// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_OZONE_DRI_DRI_SKBITMAP_H_ #define UI_GFX_OZONE_DRI_DRI_SKBITMAP_H_ #include "base/basictypes.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/gfx/gfx_export.h" namespace gfx { // Extend the SkBitmap interface to keep track of additional parameters used by // the DRM stack when allocating buffers. class GFX_EXPORT DriSkBitmap : public SkBitmap { public: DriSkBitmap(int fd); virtual ~DriSkBitmap(); // Allocates the backing pixels using DRI. // Return true on success, false otherwise. virtual bool Initialize(); uint32_t get_handle() const { return handle_; }; uint32_t get_framebuffer() const { return framebuffer_; }; int get_fd() const { return fd_; }; // Return the color depth of a pixel in this buffer. uint8_t GetColorDepth() const; private: friend class DriAllocator; friend class HardwareDisplayController; void set_handle(uint32_t handle) { handle_ = handle; }; void set_framebuffer(uint32_t framebuffer) { framebuffer_ = framebuffer; }; // File descriptor used by the DRI allocator to request buffers from the DRI // stack. int fd_; // Buffer handle used by the DRI allocator. uint32_t handle_; // Buffer ID used by the DRI modesettings API. This is set when the buffer is // registered with the CRTC. uint32_t framebuffer_; DISALLOW_COPY_AND_ASSIGN(DriSkBitmap); }; } // namespace gfx #endif // UI_GFX_OZONE_DRI_DRI_SKBITMAP_H_