// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_surface_egl.h" #include #include #include #include #include #include "base/command_line.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram_macros.h" #include "base/strings/string_number_conversions.h" #include "base/sys_info.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "ui/gfx/geometry/rect.h" #include "ui/gl/angle_platform_impl.h" #include "ui/gl/egl_util.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_context_egl.h" #include "ui/gl/gl_image.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_stub.h" #include "ui/gl/gl_switches.h" #include "ui/gl/scoped_make_current.h" #include "ui/gl/sync_control_vsync_provider.h" #if defined(USE_X11) && !defined(OS_CHROMEOS) extern "C" { #include #define Status int } #include "ui/base/x/x11_util_internal.h" // nogncheck #endif #if defined(OS_ANDROID) #include #endif #if !defined(EGL_FIXED_SIZE_ANGLE) #define EGL_FIXED_SIZE_ANGLE 0x3201 #endif #if !defined(EGL_OPENGL_ES3_BIT) #define EGL_OPENGL_ES3_BIT 0x00000040 #endif // From ANGLE's egl/eglext.h. #ifndef EGL_ANGLE_platform_angle #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ANGLE_platform_angle_null #define EGL_ANGLE_platform_angle_null 1 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE #endif /* EGL_ANGLE_platform_angle_null */ #ifndef EGL_ANGLE_x11_visual #define EGL_ANGLE_x11_visual 1 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 #endif /* EGL_ANGLE_x11_visual */ #ifndef EGL_ANGLE_surface_orientation #define EGL_ANGLE_surface_orientation #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif /* EGL_ANGLE_surface_orientation */ #ifndef EGL_ANGLE_direct_composition #define EGL_ANGLE_direct_composition 1 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 #endif /* EGL_ANGLE_direct_composition */ #ifndef EGL_ANGLE_flexible_surface_compatibility #define EGL_ANGLE_flexible_surface_compatibility 1 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 #endif /* EGL_ANGLE_flexible_surface_compatibility */ using ui::GetLastEGLErrorString; namespace gl { bool GLSurfaceEGL::initialized_ = false; namespace { EGLDisplay g_display = EGL_NO_DISPLAY; EGLNativeDisplayType g_native_display = EGL_DEFAULT_DISPLAY; const char* g_egl_extensions = nullptr; bool g_egl_create_context_robustness_supported = false; bool g_egl_create_context_bind_generates_resource_supported = false; bool g_egl_create_context_webgl_compatability_supported = false; bool g_egl_sync_control_supported = false; bool g_egl_window_fixed_size_supported = false; bool g_egl_surfaceless_context_supported = false; bool g_egl_surface_orientation_supported = false; bool g_egl_context_priority_supported = false; bool g_use_direct_composition = false; class EGLSyncControlVSyncProvider : public SyncControlVSyncProvider { public: explicit EGLSyncControlVSyncProvider(EGLSurface surface) : SyncControlVSyncProvider(), surface_(surface) { } ~EGLSyncControlVSyncProvider() override {} static bool IsSupported() { return SyncControlVSyncProvider::IsSupported() && g_egl_sync_control_supported; } protected: bool GetSyncValues(int64_t* system_time, int64_t* media_stream_counter, int64_t* swap_buffer_counter) override { uint64_t u_system_time, u_media_stream_counter, u_swap_buffer_counter; bool result = eglGetSyncValuesCHROMIUM( g_display, surface_, &u_system_time, &u_media_stream_counter, &u_swap_buffer_counter) == EGL_TRUE; if (result) { *system_time = static_cast(u_system_time); *media_stream_counter = static_cast(u_media_stream_counter); *swap_buffer_counter = static_cast(u_swap_buffer_counter); } return result; } bool GetMscRate(int32_t* numerator, int32_t* denominator) override { return false; } private: EGLSurface surface_; DISALLOW_COPY_AND_ASSIGN(EGLSyncControlVSyncProvider); }; EGLDisplay GetPlatformANGLEDisplay(EGLNativeDisplayType native_display, EGLenum platform_type, bool warpDevice) { std::vector display_attribs; display_attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); display_attribs.push_back(platform_type); if (warpDevice) { display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE); display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE); } #if defined(USE_X11) && !defined(OS_CHROMEOS) // ANGLE_NULL doesn't use the visual, and may run without X11 where we can't // get it anyway. if (platform_type != EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE) { Visual* visual; ui::XVisualManager::GetInstance()->ChooseVisualForWindow( true, &visual, nullptr, nullptr, nullptr); display_attribs.push_back(EGL_X11_VISUAL_ID_ANGLE); display_attribs.push_back(static_cast(XVisualIDFromVisual(visual))); } #endif display_attribs.push_back(EGL_NONE); return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast(native_display), &display_attribs[0]); } EGLDisplay GetDisplayFromType(DisplayType display_type, EGLNativeDisplayType native_display) { switch (display_type) { case DEFAULT: case SWIFT_SHADER: return eglGetDisplay(native_display); case ANGLE_D3D9: return GetPlatformANGLEDisplay(native_display, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, false); case ANGLE_D3D11: return GetPlatformANGLEDisplay( native_display, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, false); case ANGLE_OPENGL: return GetPlatformANGLEDisplay( native_display, EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, false); case ANGLE_OPENGLES: return GetPlatformANGLEDisplay( native_display, EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, false); case ANGLE_NULL: return GetPlatformANGLEDisplay(native_display, EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE, false); default: NOTREACHED(); return EGL_NO_DISPLAY; } } const char* DisplayTypeString(DisplayType display_type) { switch (display_type) { case DEFAULT: return "Default"; case SWIFT_SHADER: return "SwiftShader"; case ANGLE_D3D9: return "D3D9"; case ANGLE_D3D11: return "D3D11"; case ANGLE_OPENGL: return "OpenGL"; case ANGLE_OPENGLES: return "OpenGLES"; case ANGLE_NULL: return "Null"; default: NOTREACHED(); return "Err"; } } bool ValidateEglConfig(EGLDisplay display, const EGLint* config_attribs, EGLint* num_configs) { if (!eglChooseConfig(display, config_attribs, NULL, 0, num_configs)) { LOG(ERROR) << "eglChooseConfig failed with error " << GetLastEGLErrorString(); return false; } if (*num_configs == 0) { return false; } return true; } EGLConfig ChooseConfig(GLSurfaceFormat format, bool surfaceless) { // Choose an EGL configuration. // On X this is only used for PBuffer surfaces. std::vector renderable_types; if (!base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableES3GLContext)) { renderable_types.push_back(EGL_OPENGL_ES3_BIT); } renderable_types.push_back(EGL_OPENGL_ES2_BIT); EGLint buffer_size = format.GetBufferSize(); EGLint alpha_size = 8; bool want_rgb565 = buffer_size == 16; EGLint depth_size = format.GetDepthBits(); EGLint stencil_size = format.GetStencilBits(); EGLint samples = format.GetSamples(); #if defined(USE_X11) && !defined(OS_CHROMEOS) // If we're using ANGLE_NULL, we may not have a display, in which case we // can't use XVisualManager. if (g_native_display) { ui::XVisualManager::GetInstance()->ChooseVisualForWindow( true, nullptr, &buffer_size, nullptr, nullptr); alpha_size = buffer_size == 32 ? 8 : 0; } #endif EGLint surface_type = (surfaceless ? EGL_DONT_CARE : EGL_WINDOW_BIT | EGL_PBUFFER_BIT); for (auto renderable_type : renderable_types) { EGLint config_attribs_8888[] = {EGL_BUFFER_SIZE, buffer_size, EGL_ALPHA_SIZE, alpha_size, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_SAMPLES, samples, EGL_DEPTH_SIZE, depth_size, EGL_STENCIL_SIZE, stencil_size, EGL_RENDERABLE_TYPE, renderable_type, EGL_SURFACE_TYPE, surface_type, EGL_NONE}; EGLint config_attribs_565[] = {EGL_BUFFER_SIZE, 16, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SAMPLES, samples, EGL_DEPTH_SIZE, depth_size, EGL_STENCIL_SIZE, stencil_size, EGL_RENDERABLE_TYPE, renderable_type, EGL_SURFACE_TYPE, surface_type, EGL_NONE}; EGLint* choose_attributes = config_attribs_8888; if (want_rgb565) { choose_attributes = config_attribs_565; } EGLint num_configs; EGLint config_size = 1; EGLConfig config = nullptr; EGLConfig* config_data = &config; // Validate if there are any configs for given attribs. if (!ValidateEglConfig(g_display, choose_attributes, &num_configs)) { // Try the next renderable_type continue; } std::unique_ptr matching_configs(new EGLConfig[num_configs]); if (want_rgb565) { config_size = num_configs; config_data = matching_configs.get(); } if (!eglChooseConfig(g_display, choose_attributes, config_data, config_size, &num_configs)) { LOG(ERROR) << "eglChooseConfig failed with error " << GetLastEGLErrorString(); return config; } if (want_rgb565) { // Because of the EGL config sort order, we have to iterate // through all of them (it'll put higher sum(R,G,B) bits // first with the above attribs). bool match_found = false; for (int i = 0; i < num_configs; i++) { EGLint red, green, blue, alpha; // Read the relevant attributes of the EGLConfig. if (eglGetConfigAttrib(g_display, matching_configs[i], EGL_RED_SIZE, &red) && eglGetConfigAttrib(g_display, matching_configs[i], EGL_BLUE_SIZE, &blue) && eglGetConfigAttrib(g_display, matching_configs[i], EGL_GREEN_SIZE, &green) && eglGetConfigAttrib(g_display, matching_configs[i], EGL_ALPHA_SIZE, &alpha) && alpha == 0 && red == 5 && green == 6 && blue == 5) { config = matching_configs[i]; match_found = true; break; } } if (!match_found) { // To fall back to default 32 bit format, choose with // the right attributes again. if (!ValidateEglConfig(g_display, config_attribs_8888, &num_configs)) { // Try the next renderable_type continue; } if (!eglChooseConfig(g_display, config_attribs_8888, &config, 1, &num_configs)) { LOG(ERROR) << "eglChooseConfig failed with error " << GetLastEGLErrorString(); return config; } } } return config; } LOG(ERROR) << "No suitable EGL configs found."; return nullptr; } } // namespace void GetEGLInitDisplays(bool supports_angle_d3d, bool supports_angle_opengl, bool supports_angle_null, const base::CommandLine* command_line, std::vector* init_displays) { // SwiftShader does not use the platform extensions if (command_line->GetSwitchValueASCII(switches::kUseGL) == kGLImplementationSwiftShaderForWebGLName) { init_displays->push_back(SWIFT_SHADER); return; } std::string requested_renderer = command_line->GetSwitchValueASCII(switches::kUseANGLE); bool use_angle_default = !command_line->HasSwitch(switches::kUseANGLE) || requested_renderer == kANGLEImplementationDefaultName; if (supports_angle_null && requested_renderer == kANGLEImplementationNullName) { init_displays->push_back(ANGLE_NULL); return; } if (supports_angle_d3d) { if (use_angle_default) { // Default mode for ANGLE - try D3D11, else try D3D9 if (!command_line->HasSwitch(switches::kDisableD3D11)) { init_displays->push_back(ANGLE_D3D11); } init_displays->push_back(ANGLE_D3D9); } else { if (requested_renderer == kANGLEImplementationD3D11Name) { init_displays->push_back(ANGLE_D3D11); } if (requested_renderer == kANGLEImplementationD3D9Name) { init_displays->push_back(ANGLE_D3D9); } } } if (supports_angle_opengl) { if (use_angle_default && !supports_angle_d3d) { init_displays->push_back(ANGLE_OPENGL); init_displays->push_back(ANGLE_OPENGLES); } else { if (requested_renderer == kANGLEImplementationOpenGLName) { init_displays->push_back(ANGLE_OPENGL); } if (requested_renderer == kANGLEImplementationOpenGLESName) { init_displays->push_back(ANGLE_OPENGLES); } } } // If no displays are available due to missing angle extensions or invalid // flags, request the default display. if (init_displays->empty()) { init_displays->push_back(DEFAULT); } } GLSurfaceEGL::GLSurfaceEGL() {} GLSurfaceFormat GLSurfaceEGL::GetFormat() { return format_; } EGLDisplay GLSurfaceEGL::GetDisplay() { return g_display; } EGLConfig GLSurfaceEGL::GetConfig() { if (!config_) { config_ = ChooseConfig(format_, IsSurfaceless()); } return config_; } // static bool GLSurfaceEGL::InitializeOneOff(EGLNativeDisplayType native_display) { if (initialized_) return true; // Must be called before InitializeDisplay(). g_driver_egl.InitializeClientExtensionBindings(); InitializeDisplay(native_display); if (g_display == EGL_NO_DISPLAY) return false; // Must be called after InitializeDisplay(). g_driver_egl.InitializeExtensionBindings(); g_egl_extensions = eglQueryString(g_display, EGL_EXTENSIONS); g_egl_create_context_robustness_supported = HasEGLExtension("EGL_EXT_create_context_robustness"); g_egl_create_context_bind_generates_resource_supported = HasEGLExtension("EGL_CHROMIUM_create_context_bind_generates_resource"); g_egl_create_context_webgl_compatability_supported = HasEGLExtension("EGL_ANGLE_create_context_webgl_compatibility"); g_egl_sync_control_supported = HasEGLExtension("EGL_CHROMIUM_sync_control"); g_egl_window_fixed_size_supported = HasEGLExtension("EGL_ANGLE_window_fixed_size"); g_egl_surface_orientation_supported = HasEGLExtension("EGL_ANGLE_surface_orientation"); // According to https://source.android.com/compatibility/android-cdd.html the // EGL_IMG_context_priority extension is mandatory for Virtual Reality High // Performance support, but due to a bug in Android Nougat the extension // isn't being reported even when it's present. As a fallback, check if other // related extensions that were added for VR support are present, and assume // that this implies context priority is also supported. See also: // https://github.com/googlevr/gvr-android-sdk/issues/330 g_egl_context_priority_supported = HasEGLExtension("EGL_IMG_context_priority") || (HasEGLExtension("EGL_ANDROID_front_buffer_auto_refresh") && HasEGLExtension("EGL_ANDROID_create_native_client_buffer")); // Need EGL_ANGLE_flexible_surface_compatibility to allow surfaces with and // without alpha to be bound to the same context. g_use_direct_composition = HasEGLExtension("EGL_ANGLE_direct_composition") && HasEGLExtension("EGL_ANGLE_flexible_surface_compatibility") && !base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableDirectComposition); // TODO(oetuaho@nvidia.com): Surfaceless is disabled on Android as a temporary // workaround, since code written for Android WebView takes different paths // based on whether GL surface objects have underlying EGL surface handles, // conflicting with the use of surfaceless. See https://crbug.com/382349 #if defined(OS_ANDROID) DCHECK(!g_egl_surfaceless_context_supported); #else // Check if SurfacelessEGL is supported. g_egl_surfaceless_context_supported = HasEGLExtension("EGL_KHR_surfaceless_context"); if (g_egl_surfaceless_context_supported) { // EGL_KHR_surfaceless_context is supported but ensure // GL_OES_surfaceless_context is also supported. We need a current context // to query for supported GL extensions. scoped_refptr surface = new SurfacelessEGL(gfx::Size(1, 1)); scoped_refptr context = InitializeGLContext( new GLContextEGL(nullptr), surface.get(), GLContextAttribs()); if (!context->MakeCurrent(surface.get())) g_egl_surfaceless_context_supported = false; // Ensure context supports GL_OES_surfaceless_context. if (g_egl_surfaceless_context_supported) { g_egl_surfaceless_context_supported = context->HasExtension( "GL_OES_surfaceless_context"); context->ReleaseCurrent(surface.get()); } } #endif initialized_ = true; return true; } // static void GLSurfaceEGL::ShutdownOneOff() { ResetANGLEPlatform(g_display); if (g_display != EGL_NO_DISPLAY) eglTerminate(g_display); g_display = EGL_NO_DISPLAY; g_egl_extensions = nullptr; g_egl_create_context_robustness_supported = false; g_egl_create_context_bind_generates_resource_supported = false; g_egl_create_context_webgl_compatability_supported = false; g_egl_sync_control_supported = false; g_egl_window_fixed_size_supported = false; g_egl_surface_orientation_supported = false; g_use_direct_composition = false; g_egl_surfaceless_context_supported = false; initialized_ = false; } // static EGLDisplay GLSurfaceEGL::GetHardwareDisplay() { return g_display; } // static EGLNativeDisplayType GLSurfaceEGL::GetNativeDisplay() { return g_native_display; } // static const char* GLSurfaceEGL::GetEGLExtensions() { return g_egl_extensions; } // static bool GLSurfaceEGL::HasEGLExtension(const char* name) { return ExtensionsContain(GetEGLExtensions(), name); } // static bool GLSurfaceEGL::IsCreateContextRobustnessSupported() { return g_egl_create_context_robustness_supported; } bool GLSurfaceEGL::IsCreateContextBindGeneratesResourceSupported() { return g_egl_create_context_bind_generates_resource_supported; } bool GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported() { return g_egl_create_context_webgl_compatability_supported; } // static bool GLSurfaceEGL::IsEGLSurfacelessContextSupported() { return g_egl_surfaceless_context_supported; } // static bool GLSurfaceEGL::IsEGLContextPrioritySupported() { return g_egl_context_priority_supported; } // static bool GLSurfaceEGL::IsDirectCompositionSupported() { return g_use_direct_composition; } GLSurfaceEGL::~GLSurfaceEGL() {} // InitializeDisplay is necessary because the static binding code // needs a full Display init before it can query the Display extensions. // static EGLDisplay GLSurfaceEGL::InitializeDisplay( EGLNativeDisplayType native_display) { if (g_display != EGL_NO_DISPLAY) { return g_display; } g_native_display = native_display; // If EGL_EXT_client_extensions not supported this call to eglQueryString // will return NULL. const char* client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); bool supports_angle_d3d = false; bool supports_angle_opengl = false; bool supports_angle_null = false; // Check for availability of ANGLE extensions. if (client_extensions && ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle")) { supports_angle_d3d = ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_d3d"); supports_angle_opengl = ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_opengl"); supports_angle_null = ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_null"); } std::vector init_displays; GetEGLInitDisplays(supports_angle_d3d, supports_angle_opengl, supports_angle_null, base::CommandLine::ForCurrentProcess(), &init_displays); for (size_t disp_index = 0; disp_index < init_displays.size(); ++disp_index) { DisplayType display_type = init_displays[disp_index]; EGLDisplay display = GetDisplayFromType(display_type, g_native_display); if (display == EGL_NO_DISPLAY) { LOG(ERROR) << "EGL display query failed with error " << GetLastEGLErrorString(); } // Init ANGLE platform now that we have the global display. if (supports_angle_d3d || supports_angle_opengl || supports_angle_null) { if (!InitializeANGLEPlatform(display)) { LOG(ERROR) << "ANGLE Platform initialization failed."; } } if (!eglInitialize(display, nullptr, nullptr)) { bool is_last = disp_index == init_displays.size() - 1; LOG(ERROR) << "eglInitialize " << DisplayTypeString(display_type) << " failed with error " << GetLastEGLErrorString() << (is_last ? "" : ", trying next display type"); } else { UMA_HISTOGRAM_ENUMERATION("GPU.EGLDisplayType", display_type, DISPLAY_TYPE_MAX); g_display = display; break; } } return g_display; } NativeViewGLSurfaceEGL::NativeViewGLSurfaceEGL( EGLNativeWindowType window, std::unique_ptr vsync_provider) : window_(window), size_(1, 1), enable_fixed_size_angle_(false), surface_(NULL), supports_post_sub_buffer_(false), supports_swap_buffer_with_damage_(false), flips_vertically_(false), vsync_provider_external_(std::move(vsync_provider)) { #if defined(OS_ANDROID) if (window) ANativeWindow_acquire(window); #endif #if defined(OS_WIN) RECT windowRect; if (GetClientRect(window_, &windowRect)) size_ = gfx::Rect(windowRect).size(); #endif } bool NativeViewGLSurfaceEGL::Initialize(GLSurfaceFormat format) { DCHECK(!surface_); format_ = format; if (!GetDisplay()) { LOG(ERROR) << "Trying to create surface with invalid display."; return false; } // We need to make sure that window_ is correctly initialized with all // the platform-dependant quirks, if any, before creating the surface. if (!InitializeNativeWindow()) { LOG(ERROR) << "Error trying to initialize the native window."; return false; } std::vector egl_window_attributes; if (g_egl_window_fixed_size_supported && enable_fixed_size_angle_) { egl_window_attributes.push_back(EGL_FIXED_SIZE_ANGLE); egl_window_attributes.push_back(EGL_TRUE); egl_window_attributes.push_back(EGL_WIDTH); egl_window_attributes.push_back(size_.width()); egl_window_attributes.push_back(EGL_HEIGHT); egl_window_attributes.push_back(size_.height()); } if (g_driver_egl.ext.b_EGL_NV_post_sub_buffer) { egl_window_attributes.push_back(EGL_POST_SUB_BUFFER_SUPPORTED_NV); egl_window_attributes.push_back(EGL_TRUE); } if (g_egl_surface_orientation_supported) { EGLint attrib; eglGetConfigAttrib(GetDisplay(), GetConfig(), EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &attrib); flips_vertically_ = (attrib == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); } if (flips_vertically_) { egl_window_attributes.push_back(EGL_SURFACE_ORIENTATION_ANGLE); egl_window_attributes.push_back(EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); } if (g_use_direct_composition) { egl_window_attributes.push_back( EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE); egl_window_attributes.push_back(EGL_TRUE); egl_window_attributes.push_back(EGL_DIRECT_COMPOSITION_ANGLE); egl_window_attributes.push_back(EGL_TRUE); } egl_window_attributes.push_back(EGL_NONE); // Create a surface for the native window. surface_ = eglCreateWindowSurface( GetDisplay(), GetConfig(), window_, &egl_window_attributes[0]); if (!surface_) { LOG(ERROR) << "eglCreateWindowSurface failed with error " << GetLastEGLErrorString(); Destroy(); return false; } if (g_driver_egl.ext.b_EGL_NV_post_sub_buffer) { EGLint surfaceVal; EGLBoolean retVal = eglQuerySurface( GetDisplay(), surface_, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceVal); supports_post_sub_buffer_ = (surfaceVal && retVal) == EGL_TRUE; } supports_swap_buffer_with_damage_ = g_driver_egl.ext.b_EGL_KHR_swap_buffers_with_damage; if (!vsync_provider_external_ && EGLSyncControlVSyncProvider::IsSupported()) { vsync_provider_internal_ = base::MakeUnique(surface_); } return true; } bool NativeViewGLSurfaceEGL::InitializeNativeWindow() { return true; } void NativeViewGLSurfaceEGL::Destroy() { vsync_provider_internal_ = nullptr; if (surface_) { if (!eglDestroySurface(GetDisplay(), surface_)) { LOG(ERROR) << "eglDestroySurface failed with error " << GetLastEGLErrorString(); } surface_ = NULL; } } bool NativeViewGLSurfaceEGL::IsOffscreen() { return false; } gfx::SwapResult NativeViewGLSurfaceEGL::SwapBuffers() { TRACE_EVENT2("gpu", "NativeViewGLSurfaceEGL:RealSwapBuffers", "width", GetSize().width(), "height", GetSize().height()); if (!CommitAndClearPendingOverlays()) { DVLOG(1) << "Failed to commit pending overlay planes."; return gfx::SwapResult::SWAP_FAILED; } if (!eglSwapBuffers(GetDisplay(), surface_)) { DVLOG(1) << "eglSwapBuffers failed with error " << GetLastEGLErrorString(); return gfx::SwapResult::SWAP_FAILED; } return gfx::SwapResult::SWAP_ACK; } gfx::Size NativeViewGLSurfaceEGL::GetSize() { EGLint width; EGLint height; if (!eglQuerySurface(GetDisplay(), surface_, EGL_WIDTH, &width) || !eglQuerySurface(GetDisplay(), surface_, EGL_HEIGHT, &height)) { NOTREACHED() << "eglQuerySurface failed with error " << GetLastEGLErrorString(); return gfx::Size(); } return gfx::Size(width, height); } bool NativeViewGLSurfaceEGL::Resize(const gfx::Size& size, float scale_factor, bool has_alpha) { if (size == GetSize()) return true; size_ = size; std::unique_ptr scoped_make_current; GLContext* current_context = GLContext::GetCurrent(); bool was_current = current_context && current_context->IsCurrent(this); if (was_current) { scoped_make_current.reset( new ui::ScopedMakeCurrent(current_context, this)); current_context->ReleaseCurrent(this); } Destroy(); if (!Initialize(format_)) { LOG(ERROR) << "Failed to resize window."; return false; } return true; } bool NativeViewGLSurfaceEGL::Recreate() { Destroy(); if (!Initialize(format_)) { LOG(ERROR) << "Failed to create surface."; return false; } return true; } EGLSurface NativeViewGLSurfaceEGL::GetHandle() { return surface_; } bool NativeViewGLSurfaceEGL::SupportsPostSubBuffer() { return supports_post_sub_buffer_; } bool NativeViewGLSurfaceEGL::FlipsVertically() const { return flips_vertically_; } bool NativeViewGLSurfaceEGL::BuffersFlipped() const { return g_use_direct_composition; } gfx::SwapResult NativeViewGLSurfaceEGL::SwapBuffersWithDamage( const std::vector& rects) { DCHECK(supports_swap_buffer_with_damage_); if (!CommitAndClearPendingOverlays()) { DVLOG(1) << "Failed to commit pending overlay planes."; return gfx::SwapResult::SWAP_FAILED; } if (!eglSwapBuffersWithDamageKHR(GetDisplay(), surface_, const_cast(rects.data()), static_cast(rects.size() / 4))) { DVLOG(1) << "eglSwapBuffersWithDamageKHR failed with error " << GetLastEGLErrorString(); return gfx::SwapResult::SWAP_FAILED; } return gfx::SwapResult::SWAP_ACK; } gfx::SwapResult NativeViewGLSurfaceEGL::PostSubBuffer(int x, int y, int width, int height) { DCHECK(supports_post_sub_buffer_); if (!CommitAndClearPendingOverlays()) { DVLOG(1) << "Failed to commit pending overlay planes."; return gfx::SwapResult::SWAP_FAILED; } if (flips_vertically_) { // With EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE the contents are rendered // inverted, but the PostSubBuffer rectangle is still measured from the // bottom left. y = GetSize().height() - y - height; } if (!eglPostSubBufferNV(GetDisplay(), surface_, x, y, width, height)) { DVLOG(1) << "eglPostSubBufferNV failed with error " << GetLastEGLErrorString(); return gfx::SwapResult::SWAP_FAILED; } return gfx::SwapResult::SWAP_ACK; } bool NativeViewGLSurfaceEGL::SupportsCommitOverlayPlanes() { #if defined(OS_ANDROID) return true; #else return false; #endif } gfx::SwapResult NativeViewGLSurfaceEGL::CommitOverlayPlanes() { DCHECK(SupportsCommitOverlayPlanes()); // Here we assume that the overlays scheduled on this surface will display // themselves to the screen right away in |CommitAndClearPendingOverlays|, // rather than being queued and waiting for a "swap" signal. return CommitAndClearPendingOverlays() ? gfx::SwapResult::SWAP_ACK : gfx::SwapResult::SWAP_FAILED; } gfx::VSyncProvider* NativeViewGLSurfaceEGL::GetVSyncProvider() { return vsync_provider_external_ ? vsync_provider_external_.get() : vsync_provider_internal_.get(); } bool NativeViewGLSurfaceEGL::ScheduleOverlayPlane( int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) { #if !defined(OS_ANDROID) NOTIMPLEMENTED(); return false; #else pending_overlays_.push_back( GLSurfaceOverlay(z_order, transform, image, bounds_rect, crop_rect)); return true; #endif } NativeViewGLSurfaceEGL::~NativeViewGLSurfaceEGL() { Destroy(); #if defined(OS_ANDROID) if (window_) ANativeWindow_release(window_); #endif } bool NativeViewGLSurfaceEGL::CommitAndClearPendingOverlays() { if (pending_overlays_.empty()) return true; bool success = true; for (const auto& overlay : pending_overlays_) success &= overlay.ScheduleOverlayPlane(window_); pending_overlays_.clear(); return success; } PbufferGLSurfaceEGL::PbufferGLSurfaceEGL(const gfx::Size& size) : size_(size), surface_(NULL) { // Some implementations of Pbuffer do not support having a 0 size. For such // cases use a (1, 1) surface. if (size_.GetArea() == 0) size_.SetSize(1, 1); } bool PbufferGLSurfaceEGL::Initialize(GLSurfaceFormat format) { EGLSurface old_surface = surface_; #if defined(OS_ANDROID) // This is to allow context virtualization which requires on- and offscreen // to use a compatible config. We expect the client to request RGB565 // onscreen surface also for this to work (with the exception of // fullscreen video). if (base::SysInfo::AmountOfPhysicalMemoryMB() <= 512) format.SetRGB565(); #endif format_ = format; EGLDisplay display = GetDisplay(); if (!display) { LOG(ERROR) << "Trying to create surface with invalid display."; return false; } // Allocate the new pbuffer surface before freeing the old one to ensure // they have different addresses. If they have the same address then a // future call to MakeCurrent might early out because it appears the current // context and surface have not changed. std::vector pbuffer_attribs; pbuffer_attribs.push_back(EGL_WIDTH); pbuffer_attribs.push_back(size_.width()); pbuffer_attribs.push_back(EGL_HEIGHT); pbuffer_attribs.push_back(size_.height()); if (g_use_direct_composition) { pbuffer_attribs.push_back( EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE); pbuffer_attribs.push_back(EGL_TRUE); } pbuffer_attribs.push_back(EGL_NONE); EGLSurface new_surface = eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]); if (!new_surface) { LOG(ERROR) << "eglCreatePbufferSurface failed with error " << GetLastEGLErrorString(); return false; } if (old_surface) eglDestroySurface(display, old_surface); surface_ = new_surface; return true; } void PbufferGLSurfaceEGL::Destroy() { if (surface_) { if (!eglDestroySurface(GetDisplay(), surface_)) { LOG(ERROR) << "eglDestroySurface failed with error " << GetLastEGLErrorString(); } surface_ = NULL; } } bool PbufferGLSurfaceEGL::IsOffscreen() { return true; } gfx::SwapResult PbufferGLSurfaceEGL::SwapBuffers() { NOTREACHED() << "Attempted to call SwapBuffers on a PbufferGLSurfaceEGL."; return gfx::SwapResult::SWAP_FAILED; } gfx::Size PbufferGLSurfaceEGL::GetSize() { return size_; } bool PbufferGLSurfaceEGL::Resize(const gfx::Size& size, float scale_factor, bool has_alpha) { if (size == size_) return true; std::unique_ptr scoped_make_current; GLContext* current_context = GLContext::GetCurrent(); bool was_current = current_context && current_context->IsCurrent(this); if (was_current) { scoped_make_current.reset( new ui::ScopedMakeCurrent(current_context, this)); } size_ = size; if (!Initialize(format_)) { LOG(ERROR) << "Failed to resize pbuffer."; return false; } return true; } EGLSurface PbufferGLSurfaceEGL::GetHandle() { return surface_; } void* PbufferGLSurfaceEGL::GetShareHandle() { #if defined(OS_ANDROID) NOTREACHED(); return NULL; #else if (!g_driver_egl.ext.b_EGL_ANGLE_query_surface_pointer) return NULL; if (!g_driver_egl.ext.b_EGL_ANGLE_surface_d3d_texture_2d_share_handle) return NULL; void* handle; if (!eglQuerySurfacePointerANGLE(g_display, GetHandle(), EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &handle)) { return NULL; } return handle; #endif } PbufferGLSurfaceEGL::~PbufferGLSurfaceEGL() { Destroy(); } SurfacelessEGL::SurfacelessEGL(const gfx::Size& size) : size_(size) {} bool SurfacelessEGL::Initialize(GLSurfaceFormat format) { format_ = format; return true; } void SurfacelessEGL::Destroy() { } bool SurfacelessEGL::IsOffscreen() { return true; } bool SurfacelessEGL::IsSurfaceless() const { return true; } gfx::SwapResult SurfacelessEGL::SwapBuffers() { LOG(ERROR) << "Attempted to call SwapBuffers with SurfacelessEGL."; return gfx::SwapResult::SWAP_FAILED; } gfx::Size SurfacelessEGL::GetSize() { return size_; } bool SurfacelessEGL::Resize(const gfx::Size& size, float scale_factor, bool has_alpha) { size_ = size; return true; } EGLSurface SurfacelessEGL::GetHandle() { return EGL_NO_SURFACE; } void* SurfacelessEGL::GetShareHandle() { return NULL; } SurfacelessEGL::~SurfacelessEGL() { } } // namespace gl