// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_KEYBOARD_KEYBOARD_UI_H_ #define UI_KEYBOARD_KEYBOARD_UI_H_ #include "base/macros.h" #include "ui/base/ime/text_input_type.h" #include "ui/keyboard/keyboard_export.h" namespace aura { class Window; } namespace gfx { class Rect; } namespace ui { class InputMethod; } namespace keyboard { class KeyboardController; // Interface representing a window containing virtual keyboard UI. class KEYBOARD_EXPORT KeyboardUI { public: KeyboardUI(); virtual ~KeyboardUI(); // Gets the virtual keyboard window i.e. the WebContents window where // keyboard extensions are loaded. May return null if the window has not yet // been created. // This class owns the window. virtual aura::Window* GetKeyboardWindow() = 0; // Whether the keyboard window has been created. virtual bool HasKeyboardWindow() const = 0; // Gets the InputMethod that will provide notifications about changes in the // text input context. virtual ui::InputMethod* GetInputMethod() = 0; // Shows the keyboard window. The default implementation simply calls |Show| // on the window. An overridden implementation can set up animations or delay // the visibility change. virtual void ShowKeyboardWindow(); // Hides the keyboard window. The default implementation simply calls |Hide| // on the window. An overridden implementation can set up animations or delay // the visibility change. virtual void HideKeyboardWindow(); // Reloads virtual keyboard URL if the current keyboard's web content URL is // different. The URL can be different if user switch from password field to // any other type input field. // At password field, the system virtual keyboard is forced to load even if // the current IME provides a customized virtual keyboard. This is needed to // prevent IME virtual keyboard logging user's password. Once user switch to // other input fields, the virtual keyboard should switch back to the IME // provided keyboard, or keep using the system virtual keyboard if IME doesn't // provide one. virtual void ReloadKeyboardIfNeeded() = 0; // When the embedder changes the keyboard bounds, asks the keyboard to adjust // insets for windows affected by this. virtual void InitInsets(const gfx::Rect& keyboard_bounds) = 0; // Resets insets for affected windows. virtual void ResetInsets() = 0; // |controller| may be null when KeyboardController is being destroyed. void SetController(KeyboardController* controller); protected: KeyboardController* keyboard_controller() { return keyboard_controller_; } private: keyboard::KeyboardController* keyboard_controller_ = nullptr; DISALLOW_COPY_AND_ASSIGN(KeyboardUI); }; } // namespace keyboard #endif // UI_KEYBOARD_KEYBOARD_UI_H_