// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_CGL_H_ #define UI_GL_GL_CONTEXT_CGL_H_ #include #include #include "base/macros.h" #include "ui/gfx/color_space.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_export.h" namespace gl { class GLSurface; // Encapsulates a CGL OpenGL context. class GL_EXPORT GLContextCGL : public GLContextReal { public: explicit GLContextCGL(GLShareGroup* share_group); // Implement GLContext. bool Initialize(GLSurface* compatible_surface, const GLContextAttribs& attribs) override; bool MakeCurrent(GLSurface* surface) override; void ReleaseCurrent(GLSurface* surface) override; bool IsCurrent(GLSurface* surface) override; void* GetHandle() override; void SetSafeToForceGpuSwitch() override; bool ForceGpuSwitchIfNeeded() override; YUVToRGBConverter* GetYUVToRGBConverter( const gfx::ColorSpace& color_space) override; void SetVisibility(bool visibility) override; protected: ~GLContextCGL() override; private: void Destroy(); GpuPreference GetGpuPreference(); void* context_ = nullptr; GpuPreference gpu_preference_ = GpuPreference::kLowPower; std::map> yuv_to_rgb_converters_; int screen_ = -1; int renderer_id_ = -1; bool safe_to_force_gpu_switch_ = true; bool is_high_performance_context_ = false; // Debugging for https://crbug.com/863817 bool has_switched_gpus_ = false; DISALLOW_COPY_AND_ASSIGN(GLContextCGL); }; } // namespace gl #endif // UI_GL_GL_CONTEXT_CGL_H_