 0.01f); Rect result; result.SetByBounds(min_x, min_y, max_x, max_y); return result; } bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) { float float_min_x = rect.x(); float float_min_y = rect.y(); float float_max_x = rect.right(); float float_max_y = rect.bottom(); int min_x = base::ClampRound(float_min_x); int min_y = base::ClampRound(float_min_y); int max_x = base::ClampRound(float_max_x); int max_y = base::ClampRound(float_max_y); return (std::abs(min_x - float_min_x) < distance) && (std::abs(min_y - float_min_y) < distance) && (std::abs(max_x - float_max_x) < distance) && (std::abs(max_y - float_max_y) < distance); } gfx::Rect ToRoundedRect(const gfx::RectF& rect) { int left = base::ClampRound(rect.x()); int top = base::ClampRound(rect.y()); int right = base::ClampRound(rect.right()); int bottom = base::ClampRound(rect.bottom()); gfx::Rect result; result.SetByBounds(left, top, right, bottom); return result; } Rect ToFlooredRectDeprecated(const RectF& rect) { return Rect(base::ClampFloor(rect.x()), base::ClampFloor(rect.y()), base::ClampFloor(rect.width()), base::ClampFloor(rect.height())); } } // namespace gfx