// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_fence.h" #include "base/compiler_specific.h" #include "build/build_config.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_fence_arb.h" #include "ui/gl/gl_fence_egl.h" #include "ui/gl/gl_fence_nv.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_version_info.h" #if defined(OS_APPLE) #include "ui/gl/gl_fence_apple.h" #endif #if defined(USE_EGL) && defined(OS_POSIX) && !defined(OS_APPLE) #define USE_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC #include "ui/gl/gl_fence_android_native_fence_sync.h" #include "ui/gl/gl_surface_egl.h" #endif #if defined(OS_WIN) #include "ui/gl/gl_fence_win.h" #endif namespace gl { GLFence::GLFence() { } GLFence::~GLFence() { } bool GLFence::IsSupported() { DCHECK(g_current_gl_version && g_current_gl_driver); return g_current_gl_driver->ext.b_GL_ARB_sync || g_current_gl_version->is_es3 || g_current_gl_version->is_desktop_core_profile || #if defined(OS_APPLE) g_current_gl_driver->ext.b_GL_APPLE_fence || #else g_driver_egl.ext.b_EGL_KHR_fence_sync || #endif g_current_gl_driver->ext.b_GL_NV_fence; } std::unique_ptr GLFence::Create() { DCHECK(GLContext::GetCurrent()) << "Trying to create fence with no context"; std::unique_ptr fence; #if !defined(OS_APPLE) if (g_driver_egl.ext.b_EGL_KHR_fence_sync && g_driver_egl.ext.b_EGL_KHR_wait_sync) { // Prefer GLFenceEGL which doesn't require GL context switching. fence = GLFenceEGL::Create(); DCHECK(fence); } else #endif if (g_current_gl_driver->ext.b_GL_ARB_sync || g_current_gl_version->is_es3 || g_current_gl_version->is_desktop_core_profile) { // Prefer ARB_sync which supports server-side wait. fence = std::make_unique(); #if defined(OS_APPLE) } else if (g_current_gl_driver->ext.b_GL_APPLE_fence) { fence = std::make_unique(); #else } else if (g_driver_egl.ext.b_EGL_KHR_fence_sync) { fence = GLFenceEGL::Create(); DCHECK(fence); #endif } else if (g_current_gl_driver->ext.b_GL_NV_fence) { fence = std::make_unique(); } DCHECK_EQ(!!fence.get(), GLFence::IsSupported()); return fence; } bool GLFence::ResetSupported() { // Resetting a fence to its original state isn't supported by default. return false; } void GLFence::ResetState() { NOTIMPLEMENTED(); } void GLFence::Invalidate() { NOTIMPLEMENTED(); } bool GLFence::IsGpuFenceSupported() { #if defined(USE_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC) return gl::GLSurfaceEGL::IsAndroidNativeFenceSyncSupported(); #elif defined(OS_WIN) return gl::GLFenceWin::IsSupported(); #else return false; #endif } // static std::unique_ptr GLFence::CreateFromGpuFence( const gfx::GpuFence& gpu_fence) { DCHECK(IsGpuFenceSupported()); #if defined(USE_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC) return GLFenceAndroidNativeFenceSync::CreateFromGpuFence(gpu_fence); #elif defined(OS_WIN) return GLFenceWin::CreateFromGpuFence(gpu_fence); #else NOTREACHED(); return nullptr; #endif } // static std::unique_ptr GLFence::CreateForGpuFence() { DCHECK(IsGpuFenceSupported()); #if defined(USE_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC) return GLFenceAndroidNativeFenceSync::CreateForGpuFence(); #elif defined(OS_WIN) return GLFenceWin::CreateForGpuFence(); #else NOTREACHED(); return nullptr; #endif } std::unique_ptr GLFence::GetGpuFence() { return nullptr; } } // namespace gl