// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/snapshot/snapshot.h" #import #include "base/callback.h" #include "base/check_op.h" #include "base/mac/scoped_cftyperef.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/image/image.h" namespace ui { bool GrabViewSnapshot(gfx::NativeView native_view, const gfx::Rect& snapshot_bounds, gfx::Image* image) { NSView* view = native_view.GetNativeNSView(); NSWindow* window = [view window]; NSScreen* screen = [[NSScreen screens] firstObject]; gfx::Rect screen_bounds = gfx::Rect(NSRectToCGRect([screen frame])); // Get the view bounds relative to the screen NSRect frame = [view convertRect:[view bounds] toView:nil]; frame = [window convertRectToScreen:frame]; gfx::Rect view_bounds = gfx::Rect(NSRectToCGRect(frame)); // Flip window coordinates based on the primary screen. view_bounds.set_y( screen_bounds.height() - view_bounds.y() - view_bounds.height()); // Convert snapshot bounds relative to window into bounds relative to // screen. gfx::Rect screen_snapshot_bounds = snapshot_bounds; screen_snapshot_bounds.Offset(view_bounds.OffsetFromOrigin()); DCHECK_LE(screen_snapshot_bounds.right(), view_bounds.right()); DCHECK_LE(screen_snapshot_bounds.bottom(), view_bounds.bottom()); base::ScopedCFTypeRef windowSnapshot( CGWindowListCreateImage(screen_snapshot_bounds.ToCGRect(), kCGWindowListOptionIncludingWindow, [window windowNumber], kCGWindowImageBoundsIgnoreFraming)); if (CGImageGetWidth(windowSnapshot) <= 0) return false; *image = gfx::Image([[[NSImage alloc] initWithCGImage:windowSnapshot size:NSZeroSize] autorelease]); return true; } bool GrabWindowSnapshot(gfx::NativeWindow native_window, const gfx::Rect& snapshot_bounds, gfx::Image* image) { // Make sure to grab the "window frame" view so we get current tab + // tabstrip. NSWindow* window = native_window.GetNativeNSWindow(); return GrabViewSnapshot([[window contentView] superview], snapshot_bounds, image); } void GrabWindowSnapshotAndScaleAsync( gfx::NativeWindow window, const gfx::Rect& snapshot_bounds, const gfx::Size& target_size, GrabWindowSnapshotAsyncCallback callback) { std::move(callback).Run(gfx::Image()); } void GrabViewSnapshotAsync(gfx::NativeView view, const gfx::Rect& source_rect, GrabWindowSnapshotAsyncCallback callback) { std::move(callback).Run(gfx::Image()); } void GrabWindowSnapshotAsync(gfx::NativeWindow native_window, const gfx::Rect& source_rect, GrabWindowSnapshotAsyncCallback callback) { NSWindow* window = native_window.GetNativeNSWindow(); return GrabViewSnapshotAsync([[window contentView] superview], source_rect, std::move(callback)); } } // namespace ui