// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/macros.h" #include "ui/gl/gl_switches.h" namespace gl { const char kGLImplementationDesktopName[] = "desktop"; const char kGLImplementationCoreProfileName[] = "core_profile"; const char kGLImplementationOSMesaName[] = "osmesa"; const char kGLImplementationAppleName[] = "apple"; const char kGLImplementationEGLName[] = "egl"; const char kGLImplementationANGLEName[] = "angle"; const char kGLImplementationSwiftShaderName[] = "swiftshader"; const char kGLImplementationSwiftShaderForWebGLName[] = "swiftshader-webgl"; const char kGLImplementationMockName[] = "mock"; const char kGLImplementationStubName[] = "stub"; const char kANGLEImplementationDefaultName[] = "default"; const char kANGLEImplementationD3D9Name[] = "d3d9"; const char kANGLEImplementationD3D11Name[] = "d3d11"; const char kANGLEImplementationOpenGLName[] = "gl"; const char kANGLEImplementationOpenGLESName[] = "gles"; const char kANGLEImplementationNullName[] = "null"; // Special switches for "NULL"/stub driver implementations. const char kANGLEImplementationD3D11NULLName[] = "d3d11-null"; const char kANGLEImplementationOpenGLNULLName[] = "gl-null"; const char kANGLEImplementationOpenGLESNULLName[] = "gles-null"; } // namespace gl namespace switches { // Disables use of D3D11. const char kDisableD3D11[] = "disable-d3d11"; // Disables use of ES3 backend (use ES2 backend instead). const char kDisableES3GLContext[] = "disable-es3-gl-context"; // Stop the GPU from synchronizing on the vsync before presenting. // We can select from the options below: // beginframe: Next frame can start without any delay on cc::scheduler in // renderer compositors. // gpu: Disable display and browser vsync. // default: Set both flags. const char kDisableGpuVsync[] = "disable-gpu-vsync"; // Turns on GPU logging (debug build only). const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; // Turns on calling TRACE for every GL call. const char kEnableGPUServiceTracing[] = "enable-gpu-service-tracing"; // Select which ANGLE backend to use. Options are: // default: Attempts several ANGLE renderers until one successfully // initializes, varying ES support by platform. // d3d9: Legacy D3D9 renderer, ES2 only. // d3d11: D3D11 renderer, ES2 and ES3. // warp: D3D11 renderer using software rasterization, ES2 and ES3. // gl: Desktop GL renderer, ES2 and ES3. // gles: GLES renderer, ES2 and ES3. const char kUseANGLE[] = "use-angle"; // Select which implementation of GL the GPU process should use. Options are: // desktop: whatever desktop OpenGL the user has installed (Linux and Mac // default). // egl: whatever EGL / GLES2 the user has installed (Windows default - actually // ANGLE). // osmesa: The OSMesa software renderer. // swiftshader: The SwiftShader software renderer. const char kUseGL[] = "use-gl"; // Inform Chrome that a GPU context will not be lost in power saving mode, // screen saving mode, etc. Note that this flag does not ensure that a GPU // context will never be lost in any situations, say, a GPU reset. const char kGpuNoContextLost[] = "gpu-no-context-lost"; // Disables the use of DirectComposition to draw to the screen. const char kDisableDirectComposition[] = "disable-direct-composition"; // Flag used for Linux tests: for desktop GL bindings, try to load this GL // library first, but fall back to regular library if loading fails. const char kTestGLLib[] = "test-gl-lib"; // Use hardware gpu, if available, for tests. const char kUseGpuInTests[] = "use-gpu-in-tests"; // Enable use of the SGI_video_sync extension, which can have // driver/sandbox/window manager compatibility issues. const char kEnableSgiVideoSync[] = "enable-sgi-video-sync"; // Disables GL drawing operations which produce pixel output. With this // the GL output will not be correct but tests will run faster. const char kDisableGLDrawingForTests[] = "disable-gl-drawing-for-tests"; // Forces the use of software GL instead of hardware gpu. const char kOverrideUseSoftwareGLForTests[] = "override-use-software-gl-for-tests"; // Disables specified comma separated GL Extensions if found. const char kDisableGLExtensions[] = "disable-gl-extensions"; // Enables SwapBuffersWithBounds if it is supported. const char kEnableSwapBuffersWithBounds[] = "enable-swap-buffers-with-bounds"; // Enables using DirectComposition layers, even if hardware overlays aren't // supported. const char kEnableDirectCompositionLayers[] = "enable-direct-composition-layers"; // Disables using DirectComposition layers. const char kDisableDirectCompositionLayers[] = "disable-direct-composition-layers"; // Enables the presentation callback for SwapBuffers, SwapBuffersAsync, etc. const char kEnablePresentationCallback[] = "enable-presentation-callback"; // This is the list of switches passed from this file that are passed from the // GpuProcessHost to the GPU Process. Add your switch to this list if you need // to read it in the GPU process, else don't add it. const char* const kGLSwitchesCopiedFromGpuProcessHost[] = { kDisableDirectComposition, kDisableGpuVsync, kDisableD3D11, kDisableES3GLContext, kEnableGPUServiceLogging, kEnableGPUServiceTracing, kEnableSgiVideoSync, kGpuNoContextLost, kDisableGLDrawingForTests, kOverrideUseSoftwareGLForTests, kUseANGLE, kEnableSwapBuffersWithBounds, kEnableDirectCompositionLayers, kDisableDirectCompositionLayers, kEnablePresentationCallback, }; const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = arraysize(kGLSwitchesCopiedFromGpuProcessHost); const char kCreateDefaultGLContext[] = "create-default-gl-context"; } // namespace switches namespace features { #if defined(OS_WIN) // Wait for D3D VSync signals in GPU process (as opposed to delay based VSync // generated in Browser process based on VSync parameters). const base::Feature kD3DVsync{"D3DVsync", base::FEATURE_DISABLED_BY_DEFAULT}; #endif // defined(OS_WIN) // Allow putting a video swapchain underneath the main swapchain, so overlays // can be used even if there are controls on top of the video. This requires // the DirectCompositionOverlays feature to be enabled. const base::Feature kDirectCompositionUnderlays{ "DirectCompositionUnderlays", base::FEATURE_DISABLED_BY_DEFAULT}; // Allow putting content with complex transforms (e.g. rotations) into an // overlay. const base::Feature kDirectCompositionComplexOverlays{ "DirectCompositionComplexOverlays", base::FEATURE_DISABLED_BY_DEFAULT}; // Allow using overlays for non-root render passes. const base::Feature kDirectCompositionNonrootOverlays{ "DirectCompositionNonrootOverlays", base::FEATURE_DISABLED_BY_DEFAULT}; } // namespace features