// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_fence_egl.h" #include "base/memory/ptr_util.h" #include "ui/gl/egl_util.h" #include "ui/gl/gl_bindings.h" namespace gl { GLFenceEGL::GLFenceEGL() = default; // static std::unique_ptr GLFenceEGL::Create() { auto fence = Create(EGL_SYNC_FENCE_KHR, nullptr); // Default creation isn't supposed to fail. DCHECK(fence); return fence; } // static std::unique_ptr GLFenceEGL::Create(EGLenum type, EGLint* attribs) { // Can't use MakeUnique, the no-args constructor is private. auto fence = base::WrapUnique(new GLFenceEGL()); if (!fence->InitializeInternal(type, attribs)) return nullptr; return fence; } bool GLFenceEGL::InitializeInternal(EGLenum type, EGLint* attribs) { sync_ = EGL_NO_SYNC_KHR; display_ = eglGetCurrentDisplay(); if (display_ != EGL_NO_DISPLAY) { sync_ = eglCreateSyncKHR(display_, type, attribs); glFlush(); } return sync_ != EGL_NO_SYNC_KHR; } TransferableFence GLFenceEGL::Transfer() { TransferableFence ret; ret.type = TransferableFence::EglSync; ret.egl.display = display_; ret.egl.sync = sync_; sync_ = EGL_NO_SYNC_KHR; return ret; } bool GLFenceEGL::HasCompleted() { EGLint value = 0; if (eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value) != EGL_TRUE) { LOG(ERROR) << "Failed to get EGLSync attribute. error code:" << eglGetError(); return true; } DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); return !value || value == EGL_SIGNALED_KHR; } void GLFenceEGL::ClientWait() { EGLint result = ClientWaitWithTimeoutNanos(EGL_FOREVER_KHR); DCHECK_NE(EGL_TIMEOUT_EXPIRED_KHR, result); } EGLint GLFenceEGL::ClientWaitWithTimeoutNanos(EGLTimeKHR timeout) { EGLint flags = 0; EGLint result = eglClientWaitSyncKHR(display_, sync_, flags, timeout); if (result == EGL_FALSE) { LOG(ERROR) << "Failed to wait for EGLSync. error:" << ui::GetLastEGLErrorString(); CHECK(false); } return result; } void GLFenceEGL::ServerWait() { if (!g_driver_egl.ext.b_EGL_KHR_wait_sync) { ClientWait(); return; } EGLint flags = 0; if (eglWaitSyncKHR(display_, sync_, flags) == EGL_FALSE) { LOG(ERROR) << "Failed to wait for EGLSync. error:" << ui::GetLastEGLErrorString(); CHECK(false); } } void GLFenceEGL::Invalidate() { // Do nothing. We want the destructor to destroy the EGL fence even if the GL // context was lost. The EGLDisplay may still be valid, and this helps avoid // leaks. } GLFenceEGL::~GLFenceEGL() { if (sync_ != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display_, sync_); } } // namespace gl