// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_FENCE_H_ #define UI_GL_GL_FENCE_H_ #include #include "base/macros.h" #include "ui/gfx/gpu_fence.h" #include "ui/gl/gl_export.h" namespace gl { class GL_EXPORT GLFence { public: GLFence(); virtual ~GLFence(); static bool IsSupported(); static std::unique_ptr Create(); // GpuFenceHandle integration. static bool IsGpuFenceSupported(); // Consumes the GpuFenceHandle to create a paired local GL fence. static std::unique_ptr CreateFromGpuFence( const gfx::GpuFence& gpu_fence); // Create a new GLFence that can be used with GetGpuFence. static std::unique_ptr CreateForGpuFence(); virtual bool HasCompleted() = 0; virtual void ClientWait() = 0; // Will block the server if supported, but might fall back to blocking the // client. virtual void ServerWait() = 0; // Returns true if re-setting state is supported. virtual bool ResetSupported(); // Resets the fence to the original state. virtual void ResetState(); // Loses the reference to the fence. Useful if the context is lost. virtual void Invalidate(); // Returns a GpuFence. Only valid on a GLFence created by // CreateForGpuFence. virtual std::unique_ptr GetGpuFence(); private: DISALLOW_COPY_AND_ASSIGN(GLFence); }; } // namespace gl #endif // UI_GL_GL_FENCE_H_