// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_H_ #define UI_VIEWS_ANIMATION_INK_DROP_H_ #include #include "base/macros.h" #include "base/time/time.h" #include "ui/compositor/layer_tree_owner.h" #include "ui/events/event_handler.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/view.h" #include "ui/views/views_export.h" namespace views { class InkDropObserver; // Base class that manages the lifetime and state of an ink drop ripple as // well as visual hover state feedback. class VIEWS_EXPORT InkDrop { public: virtual ~InkDrop(); // Called by ink drop hosts when their size is changed. virtual void HostSizeChanged(const gfx::Size& new_size) = 0; // Gets the target state of the ink drop. virtual InkDropState GetTargetInkDropState() const = 0; // Animates from the current InkDropState to |ink_drop_state|. virtual void AnimateToState(InkDropState ink_drop_state) = 0; // Sets hover highlight fade animations to last for |duration_ms| // milliseconds. virtual void SetHoverHighlightFadeDurationMs(int duration_ms) = 0; // Clears any set hover highlight fade durations and uses the default // durations instead. virtual void UseDefaultHoverHighlightFadeDuration() = 0; // Immediately snaps the InkDropState to ACTIVATED and HIDDEN specifically. // These are more specific implementations of the non-existent // SnapToState(InkDropState) function are the only ones available because they // were the only InkDropState that clients needed to skip animations for. virtual void SnapToActivated() = 0; virtual void SnapToHidden() = 0; // Enables or disables the hover state. virtual void SetHovered(bool is_hovered) = 0; // Enables or disables the focus state. virtual void SetFocused(bool is_focused) = 0; // Returns true if the highlight animation is in the process of fading in or // is visible. virtual bool IsHighlightFadingInOrVisible() const = 0; // Enables or disables the highlight when the target is hovered. virtual void SetShowHighlightOnHover(bool show_highlight_on_hover) = 0; // Enables or disables the highlight when the target is focused. virtual void SetShowHighlightOnFocus(bool show_highlight_on_focus) = 0; // Methods to add/remove observers for this object. void AddObserver(InkDropObserver* observer); void RemoveObserver(InkDropObserver* observer); protected: InkDrop(); // Notifes all of the observers that the animation has started. void NotifyInkDropAnimationStarted(); // Notifies all of the observers that an animation to a state has ended. void NotifyInkDropRippleAnimationEnded(InkDropState state); private: base::ObserverList observers_; DISALLOW_COPY_AND_ASSIGN(InkDrop); }; // A View which can be used to parent ink drop layers. Typically this is used // as a non-ancestor view to labels so that the labels can paint on an opaque // canvas. This is used to avoid ugly text renderings when labels with subpixel // rendering enabled are painted onto a non-opaque canvas. class VIEWS_EXPORT InkDropContainerView : public views::View { public: InkDropContainerView(); void AddInkDropLayer(ui::Layer* ink_drop_layer); void RemoveInkDropLayer(ui::Layer* ink_drop_layer); // View: bool CanProcessEventsWithinSubtree() const override; private: DISALLOW_COPY_AND_ASSIGN(InkDropContainerView); }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_H_