// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/button/custom_button.h" #include "ui/base/accessibility/accessible_view_state.h" #include "ui/base/animation/throb_animation.h" #include "ui/base/events/event.h" #include "ui/base/keycodes/keyboard_codes.h" #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" namespace views { // How long the hover animation takes if uninterrupted. static const int kHoverFadeDurationMs = 150; // static const char CustomButton::kViewClassName[] = "CustomButton"; //////////////////////////////////////////////////////////////////////////////// // CustomButton, public: CustomButton::~CustomButton() { } void CustomButton::SetState(ButtonState state) { if (state == state_) return; if (animate_on_state_change_ && (!is_throbbing_ || !hover_animation_->is_animating())) { is_throbbing_ = false; if (state_ == STATE_NORMAL && state == STATE_HOVERED) { // Button is hovered from a normal state, start hover animation. hover_animation_->Show(); } else if ((state_ == STATE_HOVERED || state_ == STATE_PRESSED) && state == STATE_NORMAL) { // Button is returning to a normal state from hover, start hover // fade animation. hover_animation_->Hide(); } else { hover_animation_->Stop(); } } state_ = state; StateChanged(); if (state_changed_delegate_.get()) state_changed_delegate_->StateChanged(state_); SchedulePaint(); } void CustomButton::StartThrobbing(int cycles_til_stop) { is_throbbing_ = true; hover_animation_->StartThrobbing(cycles_til_stop); } void CustomButton::StopThrobbing() { if (hover_animation_->is_animating()) { hover_animation_->Stop(); SchedulePaint(); } } void CustomButton::SetAnimationDuration(int duration) { hover_animation_->SetSlideDuration(duration); } void CustomButton::SetHotTracked(bool is_hot_tracked) { if (state_ != STATE_DISABLED) SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL); if (is_hot_tracked) NotifyAccessibilityEvent(ui::AccessibilityTypes::EVENT_FOCUS, true); } bool CustomButton::IsHotTracked() const { return state_ == STATE_HOVERED; } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides: void CustomButton::OnEnabledChanged() { if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED)) return; if (enabled()) SetState(IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL); else SetState(STATE_DISABLED); } const char* CustomButton::GetClassName() const { return kViewClassName; } bool CustomButton::OnMousePressed(const ui::MouseEvent& event) { if (state_ != STATE_DISABLED) { if (ShouldEnterPushedState(event) && HitTestPoint(event.location())) SetState(STATE_PRESSED); if (request_focus_on_press_) RequestFocus(); } return true; } bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) { if (state_ != STATE_DISABLED) { if (HitTestPoint(event.location())) SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED); else SetState(STATE_NORMAL); } return true; } void CustomButton::OnMouseReleased(const ui::MouseEvent& event) { if (state_ == STATE_DISABLED) return; if (!HitTestPoint(event.location())) { SetState(STATE_NORMAL); return; } SetState(STATE_HOVERED); if (IsTriggerableEvent(event)) { NotifyClick(event); // NOTE: We may be deleted at this point (by the listener's notification // handler). } } void CustomButton::OnMouseCaptureLost() { // Starting a drag results in a MouseCaptureLost, we need to ignore it. if (state_ != STATE_DISABLED && !InDrag()) SetState(STATE_NORMAL); } void CustomButton::OnMouseEntered(const ui::MouseEvent& event) { if (state_ != STATE_DISABLED) SetState(STATE_HOVERED); } void CustomButton::OnMouseExited(const ui::MouseEvent& event) { // Starting a drag results in a MouseExited, we need to ignore it. if (state_ != STATE_DISABLED && !InDrag()) SetState(STATE_NORMAL); } void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { if (state_ != STATE_DISABLED) SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); } bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { if (state_ == STATE_DISABLED) return false; // Space sets button state to pushed. Enter clicks the button. This matches // the Windows native behavior of buttons, where Space clicks the button on // KeyRelease and Enter clicks the button on KeyPressed. if (event.key_code() == ui::VKEY_SPACE) { SetState(STATE_PRESSED); } else if (event.key_code() == ui::VKEY_RETURN) { SetState(STATE_NORMAL); // TODO(beng): remove once NotifyClick takes ui::Event. ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EF_LEFT_MOUSE_BUTTON); NotifyClick(synthetic_event); } else { return false; } return true; } bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE)) return false; SetState(STATE_NORMAL); // TODO(beng): remove once NotifyClick takes ui::Event. ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EF_LEFT_MOUSE_BUTTON); NotifyClick(synthetic_event); return true; } void CustomButton::OnGestureEvent(ui::GestureEvent* event) { if (state_ == STATE_DISABLED) { Button::OnGestureEvent(event); return; } if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) { // Set the button state to hot and start the animation fully faded in. The // TAP_UP event issued immediately after will set the state to STATE_NORMAL // beginning the fade out animation. See http://crbug.com/131184. SetState(STATE_HOVERED); hover_animation_->Reset(1.0); NotifyClick(*event); event->StopPropagation(); } else if (event->type() == ui::ET_GESTURE_TAP_DOWN && ShouldEnterPushedState(*event)) { SetState(STATE_PRESSED); if (request_focus_on_press_) RequestFocus(); event->StopPropagation(); } else { SetState(STATE_NORMAL); } if (!event->handled()) Button::OnGestureEvent(event); } bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) { SetState(STATE_NORMAL); /* ui::KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(), accelerator.modifiers()); */ // TODO(beng): remove once NotifyClick takes ui::Event. ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EF_LEFT_MOUSE_BUTTON); NotifyClick(synthetic_event); return true; } void CustomButton::ShowContextMenu(const gfx::Point& p, ui::MenuSourceType source_type) { if (!context_menu_controller()) return; // We're about to show the context menu. Showing the context menu likely means // we won't get a mouse exited and reset state. Reset it now to be sure. if (state_ != STATE_DISABLED) SetState(STATE_NORMAL); View::ShowContextMenu(p, source_type); } void CustomButton::OnDragDone() { SetState(STATE_NORMAL); } void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) { Button::GetAccessibleState(state); switch (state_) { case STATE_HOVERED: state->state = ui::AccessibilityTypes::STATE_HOTTRACKED; break; case STATE_PRESSED: state->state = ui::AccessibilityTypes::STATE_PRESSED; break; case STATE_DISABLED: state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE; break; case STATE_NORMAL: case STATE_COUNT: // No additional accessibility state set for this button state. break; } } void CustomButton::VisibilityChanged(View* starting_from, bool visible) { if (state_ == STATE_DISABLED) return; SetState(visible && IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, ui::AnimationDelegate implementation: void CustomButton::AnimationProgressed(const ui::Animation* animation) { SchedulePaint(); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, protected: CustomButton::CustomButton(ButtonListener* listener) : Button(listener), state_(STATE_NORMAL), animate_on_state_change_(true), is_throbbing_(false), triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON), request_focus_on_press_(true) { hover_animation_.reset(new ui::ThrobAnimation(this)); hover_animation_->SetSlideDuration(kHoverFadeDurationMs); } void CustomButton::StateChanged() { } bool CustomButton::IsTriggerableEvent(const ui::Event& event) { return event.type() == ui::ET_GESTURE_TAP_DOWN || event.type() == ui::ET_GESTURE_TAP || (event.IsMouseEvent() && (triggerable_event_flags_ & event.flags()) != 0); } bool CustomButton::ShouldEnterPushedState(const ui::Event& event) { return IsTriggerableEvent(event); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides (protected): void CustomButton::ViewHierarchyChanged( const ViewHierarchyChangedDetails& details) { if (!details.is_add && state_ != STATE_DISABLED) SetState(STATE_NORMAL); } void CustomButton::OnBlur() { if (IsHotTracked()) SetState(STATE_NORMAL); } } // namespace views