// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_DROP_TARGET_WIN_H_ #define UI_VIEWS_WIDGET_DROP_TARGET_WIN_H_ #include "ui/base/dragdrop/drop_target_win.h" #include "ui/views/widget/drop_helper.h" namespace views { class View; namespace internal { class RootView; } // DropTargetWin takes care of managing drag and drop for NativeWidgetWin. It // converts Windows OLE drop messages into Views drop messages. // // DropTargetWin uses DropHelper to manage the appropriate view to target // drop messages at. class DropTargetWin : public ui::DropTargetWin { public: explicit DropTargetWin(internal::RootView* root_view); virtual ~DropTargetWin(); // If a drag and drop is underway and view is the current drop target, the // drop target is set to null. // This is invoked when a View is removed from the RootView to make sure // we don't target a view that was removed during dnd. void ResetTargetViewIfEquals(View* view); protected: virtual DWORD OnDragOver(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); virtual void OnDragLeave(IDataObject* data_object); virtual DWORD OnDrop(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); private: views::DropHelper helper_; DISALLOW_COPY_AND_ASSIGN(DropTargetWin); }; } // namespace views #endif // UI_VIEWS_WIDGET_DROP_TARGET_WIN_H_