// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/snapshot/snapshot_win.h" #include "base/win/scoped_gdi_object.h" #include "base/win/scoped_hdc.h" #include "base/win/scoped_select_object.h" #include "ui/gfx/codec/png_codec.h" #include "ui/gfx/gdi_util.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" #include "ui/snapshot/snapshot.h" namespace { gfx::Rect GetWindowBounds(HWND window_handle) { RECT content_rect = {0, 0, 0, 0}; if (window_handle) { ::GetWindowRect(window_handle, &content_rect); } else { MONITORINFO monitor_info = {}; monitor_info.cbSize = sizeof(monitor_info); if (GetMonitorInfo(MonitorFromWindow(NULL, MONITOR_DEFAULTTOPRIMARY), &monitor_info)) { content_rect = monitor_info.rcMonitor; } } content_rect.right++; // Match what PrintWindow wants. return gfx::Rect(content_rect.right - content_rect.left, content_rect.bottom - content_rect.top); } } // namespace namespace ui { namespace internal { bool GrabHwndSnapshot(HWND window_handle, const gfx::Rect& snapshot_bounds, std::vector* png_representation) { DCHECK(snapshot_bounds.right() <= GetWindowBounds(window_handle).right()); DCHECK(snapshot_bounds.bottom() <= GetWindowBounds(window_handle).bottom()); // Create a memory DC that's compatible with the window. HDC window_hdc = GetWindowDC(window_handle); base::win::ScopedCreateDC mem_hdc(CreateCompatibleDC(window_hdc)); BITMAPINFOHEADER hdr; gfx::CreateBitmapHeader(snapshot_bounds.width(), snapshot_bounds.height(), &hdr); unsigned char *bit_ptr = NULL; base::win::ScopedBitmap bitmap( CreateDIBSection(mem_hdc, reinterpret_cast(&hdr), DIB_RGB_COLORS, reinterpret_cast(&bit_ptr), NULL, 0)); base::win::ScopedSelectObject select_bitmap(mem_hdc, bitmap); // Clear the bitmap to white (so that rounded corners on windows // show up on a white background, and strangely-shaped windows // look reasonable). Not capturing an alpha mask saves a // bit of space. PatBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(), WHITENESS); // Grab a copy of the window // First, see if PrintWindow is defined (it's not in Windows 2000). typedef BOOL (WINAPI *PrintWindowPointer)(HWND, HDC, UINT); PrintWindowPointer print_window = reinterpret_cast( GetProcAddress(GetModuleHandle(L"User32.dll"), "PrintWindow")); // If PrintWindow is defined, use it. It will work on partially // obscured windows, and works better for out of process sub-windows. // Otherwise grab the bits we can get with BitBlt; it's better // than nothing and will work fine in the average case (window is // completely on screen). Always BitBlt when grabbing the whole screen. if (snapshot_bounds.origin() == gfx::Point() && print_window && window_handle) (*print_window)(window_handle, mem_hdc, 0); else BitBlt(mem_hdc, 0, 0, snapshot_bounds.width(), snapshot_bounds.height(), window_hdc, snapshot_bounds.x(), snapshot_bounds.y(), SRCCOPY); // We now have a copy of the window contents in a DIB, so // encode it into a useful format for posting to the bug report // server. gfx::PNGCodec::Encode(bit_ptr, gfx::PNGCodec::FORMAT_BGRA, snapshot_bounds.size(), snapshot_bounds.width() * 4, true, std::vector(), png_representation); ReleaseDC(window_handle, window_hdc); return true; } } // namespace internal #if !defined(USE_AURA) bool GrabViewSnapshot(gfx::NativeView view_handle, std::vector* png_representation, const gfx::Rect& snapshot_bounds) { return GrabWindowSnapshot(view_handle, png_representation, snapshot_bounds); } bool GrabWindowSnapshot(gfx::NativeWindow window_handle, std::vector* png_representation, const gfx::Rect& snapshot_bounds) { DCHECK(window_handle); return internal::GrabHwndSnapshot(window_handle, snapshot_bounds, png_representation); } #endif // !defined(USE_AURA) } // namespace ui