// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_SLIDER_H_ #define UI_VIEWS_CONTROLS_SLIDER_H_ #include "base/macros.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/gfx/animation/slide_animation.h" #include "ui/views/view.h" #include "ui/views/views_export.h" typedef unsigned int SkColor; namespace views { namespace test { class SliderTestApi; } class Slider; enum SliderChangeReason { VALUE_CHANGED_BY_USER, // value was changed by the user (by clicking, e.g.) VALUE_CHANGED_BY_API, // value was changed by a call to SetValue. }; class VIEWS_EXPORT SliderListener { public: virtual void SliderValueChanged(Slider* sender, float value, float old_value, SliderChangeReason reason) = 0; // Invoked when a drag starts or ends (more specifically, when the mouse // button is pressed or released). virtual void SliderDragStarted(Slider* sender) {} virtual void SliderDragEnded(Slider* sender) {} protected: virtual ~SliderListener() {} }; class VIEWS_EXPORT Slider : public View, public gfx::AnimationDelegate { public: // Internal class name. static const char kViewClassName[]; explicit Slider(SliderListener* listener); ~Slider() override; float value() const { return value_; } void SetValue(float value); void set_enable_accessibility_events(bool enabled) { accessibility_events_enabled_ = enabled; } // Update UI based on control on/off state. void UpdateState(bool control_on); protected: // Returns the current position of the thumb on the slider. float GetAnimatingValue() const; // Shows or hides the highlight on the slider thumb. The default // implementation does nothing. void SetHighlighted(bool is_highlighted); // gfx::AnimationDelegate: void AnimationProgressed(const gfx::Animation* animation) override; void AnimationEnded(const gfx::Animation* animation) override; private: friend class test::SliderTestApi; void SetValueInternal(float value, SliderChangeReason reason); // Should be called on the Mouse Down event. Used to calculate relative // position of the mouse cursor (or the touch point) on the button to // accurately move the button using the MoveButtonTo() method. void PrepareForMove(const int new_x); // Moves the button to the specified point and updates the value accordingly. void MoveButtonTo(const gfx::Point& point); // Notify the listener_, if not NULL, that dragging started. void OnSliderDragStarted(); // Notify the listener_, if not NULL, that dragging ended. void OnSliderDragEnded(); // views::View: const char* GetClassName() const override; gfx::Size CalculatePreferredSize() const override; bool OnMousePressed(const ui::MouseEvent& event) override; bool OnMouseDragged(const ui::MouseEvent& event) override; void OnMouseReleased(const ui::MouseEvent& event) override; bool OnKeyPressed(const ui::KeyEvent& event) override; void GetAccessibleNodeData(ui::AXNodeData* node_data) override; void OnPaint(gfx::Canvas* canvas) override; void OnFocus() override; void OnBlur() override; void VisibilityChanged(View* starting_from, bool is_visible) override; void AddedToWidget() override; // ui::EventHandler: void OnGestureEvent(ui::GestureEvent* event) override; void set_listener(SliderListener* listener) { listener_ = listener; } void NotifyPendingAccessibilityValueChanged(); SliderListener* listener_; std::unique_ptr move_animation_; float value_ = 0.f; float keyboard_increment_ = 0.1f; float initial_animating_value_ = 0.f; bool value_is_valid_ = false; bool accessibility_events_enabled_ = true; // Relative position of the mouse cursor (or the touch point) on the slider's // button. int initial_button_offset_ = 0; // Record whether the slider is in the active state or the disabled state. bool is_active_ = true; // Animating value of the current radius of the thumb's highlight. float thumb_highlight_radius_ = 0.f; gfx::SlideAnimation highlight_animation_; bool pending_accessibility_value_change_; DISALLOW_COPY_AND_ASSIGN(Slider); }; } // namespace views #endif // UI_VIEWS_CONTROLS_SLIDER_H_