// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/rect_f.h" #include #include "base/logging.h" #include "base/strings/stringprintf.h" #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/geometry/safe_integer_conversions.h" namespace gfx { static void AdjustAlongAxis(float dst_origin, float dst_size, float* origin, float* size) { *size = std::min(dst_size, *size); if (*origin < dst_origin) *origin = dst_origin; else *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; } void RectF::Inset(const InsetsF& insets) { Inset(insets.left(), insets.top(), insets.right(), insets.bottom()); } void RectF::Inset(float left, float top, float right, float bottom) { origin_ += Vector2dF(left, top); set_width(std::max(width() - left - right, static_cast(0))); set_height(std::max(height() - top - bottom, static_cast(0))); } void RectF::Offset(float horizontal, float vertical) { origin_ += Vector2dF(horizontal, vertical); } void RectF::operator+=(const Vector2dF& offset) { origin_ += offset; } void RectF::operator-=(const Vector2dF& offset) { origin_ -= offset; } InsetsF RectF::InsetsFrom(const RectF& inner) const { return InsetsF(inner.y() - y(), inner.x() - x(), bottom() - inner.bottom(), right() - inner.right()); } bool RectF::operator<(const RectF& other) const { if (origin_ == other.origin_) { if (width() == other.width()) { return height() < other.height(); } else { return width() < other.width(); } } else { return origin_ < other.origin_; } } bool RectF::Contains(float point_x, float point_y) const { return (point_x >= x()) && (point_x < right()) && (point_y >= y()) && (point_y < bottom()); } bool RectF::Contains(const RectF& rect) const { return (rect.x() >= x() && rect.right() <= right() && rect.y() >= y() && rect.bottom() <= bottom()); } bool RectF::Intersects(const RectF& rect) const { return !(IsEmpty() || rect.IsEmpty() || rect.x() >= right() || rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y()); } void RectF::Intersect(const RectF& rect) { if (IsEmpty() || rect.IsEmpty()) { SetRect(0, 0, 0, 0); return; } float rx = std::max(x(), rect.x()); float ry = std::max(y(), rect.y()); float rr = std::min(right(), rect.right()); float rb = std::min(bottom(), rect.bottom()); if (rx >= rr || ry >= rb) rx = ry = rr = rb = 0; // non-intersecting SetRect(rx, ry, rr - rx, rb - ry); } void RectF::Union(const RectF& rect) { if (IsEmpty()) { *this = rect; return; } if (rect.IsEmpty()) return; float rx = std::min(x(), rect.x()); float ry = std::min(y(), rect.y()); float rr = std::max(right(), rect.right()); float rb = std::max(bottom(), rect.bottom()); SetRect(rx, ry, rr - rx, rb - ry); } void RectF::Subtract(const RectF& rect) { if (!Intersects(rect)) return; if (rect.Contains(*static_cast(this))) { SetRect(0, 0, 0, 0); return; } float rx = x(); float ry = y(); float rr = right(); float rb = bottom(); if (rect.y() <= y() && rect.bottom() >= bottom()) { // complete intersection in the y-direction if (rect.x() <= x()) { rx = rect.right(); } else if (rect.right() >= right()) { rr = rect.x(); } } else if (rect.x() <= x() && rect.right() >= right()) { // complete intersection in the x-direction if (rect.y() <= y()) { ry = rect.bottom(); } else if (rect.bottom() >= bottom()) { rb = rect.y(); } } SetRect(rx, ry, rr - rx, rb - ry); } void RectF::AdjustToFit(const RectF& rect) { float new_x = x(); float new_y = y(); float new_width = width(); float new_height = height(); AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); SetRect(new_x, new_y, new_width, new_height); } PointF RectF::CenterPoint() const { return PointF(x() + width() / 2, y() + height() / 2); } void RectF::ClampToCenteredSize(const SizeF& size) { float new_width = std::min(width(), size.width()); float new_height = std::min(height(), size.height()); float new_x = x() + (width() - new_width) / 2; float new_y = y() + (height() - new_height) / 2; SetRect(new_x, new_y, new_width, new_height); } void RectF::SplitVertically(RectF* left_half, RectF* right_half) const { DCHECK(left_half); DCHECK(right_half); left_half->SetRect(x(), y(), width() / 2, height()); right_half->SetRect( left_half->right(), y(), width() - left_half->width(), height()); } bool RectF::SharesEdgeWith(const RectF& rect) const { return (y() == rect.y() && height() == rect.height() && (x() == rect.right() || right() == rect.x())) || (x() == rect.x() && width() == rect.width() && (y() == rect.bottom() || bottom() == rect.y())); } float RectF::ManhattanDistanceToPoint(const PointF& point) const { float x_distance = std::max(0, std::max(x() - point.x(), point.x() - right())); float y_distance = std::max(0, std::max(y() - point.y(), point.y() - bottom())); return x_distance + y_distance; } float RectF::ManhattanInternalDistance(const RectF& rect) const { RectF c(*this); c.Union(rect); static const float kEpsilon = std::numeric_limits::is_integer ? 1 : std::numeric_limits::epsilon(); float x = std::max(0, c.width() - width() - rect.width() + kEpsilon); float y = std::max(0, c.height() - height() - rect.height() + kEpsilon); return x + y; } bool RectF::IsExpressibleAsRect() const { return IsExpressibleAsInt(x()) && IsExpressibleAsInt(y()) && IsExpressibleAsInt(width()) && IsExpressibleAsInt(height()) && IsExpressibleAsInt(right()) && IsExpressibleAsInt(bottom()); } std::string RectF::ToString() const { return base::StringPrintf("%s %s", origin().ToString().c_str(), size().ToString().c_str()); } RectF IntersectRects(const RectF& a, const RectF& b) { RectF result = a; result.Intersect(b); return result; } RectF UnionRects(const RectF& a, const RectF& b) { RectF result = a; result.Union(b); return result; } RectF SubtractRects(const RectF& a, const RectF& b) { RectF result = a; result.Subtract(b); return result; } RectF BoundingRect(const PointF& p1, const PointF& p2) { float rx = std::min(p1.x(), p2.x()); float ry = std::min(p1.y(), p2.y()); float rr = std::max(p1.x(), p2.x()); float rb = std::max(p1.y(), p2.y()); return RectF(rx, ry, rr - rx, rb - ry); } } // namespace gfx