// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_fence.h" #include "base/compiler_specific.h" #include "build/build_config.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_fence_arb.h" #include "ui/gl/gl_fence_egl.h" #include "ui/gl/gl_fence_nv.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_version_info.h" #if defined(OS_MACOSX) #include "ui/gl/gl_fence_apple.h" #endif namespace gl { GLFence::GLFence() { } GLFence::~GLFence() { } bool GLFence::IsSupported() { DCHECK(g_current_gl_version && g_current_gl_driver); return g_current_gl_driver->ext.b_GL_ARB_sync || g_current_gl_version->is_es3 || g_current_gl_version->is_desktop_core_profile || #if defined(OS_MACOSX) g_current_gl_driver->ext.b_GL_APPLE_fence || #else g_driver_egl.ext.b_EGL_KHR_fence_sync || #endif g_current_gl_driver->ext.b_GL_NV_fence; } GLFence* GLFence::Create() { DCHECK(GLContext::GetCurrent()) << "Trying to create fence with no context"; std::unique_ptr fence; #if !defined(OS_MACOSX) if (g_driver_egl.ext.b_EGL_KHR_fence_sync && g_driver_egl.ext.b_EGL_KHR_wait_sync) { // Prefer GLFenceEGL which doesn't require GL context switching. fence.reset(new GLFenceEGL); } else #endif if (g_current_gl_driver->ext.b_GL_ARB_sync || g_current_gl_version->is_es3 || g_current_gl_version->is_desktop_core_profile) { // Prefer ARB_sync which supports server-side wait. fence.reset(new GLFenceARB); #if defined(OS_MACOSX) } else if (g_current_gl_driver->ext.b_GL_APPLE_fence) { fence.reset(new GLFenceAPPLE); #else } else if (g_driver_egl.ext.b_EGL_KHR_fence_sync) { fence.reset(new GLFenceEGL); #endif } else if (g_current_gl_driver->ext.b_GL_NV_fence) { fence.reset(new GLFenceNV); } DCHECK_EQ(!!fence.get(), GLFence::IsSupported()); return fence.release(); } bool GLFence::ResetSupported() { // Resetting a fence to its original state isn't supported by default. return false; } void GLFence::ResetState() { NOTIMPLEMENTED(); } void GLFence::Invalidate() { NOTIMPLEMENTED(); } } // namespace gl