// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_CHILD_WINDOW_WIN_H_ #define UI_GL_CHILD_WINDOW_WIN_H_ #include "base/memory/weak_ptr.h" #include "base/task_runner.h" #include "base/threading/thread.h" #include "ui/gl/gl_export.h" #include namespace gl { // The window DirectComposition renders into needs to be owned by the process // that's currently doing the rendering. The class creates and owns a window // which is reparented by the browser to be a child of its window. class GL_EXPORT ChildWindowWin { public: explicit ChildWindowWin(HWND parent_window); ~ChildWindowWin(); void Initialize(); HWND window() const { return window_; } scoped_refptr GetTaskRunnerForTesting(); private: // The window owner thread. std::unique_ptr thread_; // The eventual parent of the window living in the browser process. const HWND parent_window_; HWND window_ = nullptr; // The window is initially created with this parent window. We need to keep it // around so that we can destroy it at the end. HWND initial_parent_window_ = nullptr; DISALLOW_COPY_AND_ASSIGN(ChildWindowWin); }; } // namespace gl #endif // UI_GL_CHILD_WINDOW_WIN_H_