// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_H_ #define UI_GL_GL_SURFACE_H_ #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/overlay_transform.h" #include "ui/gfx/swap_result.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_implementation.h" namespace gl { class GLImage; } namespace gfx { class GLContext; class Transform; class VSyncProvider; // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted { public: GLSurface(); // Minimum bit depth of surface. enum Format { SURFACE_ARGB8888, SURFACE_RGB565, SURFACE_OSMESA_BGRA, SURFACE_OSMESA_RGBA, SURFACE_SURFACELESS, SURFACE_DEFAULT = SURFACE_ARGB8888 }; // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(); virtual bool Initialize(GLSurface::Format format); // Destroys the surface. virtual void Destroy() = 0; virtual bool Resize(const gfx::Size& size, float scale_factor, bool has_alpha); // Recreate the surface without changing the size. virtual bool Recreate(); // Unschedule the CommandExecutor and return true to abort the processing of // a GL draw call to this surface and defer it until the CommandExecutor is // rescheduled. virtual bool DeferDraws(); // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // Swaps front and back buffers. This has no effect for off-screen // contexts. virtual gfx::SwapResult SwapBuffers() = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Returns whether or not the surface supports PostSubBuffer. virtual bool SupportsPostSubBuffer(); // Returns whether or not the surface supports CommitOverlayPlanes. virtual bool SupportsCommitOverlayPlanes(); // Returns whether SwapBuffersAsync() is supported. virtual bool SupportsAsyncSwap(); // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFrameBufferObject(); typedef base::Callback SwapCompletionCallback; // Swaps front and back buffers. This has no effect for off-screen // contexts. On some platforms, we want to send SwapBufferAck only after the // surface is displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread SwapBuffersAsync is called) virtual void SwapBuffersAsync(const SwapCompletionCallback& callback); // Copy part of the backbuffer to the frontbuffer. virtual gfx::SwapResult PostSubBuffer(int x, int y, int width, int height); // Copy part of the backbuffer to the frontbuffer. On some platforms, we want // to send SwapBufferAck only after the surface is displayed on screen. The // callback can be used to delay sending SwapBufferAck till that data is // available. The callback should be run on the calling thread (i.e. same // thread PostSubBufferAsync is called) virtual void PostSubBufferAsync(int x, int y, int width, int height, const SwapCompletionCallback& callback); // Show overlay planes but don't swap the front and back buffers. This acts // like SwapBuffers from the point of view of the client, but is cheaper when // overlays account for all the damage. virtual gfx::SwapResult CommitOverlayPlanes(); // Show overlay planes but don't swap the front and back buffers. On some // platforms, we want to send SwapBufferAck only after the overlays are // displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread CommitOverlayPlanesAsync is called). virtual void CommitOverlayPlanesAsync(const SwapCompletionCallback& callback); // Initialize GL bindings. static bool InitializeOneOff(); // Called after a context is made current with this surface. Returns false // on error. virtual bool OnMakeCurrent(GLContext* context); // Called when the surface is bound as the current framebuffer for the // current context. virtual void NotifyWasBound(); // Used for explicit buffer management. virtual bool SetBackbufferAllocation(bool allocated); virtual void SetFrontbufferAllocation(bool allocated); // Get a handle used to share the surface with another process. Returns null // if this is not possible. virtual void* GetShareHandle(); // Get the platform specific display on which this surface resides, if // available. virtual void* GetDisplay(); // Get the platfrom specific configuration for this surface, if available. virtual void* GetConfig(); // Get the GL pixel format of the surface, if available. virtual GLSurface::Format GetFormat(); // Get access to a helper providing time of recent refresh and period // of screen refresh. If unavailable, returns NULL. virtual VSyncProvider* GetVSyncProvider(); // Schedule an overlay plane to be shown at swap time, or on the next // CommitOverlayPlanes call. // |z_order| specifies the stacking order of the plane relative to the // main framebuffer located at index 0. For the case where there is no // main framebuffer, overlays may be scheduled at 0, taking its place. // |transform| specifies how the buffer is to be transformed during // composition. // |image| to be presented by the overlay. // |bounds_rect| specify where it is supposed to be on the screen in pixels. // |crop_rect| specifies the region within the buffer to be placed inside // |bounds_rect|. virtual bool ScheduleOverlayPlane(int z_order, OverlayTransform transform, gl::GLImage* image, const Rect& bounds_rect, const RectF& crop_rect); // Schedule a CALayer to be shown at swap time. // All arguments correspond to their CALayer properties. virtual bool ScheduleCALayer(gl::GLImage* contents_image, const RectF& contents_rect, float opacity, unsigned background_color, unsigned edge_aa_mask, const RectF& rect, bool is_clipped, const RectF& clip_rect, const Transform& transform, int sorting_content_id); virtual bool IsSurfaceless() const; virtual bool FlipsVertically() const; // Returns true if SwapBuffers or PostSubBuffers causes a flip, such that // the next buffer may be 2 frames old. virtual bool BuffersFlipped() const; // Create a GL surface that renders directly to a view. static scoped_refptr CreateViewGLSurface( gfx::AcceleratedWidget window); #if defined(USE_OZONE) // Create a GL surface that renders directly into a window with surfaceless // semantics - there is no default framebuffer and the primary surface must // be presented as an overlay. If surfaceless mode is not supported or // enabled it will return a null pointer. static scoped_refptr CreateSurfacelessViewGLSurface( gfx::AcceleratedWidget window); #endif // defined(USE_OZONE) // Create a GL surface used for offscreen rendering. static scoped_refptr CreateOffscreenGLSurface( const gfx::Size& size); static GLSurface* GetCurrent(); // Called when the swap interval for the associated context changes. virtual void OnSetSwapInterval(int interval); protected: virtual ~GLSurface(); static bool InitializeOneOffImplementation(GLImplementation impl, bool fallback_to_osmesa, bool gpu_service_logging, bool disable_gl_drawing); static bool InitializeOneOffInternal(); static void SetCurrent(GLSurface* surface); static bool ExtensionsContain(const char* extensions, const char* name); private: friend class base::RefCounted; friend class GLContext; friend class GLSurfaceTestSupport; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; // Implementation of GLSurface that forwards all calls through to another // GLSurface. class GL_EXPORT GLSurfaceAdapter : public GLSurface { public: explicit GLSurfaceAdapter(GLSurface* surface); bool Initialize(GLSurface::Format format) override; void Destroy() override; bool Resize(const gfx::Size& size, float scale_factor, bool has_alpha) override; bool Recreate() override; bool DeferDraws() override; bool IsOffscreen() override; gfx::SwapResult SwapBuffers() override; void SwapBuffersAsync(const SwapCompletionCallback& callback) override; gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; void PostSubBufferAsync(int x, int y, int width, int height, const SwapCompletionCallback& callback) override; gfx::SwapResult CommitOverlayPlanes() override; void CommitOverlayPlanesAsync( const SwapCompletionCallback& callback) override; bool SupportsPostSubBuffer() override; bool SupportsCommitOverlayPlanes() override; bool SupportsAsyncSwap() override; gfx::Size GetSize() override; void* GetHandle() override; unsigned int GetBackingFrameBufferObject() override; bool OnMakeCurrent(GLContext* context) override; bool SetBackbufferAllocation(bool allocated) override; void SetFrontbufferAllocation(bool allocated) override; void* GetShareHandle() override; void* GetDisplay() override; void* GetConfig() override; GLSurface::Format GetFormat() override; VSyncProvider* GetVSyncProvider() override; bool ScheduleOverlayPlane(int z_order, OverlayTransform transform, gl::GLImage* image, const Rect& bounds_rect, const RectF& crop_rect) override; bool IsSurfaceless() const override; bool FlipsVertically() const override; bool BuffersFlipped() const override; GLSurface* surface() const { return surface_.get(); } protected: ~GLSurfaceAdapter() override; private: scoped_refptr surface_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); }; } // namespace gfx #endif // UI_GL_GL_SURFACE_H_