// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_WIN_DIRECT_WRITE_H_ #define UI_GFX_WIN_DIRECT_WRITE_H_ #include #include "base/optional.h" #include "base/strings/string_piece.h" #include "ui/gfx/gfx_export.h" namespace gfx { namespace win { GFX_EXPORT void InitializeDirectWrite(); // Creates a DirectWrite factory. GFX_EXPORT void CreateDWriteFactory(IDWriteFactory** factory); // Returns the global DirectWrite factory. GFX_EXPORT IDWriteFactory* GetDirectWriteFactory(); // Retrieves the localized string for a given locale. If locale is empty, // retrieves the first element of |names|. GFX_EXPORT base::Optional RetrieveLocalizedString( IDWriteLocalizedStrings* names, const std::string& locale); // Retrieves the localized font name for a given locale. If locale is empty, // retrieves the default native font name. GFX_EXPORT base::Optional RetrieveLocalizedFontName( base::StringPiece font_name, const std::string& locale); } // namespace win } // namespace gfx #endif // UI_GFX_WIN_DIRECT_WRITE_H_