// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SHARE_GROUP_H_ #define UI_GL_GL_SHARE_GROUP_H_ #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gl/gl_export.h" namespace gl { class GLContext; class GLSurface; // A group of GL contexts that share an ID namespace. class GL_EXPORT GLShareGroup : public base::RefCounted { public: GLShareGroup(); // These two should only be called from the constructor and destructor of // GLContext. void AddContext(GLContext* context); void RemoveContext(GLContext* context); // Returns a handle to any initialized context in the share group or NULL if // there are no initialized contexts in the share group. void* GetHandle(); // Returns a pointer to any initialized context in the share group // or NULL if there are no initialized contexts in the share group. virtual GLContext* GetContext(); // Sets and returns the shared GL context. Used for context virtualization. void SetSharedContext(GLSurface* compatible, GLContext* context); GLContext* GetSharedContext(GLSurface* compatible); #if defined(OS_MACOSX) // Sets and returns the ID of the renderer that all contexts in this share // group should be on. void SetRendererID(int renderer_id); int GetRendererID(); #endif protected: virtual ~GLShareGroup(); virtual void AboutToAddFirstContext() { } private: friend class base::RefCounted; // References to GLContext are by raw pointer to avoid a reference count // cycle. typedef std::set ContextSet; ContextSet contexts_; std::unordered_map shared_contexts_; #if defined(OS_MACOSX) int renderer_id_; #endif DISALLOW_COPY_AND_ASSIGN(GLShareGroup); }; } // namespace gl #endif // UI_GL_GL_SHARE_GROUP_H_