// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_FENCE_H_ #define UI_GL_GL_FENCE_H_ #include #include "base/macros.h" #include "ui/gfx/gpu_fence.h" #include "ui/gl/gl_export.h" typedef void *EGLDisplay; typedef void *EGLSyncKHR; typedef struct __GLsync *GLsync; namespace gl { union TransferableFence { enum SyncType { NoSync, EglSync, ArbSync }; SyncType type; struct { SyncType type; EGLDisplay display; EGLSyncKHR sync; } egl; struct { SyncType type; GLsync sync; } arb; TransferableFence() : type(NoSync) { } operator bool() { return type != NoSync; } void reset() { type = NoSync; } }; class GL_EXPORT GLFence { public: GLFence(); virtual ~GLFence(); static bool IsSupported(); static GLFence* Create(); // GpuFenceHandle integration. static bool IsGpuFenceSupported(); // Consumes the GpuFenceHandle to create a paired local GL fence. static std::unique_ptr CreateFromGpuFence( const gfx::GpuFence& gpu_fence); // Create a new GLFence that can be used with GetGpuFence. static std::unique_ptr CreateForGpuFence(); virtual TransferableFence Transfer() = 0; virtual bool HasCompleted() = 0; virtual void ClientWait() = 0; // Will block the server if supported, but might fall back to blocking the // client. virtual void ServerWait() = 0; // Returns true if re-setting state is supported. virtual bool ResetSupported(); // Resets the fence to the original state. virtual void ResetState(); // Loses the reference to the fence. Useful if the context is lost. virtual void Invalidate(); // Returns a GpuFence. Only valid on a GLFence created by // CreateForGpuFence. virtual std::unique_ptr GetGpuFence(); private: DISALLOW_COPY_AND_ASSIGN(GLFence); }; } // namespace gl #endif // UI_GL_GL_FENCE_H_