// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/image/image_util.h" #include #include #include #include "build/build_config.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/gfx/codec/jpeg_codec.h" #include "ui/gfx/image/image.h" #include "ui/gfx/image/image_skia.h" namespace { // Returns whether column |x| of |bitmap| has any "visible pixels", where // "visible" is defined as having an opactiy greater than an arbitrary small // value. bool ColumnHasVisiblePixels(const SkBitmap& bitmap, int x) { const SkAlpha kMinimumVisibleOpacity = 12; for (int y = 0; y < bitmap.height(); ++y) { if (SkColorGetA(bitmap.getColor(x, y)) > kMinimumVisibleOpacity) return true; } return false; } } // namespace namespace gfx { // The iOS implementations of the JPEG functions are in image_util_ios.mm. #if !defined(OS_IOS) Image ImageFrom1xJPEGEncodedData(const unsigned char* input, size_t input_size) { std::unique_ptr bitmap(gfx::JPEGCodec::Decode(input, input_size)); if (bitmap.get()) return Image::CreateFrom1xBitmap(*bitmap); return Image(); } // The MacOS implementation of this function is in image_utils_mac.mm. #if !defined(OS_MACOSX) bool JPEG1xEncodedDataFromImage(const Image& image, int quality, std::vector* dst) { return JPEG1xEncodedDataFromSkiaRepresentation(image, quality, dst); } #endif // !defined(OS_MACOSX) bool JPEG1xEncodedDataFromSkiaRepresentation(const Image& image, int quality, std::vector* dst) { const gfx::ImageSkiaRep& image_skia_rep = image.AsImageSkia().GetRepresentation(1.0f); if (image_skia_rep.scale() != 1.0f) return false; const SkBitmap& bitmap = image_skia_rep.sk_bitmap(); if (!bitmap.readyToDraw()) return false; return gfx::JPEGCodec::Encode(bitmap, quality, dst); } #endif // !defined(OS_IOS) void GetVisibleMargins(const ImageSkia& image, int* left, int* right) { *left = 0; *right = 0; if (!image.HasRepresentation(1.f)) return; const SkBitmap& bitmap = image.GetRepresentation(1.f).sk_bitmap(); if (bitmap.drawsNothing() || bitmap.isOpaque()) return; int x = 0; for (; x < bitmap.width(); ++x) { if (ColumnHasVisiblePixels(bitmap, x)) { *left = x; break; } } if (x == bitmap.width()) { // Image is fully transparent. Divide the width in half, giving the leading // region the extra pixel for odd widths. *left = (bitmap.width() + 1) / 2; *right = bitmap.width() - *left; return; } // Since we already know column *left is non-transparent, we can avoid // rechecking that column; hence the '>' here. for (x = bitmap.width() - 1; x > *left; --x) { if (ColumnHasVisiblePixels(bitmap, x)) break; } *right = bitmap.width() - 1 - x; } } // namespace gfx