// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_KEYBOARD_CONTAINER_BEHAVIOR_H_ #define UI_KEYBOARD_CONTAINER_BEHAVIOR_H_ #include "ui/aura/window.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/events/event.h" #include "ui/keyboard/container_type.h" #include "ui/keyboard/keyboard_export.h" #include "ui/wm/core/window_animations.h" namespace keyboard { // Represents and encapsulates how the keyboard container should visually behave // within the workspace window. class KEYBOARD_EXPORT ContainerBehavior { public: virtual ~ContainerBehavior() {} // Apply changes to the animation settings to animate the keyboard container // showing. virtual void DoShowingAnimation( aura::Window* window, ui::ScopedLayerAnimationSettings* animation_settings) = 0; // Apply changes to the animation settings to animate the keyboard container // hiding. virtual void DoHidingAnimation( aura::Window* window, ::wm::ScopedHidingAnimationSettings* animation_settings) = 0; // Initialize the starting state of the keyboard container for the showing // animation. virtual void InitializeShowAnimationStartingState( aura::Window* container) = 0; // Used by the layout manager to intercept any bounds setting request to // adjust the request to different bounds, if necessary. This method gets // called at any time during the keyboard's life cycle. The bounds are in // global screen coordinates. virtual const gfx::Rect AdjustSetBoundsRequest( const gfx::Rect& display_bounds, const gfx::Rect& requested_bounds_in_screen_coords) = 0; // Used to set the bounds to the default location. This is generally called // during initialization, but may also be have identical behavior to // AdjustSetBoundsRequest in the case of constant layouts such as the fixed // full-width keyboard. virtual void SetCanonicalBounds(aura::Window* container, const gfx::Rect& display_bounds) = 0; // A ContainerBehavior can choose to not allow overscroll to be used. It is // important to note that the word "Allowed" is used because whether or not // overscroll is "enabled" depends on multiple external factors. virtual bool IsOverscrollAllowed() const = 0; // Return whether the given coordinate is a drag handle. virtual bool IsDragHandle(const gfx::Vector2d& offset, const gfx::Size& keyboard_size) const = 0; virtual void SavePosition(const gfx::Rect& keyboard_bounds, const gfx::Size& screen_size) = 0; virtual bool HandlePointerEvent(const ui::LocatedEvent& event, const display::Display& current_display) = 0; virtual ContainerType GetType() const = 0; // Removing focus from a text field should cause the keyboard to be dismissed. virtual bool TextBlurHidesKeyboard() const = 0; // The keyboard should be considered a reasonable hinderence to use the region // of the screen behind it. This is used to determine if window manager or // other system UI should respond to the presence of the keyboard such as // moving windows out of the obscured region. virtual bool BoundsObscureUsableRegion() const = 0; // Any region of the screen that is occluded by the keyboard should cause the // workspace to change its layout. virtual bool BoundsAffectWorkspaceLayout() const = 0; // Sets floating keyboard drggable rect. virtual bool SetDraggableArea(const gfx::Rect& rect) = 0; protected: // The opacity of virtual keyboard container when show animation // starts or hide animation finishes. This cannot be zero because we // call Show() on the keyboard window before setting the opacity // back to 1.0. Since windows are not allowed to be shown with zero // opacity, we always animate to 0.01 instead. static constexpr float kAnimationStartOrAfterHideOpacity = 0.01f; }; } // namespace keyboard #endif // UI_KEYBOARD_CONTAINER_BEHAVIOR_H_