// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_surface.h" #include #include #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/threading/thread_local.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_implementation.h" namespace gfx { namespace { base::LazyInstance >::Leaky current_surface_ = LAZY_INSTANCE_INITIALIZER; } // namespace // static bool GLSurface::InitializeOneOff() { static bool initialized = false; if (initialized) return true; TRACE_EVENT0("gpu", "GLSurface::InitializeOneOff"); std::vector allowed_impls; GetAllowedGLImplementations(&allowed_impls); DCHECK(!allowed_impls.empty()); // The default implementation is always the first one in list. GLImplementation impl = allowed_impls[0]; bool fallback_to_osmesa = false; if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL)) { std::string requested_implementation_name = CommandLine::ForCurrentProcess()->GetSwitchValueASCII(switches::kUseGL); if (requested_implementation_name == "any") { fallback_to_osmesa = true; } else if (requested_implementation_name == "swiftshader") { impl = kGLImplementationEGLGLES2; } else { impl = GetNamedGLImplementation(requested_implementation_name); if (std::find(allowed_impls.begin(), allowed_impls.end(), impl) == allowed_impls.end()) { LOG(ERROR) << "Requested GL implementation is not available."; return false; } } } initialized = InitializeGLBindings(impl) && InitializeOneOffInternal(); if (!initialized && fallback_to_osmesa) { ClearGLBindings(); initialized = InitializeGLBindings(kGLImplementationOSMesaGL) && InitializeOneOffInternal(); } if (initialized) { DVLOG(1) << "Using " << GetGLImplementationName(GetGLImplementation()) << " GL implementation."; if (CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableGPUServiceLogging)) InitializeDebugGLBindings(); } return initialized; } GLSurface::GLSurface() {} bool GLSurface::Initialize() { return true; } bool GLSurface::Resize(const gfx::Size& size) { NOTIMPLEMENTED(); return false; } bool GLSurface::Recreate() { NOTIMPLEMENTED(); return false; } bool GLSurface::DeferDraws() { return false; } std::string GLSurface::GetExtensions() { return std::string(); } bool GLSurface::HasExtension(const char* name) { std::string extensions = GetExtensions(); extensions += " "; std::string delimited_name(name); delimited_name += " "; return extensions.find(delimited_name) != std::string::npos; } unsigned int GLSurface::GetBackingFrameBufferObject() { return 0; } bool GLSurface::PostSubBuffer(int x, int y, int width, int height) { return false; } bool GLSurface::OnMakeCurrent(GLContext* context) { return true; } bool GLSurface::SetBackbufferAllocation(bool allocated) { return true; } void GLSurface::SetFrontbufferAllocation(bool allocated) { } void* GLSurface::GetShareHandle() { NOTIMPLEMENTED(); return NULL; } void* GLSurface::GetDisplay() { NOTIMPLEMENTED(); return NULL; } void* GLSurface::GetConfig() { NOTIMPLEMENTED(); return NULL; } unsigned GLSurface::GetFormat() { NOTIMPLEMENTED(); return 0; } VSyncProvider* GLSurface::GetVSyncProvider() { return NULL; } GLSurface* GLSurface::GetCurrent() { return current_surface_.Pointer()->Get(); } GLSurface::~GLSurface() { if (GetCurrent() == this) SetCurrent(NULL); } void GLSurface::SetCurrent(GLSurface* surface) { current_surface_.Pointer()->Set(surface); } bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) { DCHECK(name); if (!c_extensions) return false; std::string extensions(c_extensions); extensions += " "; std::string delimited_name(name); delimited_name += " "; return extensions.find(delimited_name) != std::string::npos; } GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {} bool GLSurfaceAdapter::Initialize() { return surface_->Initialize(); } void GLSurfaceAdapter::Destroy() { surface_->Destroy(); } bool GLSurfaceAdapter::Resize(const gfx::Size& size) { return surface_->Resize(size); } bool GLSurfaceAdapter::Recreate() { return surface_->Recreate(); } bool GLSurfaceAdapter::DeferDraws() { return surface_->DeferDraws(); } bool GLSurfaceAdapter::IsOffscreen() { return surface_->IsOffscreen(); } bool GLSurfaceAdapter::SwapBuffers() { return surface_->SwapBuffers(); } bool GLSurfaceAdapter::PostSubBuffer(int x, int y, int width, int height) { return surface_->PostSubBuffer(x, y, width, height); } std::string GLSurfaceAdapter::GetExtensions() { return surface_->GetExtensions(); } gfx::Size GLSurfaceAdapter::GetSize() { return surface_->GetSize(); } void* GLSurfaceAdapter::GetHandle() { return surface_->GetHandle(); } unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() { return surface_->GetBackingFrameBufferObject(); } bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) { return surface_->OnMakeCurrent(context); } bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) { return surface_->SetBackbufferAllocation(allocated); } void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) { surface_->SetFrontbufferAllocation(allocated); } void* GLSurfaceAdapter::GetShareHandle() { return surface_->GetShareHandle(); } void* GLSurfaceAdapter::GetDisplay() { return surface_->GetDisplay(); } void* GLSurfaceAdapter::GetConfig() { return surface_->GetConfig(); } unsigned GLSurfaceAdapter::GetFormat() { return surface_->GetFormat(); } VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() { return surface_->GetVSyncProvider(); } GLSurfaceAdapter::~GLSurfaceAdapter() {} } // namespace gfx