// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_NATIVE_THEME_NATIVE_THEME_H_ #define UI_NATIVE_THEME_NATIVE_THEME_H_ #include #include "base/containers/flat_map.h" #include "base/macros.h" #include "base/observer_list.h" #include "build/build_config.h" #include "cc/paint/paint_canvas.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/models/menu_separator_types.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/native_widget_types.h" #include "ui/native_theme/caption_style.h" #include "ui/native_theme/native_theme_color_id.h" #include "ui/native_theme/native_theme_export.h" #include "ui/native_theme/native_theme_observer.h" namespace gfx { class Rect; class Size; } namespace ui { // This class supports drawing UI controls (like buttons, text fields, lists, // comboboxes, etc) that look like the native UI controls of the underlying // platform, such as Windows or Linux. It also supplies default colors for // dialog box backgrounds, etc., which are obtained from the system theme where // possible. // // The supported control types are listed in the Part enum. These parts can be // in any state given by the State enum, where the actual definition of the // state is part-specific. The supported colors are listed in the ColorId enum. // // Some parts require more information than simply the state in order to be // drawn correctly, and this information is given to the Paint() method via the // ExtraParams union. Each part that requires more information has its own // field in the union. // // NativeTheme also supports getting the default size of a given part with // the GetPartSize() method. class NATIVE_THEME_EXPORT NativeTheme { public: // The part to be painted / sized. enum Part { kCheckbox, #if defined(OS_LINUX) && !defined(OS_CHROMEOS) kFrameTopArea, #endif kInnerSpinButton, kMenuList, kMenuPopupBackground, #if defined(OS_WIN) kMenuCheck, kMenuCheckBackground, kMenuPopupArrow, kMenuPopupGutter, #endif kMenuPopupSeparator, kMenuItemBackground, kProgressBar, kPushButton, kRadio, // The order of the arrow enums is important, do not change without also // changing the code in platform implementations. kScrollbarDownArrow, kScrollbarLeftArrow, kScrollbarRightArrow, kScrollbarUpArrow, kScrollbarHorizontalThumb, kScrollbarVerticalThumb, kScrollbarHorizontalTrack, kScrollbarVerticalTrack, kScrollbarHorizontalGripper, kScrollbarVerticalGripper, // The corner is drawn when there is both a horizontal and vertical // scrollbar. kScrollbarCorner, kSliderTrack, kSliderThumb, kTabPanelBackground, kTextField, kTrackbarThumb, kTrackbarTrack, kWindowResizeGripper, kMaxPart, }; // The state of the part. enum State { // IDs defined as specific values for use in arrays. kDisabled = 0, kHovered = 1, kNormal = 2, kPressed = 3, kNumStates = kPressed + 1, }; // OS-level preferred color scheme. (Ex. high contrast or dark mode color // preference.) enum class PreferredColorScheme { kDark = 0, kLight = 1, kMaxValue = kLight, }; // OS-level preferred contrast. (Ex. high contrast or increased contrast.) enum class PreferredContrast { kNoPreference = 0, kMore = 1, kLess = 2, kMaxValue = kLess, }; // IMPORTANT! // This enum is reporting in metrics. Do not reorder; add additional values at // the end. // // This represents the OS-level high contrast theme. kNone unless the default // system color scheme is kPlatformHighContrast. enum class PlatformHighContrastColorScheme { kNone = 0, kDark = 1, kLight = 2, kMaxValue = kLight, }; // The color scheme used for painting the native controls. enum class ColorScheme { kDefault, kLight, kDark, kPlatformHighContrast, // When the platform is providing HC colors (eg. // Win) }; // This enum represents the available unique security chip color states. enum class SecurityChipColorId { DEFAULT, SECURE, SECURE_WITH_CERT, DANGEROUS, }; // Each structure below holds extra information needed when painting a given // part. struct ButtonExtraParams { bool checked; bool indeterminate; // Whether the button state is indeterminate. bool is_default; // Whether the button is default button. bool is_focused; bool has_border; int classic_state; // Used on Windows when uxtheme is not available. SkColor background_color; float zoom; }; struct FrameTopAreaExtraParams { // Distinguishes between active (foreground) and inactive // (background) window frame styles. bool is_active; bool incognito; // True when Chromium renders the titlebar. False when the window // manager renders the titlebar. bool use_custom_frame; // If the NativeTheme will paint a solid color, it should use // |default_background_color|. SkColor default_background_color; }; struct InnerSpinButtonExtraParams { bool spin_up; bool read_only; int classic_state; // Used on Windows when uxtheme is not available. }; struct MenuArrowExtraParams { bool pointing_right; // Used for the disabled state to indicate if the item is both disabled and // selected. bool is_selected; }; struct MenuCheckExtraParams { bool is_radio; // Used for the disabled state to indicate if the item is both disabled and // selected. bool is_selected; }; struct MenuSeparatorExtraParams { const gfx::Rect* paint_rect; MenuSeparatorType type; }; struct MenuItemExtraParams { bool is_selected; int corner_radius; }; struct MenuListExtraParams { bool has_border; bool has_border_radius; int arrow_x; int arrow_y; int arrow_size; SkColor arrow_color; SkColor background_color; int classic_state; // Used on Windows when uxtheme is not available. }; struct MenuBackgroundExtraParams { int corner_radius; }; struct ProgressBarExtraParams { double animated_seconds; bool determinate; int value_rect_x; int value_rect_y; int value_rect_width; int value_rect_height; }; struct ScrollbarArrowExtraParams { bool is_hovering; float zoom; bool right_to_left; }; struct ScrollbarTrackExtraParams { bool is_upper; int track_x; int track_y; int track_width; int track_height; int classic_state; // Used on Windows when uxtheme is not available. }; enum ScrollbarOverlayColorTheme { ScrollbarOverlayColorThemeDark, ScrollbarOverlayColorThemeLight }; struct ScrollbarThumbExtraParams { bool is_hovering; ScrollbarOverlayColorTheme scrollbar_theme; }; #if defined(OS_APPLE) enum ScrollbarOrientation { // Vertical scrollbar on the right side of content. kVerticalOnRight, // Vertical scrollbar on the left side of content. kVerticalOnLeft, // Horizontal scrollbar (on the bottom of content). kHorizontal, }; // A unique set of scrollbar params. Currently needed for Mac. struct ScrollbarExtraParams { bool is_hovering; bool is_overlay; ScrollbarOverlayColorTheme scrollbar_theme; ScrollbarOrientation orientation; // Used on Mac for drawing gradients. }; #endif struct SliderExtraParams { bool vertical; bool in_drag; int thumb_x; int thumb_y; float zoom; bool right_to_left; }; struct TextFieldExtraParams { bool is_text_area; bool is_listbox; SkColor background_color; bool is_read_only; bool is_focused; bool fill_content_area; bool draw_edges; int classic_state; // Used on Windows when uxtheme is not available. bool has_border; bool auto_complete_active; }; struct TrackbarExtraParams { bool vertical; int classic_state; // Used on Windows when uxtheme is not available. }; union NATIVE_THEME_EXPORT ExtraParams { ExtraParams(); ExtraParams(const ExtraParams& other); ButtonExtraParams button; FrameTopAreaExtraParams frame_top_area; InnerSpinButtonExtraParams inner_spin; MenuArrowExtraParams menu_arrow; MenuCheckExtraParams menu_check; MenuItemExtraParams menu_item; MenuSeparatorExtraParams menu_separator; MenuListExtraParams menu_list; MenuBackgroundExtraParams menu_background; ProgressBarExtraParams progress_bar; ScrollbarArrowExtraParams scrollbar_arrow; #if defined(OS_APPLE) ScrollbarExtraParams scrollbar_extra; #endif ScrollbarTrackExtraParams scrollbar_track; ScrollbarThumbExtraParams scrollbar_thumb; SliderExtraParams slider; TextFieldExtraParams text_field; TrackbarExtraParams trackbar; }; // Return the size of the part. virtual gfx::Size GetPartSize(Part part, State state, const ExtraParams& extra) const = 0; virtual float GetBorderRadiusForPart(Part part, float width, float height, float zoom) const; // Paint the part to the canvas. virtual void Paint( cc::PaintCanvas* canvas, Part part, State state, const gfx::Rect& rect, const ExtraParams& extra, ColorScheme color_scheme = ColorScheme::kDefault) const = 0; // Paint part during state transition, used for overlay scrollbar state // transition animation. virtual void PaintStateTransition(cc::PaintCanvas* canvas, Part part, State startState, State endState, double progress, const gfx::Rect& rect, ScrollbarOverlayColorTheme theme) const {} // Returns whether the theme uses a nine-patch resource for the given part. // If true, calling code should always paint into a canvas the size of which // can be gotten from GetNinePatchCanvasSize. virtual bool SupportsNinePatch(Part part) const = 0; // If the part paints into a nine-patch resource, the size of the canvas // which should be painted into. virtual gfx::Size GetNinePatchCanvasSize(Part part) const = 0; // If the part paints into a nine-patch resource, the rect in the canvas // which defines the center tile. This is the tile that should be resized out // when the part is resized. virtual gfx::Rect GetNinePatchAperture(Part part) const = 0; // Colors for GetSystemColor(). enum ColorId { #define OP(enum_name) enum_name NATIVE_THEME_COLOR_IDS, #undef OP kColorId_NumColors, }; enum class SystemThemeColor { kNotSupported, kButtonFace, kButtonText, kGrayText, kHighlight, kHighlightText, kHotlight, kMenuHighlight, kScrollbar, kWindow, kWindowText, kMaxValue = kWindowText, }; // Return a color from the system theme. virtual SkColor GetSystemColor( ColorId color_id, ColorScheme color_scheme = ColorScheme::kDefault) const; // Returns a shared instance of the native theme that should be used for web // rendering. Do not use it in a normal application context (i.e. browser). // The returned object should not be deleted by the caller. This function is // not thread safe and should only be called from the UI thread. Each port of // NativeTheme should provide its own implementation of this function, // returning the port's subclass. static NativeTheme* GetInstanceForWeb(); // Returns a shared instance of the default native theme for native UI. static NativeTheme* GetInstanceForNativeUi(); // Returns a shared instance of the native theme for incognito UI. static NativeTheme* GetInstanceForDarkUI(); // Whether OS-level dark mode is available in the current OS. static bool SystemDarkModeSupported(); // Add or remove observers to be notified when the native theme changes. void AddObserver(NativeThemeObserver* observer); void RemoveObserver(NativeThemeObserver* observer); // Notify observers of native theme changes. void NotifyObservers(); // Returns whether this NativeTheme uses higher-contrast colors, controlled by // system accessibility settings and the system theme. virtual bool UsesHighContrastColors() const; // Returns the PlatformHighContrastColorScheme used by the OS. Returns a value // other than kNone only if the default system color scheme is // kPlatformHighContrast. PlatformHighContrastColorScheme GetPlatformHighContrastColorScheme() const; // Returns true when the NativeTheme uses a light-on-dark color scheme. If // you're considering using this function to choose between two hard-coded // colors, you probably shouldn't. Instead, use GetSystemColor(). virtual bool ShouldUseDarkColors() const; // Returns the OS-level user preferred color scheme. See the comment for // CalculatePreferredColorScheme() for details on how preferred color scheme // is calculated. virtual PreferredColorScheme GetPreferredColorScheme() const; // Returns the OS-level user preferred contrast. virtual PreferredContrast GetPreferredContrast() const; // Returns the system's caption style. virtual base::Optional GetSystemCaptionStyle() const; virtual ColorScheme GetDefaultSystemColorScheme() const; virtual const std::map& GetSystemColors() const; base::Optional GetSystemThemeColor( SystemThemeColor theme_color) const; bool HasDifferentSystemColors( const std::map& colors) const; void set_use_dark_colors(bool should_use_dark_colors) { should_use_dark_colors_ = should_use_dark_colors; } void set_high_contrast(bool is_high_contrast) { is_high_contrast_ = is_high_contrast; } void set_preferred_color_scheme(PreferredColorScheme preferred_color_scheme) { preferred_color_scheme_ = preferred_color_scheme; } void set_preferred_contrast(PreferredContrast preferred_contrast) { preferred_contrast_ = preferred_contrast; } void set_system_colors(const std::map& colors); // Updates the state of dark mode, high contrast, and the map of system // colors. Returns true if NativeTheme was updated as a result, or false if // the state of NativeTheme was untouched. bool UpdateSystemColorInfo( bool is_dark_mode, bool is_high_contrast, const base::flat_map& colors); // On certain platforms, currently only Mac, there is a unique visual for // pressed states. virtual SkColor GetSystemButtonPressedColor(SkColor base_color) const; // Assign the focus-ring-appropriate alpha value to the provided base_color. virtual SkColor FocusRingColorForBaseColor(SkColor base_color) const; protected: explicit NativeTheme(bool should_only_use_dark_colors); virtual ~NativeTheme(); // Whether high contrast is forced via command-line flag. bool IsForcedHighContrast() const; // Whether dark mode is forced via command-line flag. bool IsForcedDarkMode() const; // Calculates and returns the current user preferred color scheme. The // base behavior is to set preferred color scheme to light or dark depending // on the state of dark mode. // // Some platforms override this behavior. On Windows, for example, we also // look at the high contrast setting. If high contrast is enabled, the // preferred color scheme calculation will ignore the state of dark mode. // Instead, preferred color scheme will be light, or dark depending on the OS // high contrast theme. If high contrast is off, the preferred color scheme // calculation will follow the default behavior. virtual PreferredColorScheme CalculatePreferredColorScheme() const; // Calculates and returns the current user preferred contrast. virtual PreferredContrast CalculatePreferredContrast() const; // A function to be called by native theme instances that need to set state // or listeners with the webinstance in order to provide correct native // platform behaviors. virtual void ConfigureWebInstance() {} // Allows one native theme to observe changes in another. For example, the // web native theme for Windows observes the corresponding ui native theme in // order to receive changes regarding the state of dark mode, high contrast, // preferred color scheme and preferred contrast. class NATIVE_THEME_EXPORT ColorSchemeNativeThemeObserver : public NativeThemeObserver { public: ColorSchemeNativeThemeObserver(NativeTheme* theme_to_update); ~ColorSchemeNativeThemeObserver() override; private: // ui::NativeThemeObserver: void OnNativeThemeUpdated(ui::NativeTheme* observed_theme) override; // The theme that gets updated when OnNativeThemeUpdated() is called. NativeTheme* const theme_to_update_; DISALLOW_COPY_AND_ASSIGN(ColorSchemeNativeThemeObserver); }; mutable std::map system_colors_; private: // Observers to notify when the native theme changes. base::ObserverList::Unchecked native_theme_observers_; bool should_use_dark_colors_ = false; bool is_high_contrast_ = false; PreferredColorScheme preferred_color_scheme_ = PreferredColorScheme::kLight; PreferredContrast preferred_contrast_ = PreferredContrast::kNoPreference; DISALLOW_COPY_AND_ASSIGN(NativeTheme); }; } // namespace ui #endif // UI_NATIVE_THEME_NATIVE_THEME_H_