// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_PUBLIC_GL_OZONE_H_ #define UI_OZONE_PUBLIC_GL_OZONE_H_ #include "base/macros.h" #include "base/memory/ref_counted.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/native_widget_types.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gpu_preference.h" #include "ui/ozone/ozone_base_export.h" namespace gl { class GLContext; struct GLContextAttribs; class GLShareGroup; class GLSurface; } namespace ui { // Interface that has all of the required methods for an Ozone platform to // implement a GL implementation. Functions in gl_factory.h and gl_initializer.h // will delegate to functions in this interface. class OZONE_BASE_EXPORT GLOzone { public: virtual ~GLOzone() {} // Initializes static GL bindings and sets GL implementation. virtual bool InitializeStaticGLBindings( gl::GLImplementation implementation) = 0; // Performs any one off initialization for GL implementation. virtual bool InitializeGLOneOffPlatform() = 0; // Initializes static debug GL bindings. virtual void InitializeDebugGLBindings() = 0; // Clears static GL bindings. virtual void ShutdownGL() = 0; // Returns information about the GL window system binding implementation (eg. // EGL, GLX, WGL). Returns true if the information was retrieved successfully. virtual bool GetGLWindowSystemBindingInfo( gl::GLWindowSystemBindingInfo* info) = 0; // Creates a GL context that is compatible with the given surface. // |share_group|, if not null, is a group of contexts which the internally // created OpenGL context shares textures and other resources. virtual scoped_refptr CreateGLContext( gl::GLShareGroup* share_group, gl::GLSurface* compatible_surface, const gl::GLContextAttribs& attribs) = 0; // Creates a GL surface that renders directly to a view. virtual scoped_refptr CreateViewGLSurface( gfx::AcceleratedWidget window) = 0; // Creates a GL surface that renders directly into a window with surfaceless // semantics. The surface is not backed by any buffers and is used for // overlay-only displays. This will return null if surfaceless mode is // unsupported. virtual scoped_refptr CreateSurfacelessViewGLSurface( gfx::AcceleratedWidget window) = 0; // Creates a GL surface used for offscreen rendering. virtual scoped_refptr CreateOffscreenGLSurface( const gfx::Size& size) = 0; }; } // namespace ui #endif // UI_OZONE_PUBLIC_GL_OZONE_H_